mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 18:58:54 +01:00
driver: Add interface Window
This commit is contained in:
parent
f8d47e5c6a
commit
9ed8279fc8
@ -37,7 +37,13 @@ var (
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gophersImage *ebiten.Image
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)
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func update(screen *ebiten.Image) error {
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type Game struct{}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return outsideWidth, outsideHeight
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}
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func (g *Game) Update(screen *ebiten.Image) error {
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count++
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if ebiten.IsDrawingSkipped() {
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return nil
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@ -55,7 +61,8 @@ func update(screen *ebiten.Image) error {
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op.GeoM.Rotate(float64(count%360) * 2 * math.Pi / 360)
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// Move the image to the screen's center.
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op.GeoM.Translate(screenWidth/2, screenHeight/2)
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sw, sh := screen.Size()
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op.GeoM.Translate(float64(sw)/2, float64(sh)/2)
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screen.DrawImage(gophersImage, op)
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return nil
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@ -77,7 +84,11 @@ func main() {
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}
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gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Rotate (Ebiten Demo)"); err != nil {
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g := &Game{}
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Rotate (Resizable Window Demo)")
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ebiten.SetWindowResizable(true)
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if err := ebiten.RunGame(g); err != nil {
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log.Fatal(err)
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}
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}
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@ -39,26 +39,33 @@ type UI interface {
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IsFullscreen() bool
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IsRunnableInBackground() bool
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IsVsyncEnabled() bool
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IsWindowDecorated() bool
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IsWindowResizable() bool
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ScreenSizeInFullscreen() (int, int)
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WindowPosition() (int, int)
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WindowSize() (int, int)
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IsScreenTransparent() bool
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MonitorPosition() (int, int)
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CanHaveWindow() bool // TODO: Create a 'Widnow' interface.
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SetCursorMode(mode CursorMode)
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SetFullscreen(fullscreen bool)
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SetRunnableInBackground(runnableInBackground bool)
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SetVsyncEnabled(enabled bool)
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SetWindowDecorated(decorated bool)
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SetWindowIcon(iconImages []image.Image)
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SetWindowResizable(resizable bool)
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SetWindowTitle(title string)
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SetWindowPosition(x, y int)
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SetWindowSize(width, height int)
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SetScreenTransparent(transparent bool)
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Input() Input
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Window() Window
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}
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type Window interface {
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IsDecorated() bool
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SetDecorated(decorated bool)
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IsResizable() bool
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SetResizable(resizable bool)
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Position() (int, int)
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SetPosition(x, y int)
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Size() (int, int)
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SetSize(width, height int)
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SetIcon(iconImages []image.Image)
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SetTitle(title string)
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}
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@ -74,6 +74,7 @@ type UserInterface struct {
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graphics driver.Graphics
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input Input
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iwindow window
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t *thread.Thread
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m sync.RWMutex
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@ -101,6 +102,7 @@ var (
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func init() {
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theUI.input.ui = theUI
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theUI.iwindow.ui = theUI
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}
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func Get() *UserInterface {
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@ -435,29 +437,6 @@ func (u *UserInterface) IsVsyncEnabled() bool {
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return r
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}
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func (u *UserInterface) SetWindowTitle(title string) {
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if !u.isRunning() {
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u.setInitTitle(title)
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return
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}
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u.title = title
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_ = u.t.Call(func() error {
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u.window.SetTitle(title)
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return nil
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})
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}
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func (u *UserInterface) SetWindowIcon(iconImages []image.Image) {
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if !u.isRunning() {
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u.setInitIconImages(iconImages)
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return
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}
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_ = u.t.Call(func() error {
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u.window.SetIcon(iconImages)
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return nil
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})
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}
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func (u *UserInterface) CursorMode() driver.CursorMode {
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if !u.isRunning() {
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return u.getInitCursorMode()
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@ -502,66 +481,6 @@ func (u *UserInterface) SetCursorMode(mode driver.CursorMode) {
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})
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}
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func (u *UserInterface) IsWindowDecorated() bool {
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if !u.isRunning() {
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return u.isInitWindowDecorated()
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}
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v := false
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_ = u.t.Call(func() error {
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v = u.window.GetAttrib(glfw.Decorated) == glfw.True
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return nil
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})
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return v
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}
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func (u *UserInterface) SetWindowDecorated(decorated bool) {
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if !u.isRunning() {
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u.setInitWindowDecorated(decorated)
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return
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}
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_ = u.t.Call(func() error {
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v := glfw.False
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if decorated {
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v = glfw.True
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}
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u.window.SetAttrib(glfw.Decorated, v)
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// The title can be lost when the decoration is gone. Recover this.
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if v == glfw.True {
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u.window.SetTitle(u.title)
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}
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return nil
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})
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}
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func (u *UserInterface) IsWindowResizable() bool {
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if !u.isRunning() {
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return u.isInitWindowResizable()
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}
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v := false
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_ = u.t.Call(func() error {
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v = u.window.GetAttrib(glfw.Resizable) == glfw.True
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return nil
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})
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return v
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}
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func (u *UserInterface) SetWindowResizable(resizable bool) {
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if !u.isRunning() {
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u.setInitWindowResizable(resizable)
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return
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}
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_ = u.t.Call(func() error {
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v := glfw.False
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if resizable {
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v = glfw.True
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}
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u.window.SetAttrib(glfw.Resizable, v)
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return nil
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})
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}
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func (u *UserInterface) DeviceScaleFactor() float64 {
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if !u.isRunning() {
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return devicescale.GetAt(u.initMonitor.GetPos())
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@ -715,7 +634,7 @@ func (u *UserInterface) run(context driver.UIContext) error {
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return err
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}
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u.SetWindowPosition(u.getInitWindowPosition())
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u.iwindow.SetPosition(u.getInitWindowPosition())
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ww, wh := u.getInitWindowSize()
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ww = int(u.toDeviceDependentPixel(float64(ww)))
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wh = int(u.toDeviceDependentPixel(float64(wh)))
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@ -1049,44 +968,6 @@ func (u *UserInterface) currentMonitor() *glfw.Monitor {
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return u.currentMonitorFromPosition()
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}
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func (u *UserInterface) SetWindowPosition(x, y int) {
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if !u.isRunning() {
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u.setInitWindowPosition(x, y)
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return
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}
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_ = u.t.Call(func() error {
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xf := u.toDeviceDependentPixel(float64(x))
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yf := u.toDeviceDependentPixel(float64(y))
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x, y := adjustWindowPosition(int(xf), int(yf))
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if u.isFullscreen() {
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u.origPosX, u.origPosY = x, y
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} else {
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u.window.SetPos(x, y)
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}
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return nil
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})
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}
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func (u *UserInterface) WindowPosition() (int, int) {
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if !u.isRunning() {
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panic("glfw: WindowPosition can't be called before the main loop starts")
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}
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x, y := 0, 0
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_ = u.t.Call(func() error {
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var wx, wy int
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if u.isFullscreen() {
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wx, wy = u.origPosX, u.origPosY
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} else {
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wx, wy = u.window.GetPos()
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}
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xf := u.toDeviceIndependentPixel(float64(wx))
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yf := u.toDeviceIndependentPixel(float64(wy))
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x, y = int(xf), int(yf)
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return nil
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})
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return x, y
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}
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func (u *UserInterface) SetScreenTransparent(transparent bool) {
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if !u.isRunning() {
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u.setInitScreenTransparent(transparent)
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@ -1107,25 +988,6 @@ func (u *UserInterface) IsScreenTransparent() bool {
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return val
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}
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func (u *UserInterface) WindowSize() (int, int) {
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if !u.isRunning() {
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return u.getInitWindowSize()
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}
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w := int(u.toDeviceIndependentPixel(float64(u.windowWidth)))
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h := int(u.toDeviceIndependentPixel(float64(u.windowHeight)))
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return w, h
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}
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func (u *UserInterface) SetWindowSize(width, height int) {
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if !u.isRunning() {
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u.setInitWindowSize(width, height)
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return
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}
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w := int(u.toDeviceDependentPixel(float64(width)))
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h := int(u.toDeviceDependentPixel(float64(height)))
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u.setWindowSize(w, h, u.isFullscreen(), u.vsync)
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}
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func (u *UserInterface) MonitorPosition() (int, int) {
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if !u.isRunning() {
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return u.monitorPosition()
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@ -1143,10 +1005,10 @@ func (u *UserInterface) monitorPosition() (int, int) {
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return u.currentMonitor().GetPos()
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}
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func (u *UserInterface) CanHaveWindow() bool {
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return true
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}
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func (u *UserInterface) Input() driver.Input {
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return &u.input
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}
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func (u *UserInterface) Window() driver.Window {
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return &u.iwindow
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}
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170
internal/uidriver/glfw/window.go
Normal file
170
internal/uidriver/glfw/window.go
Normal file
@ -0,0 +1,170 @@
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// Copyright 2019 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build darwin freebsd linux windows
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// +build !js
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// +build !android
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// +build !ios
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package glfw
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import (
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"image"
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"github.com/hajimehoshi/ebiten/internal/glfw"
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)
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type window struct {
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ui *UserInterface
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}
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func (w *window) IsDecorated() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowDecorated()
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}
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v := false
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_ = w.ui.t.Call(func() error {
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v = w.ui.window.GetAttrib(glfw.Decorated) == glfw.True
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return nil
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})
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return v
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}
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func (w *window) SetDecorated(decorated bool) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowDecorated(decorated)
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return
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}
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_ = w.ui.t.Call(func() error {
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v := glfw.False
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if decorated {
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v = glfw.True
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}
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w.ui.window.SetAttrib(glfw.Decorated, v)
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// The title can be lost when the decoration is gone. Recover this.
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if v == glfw.True {
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w.ui.window.SetTitle(w.ui.title)
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}
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return nil
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})
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}
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func (w *window) IsResizable() bool {
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if !w.ui.isRunning() {
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return w.ui.isInitWindowResizable()
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}
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v := false
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_ = w.ui.t.Call(func() error {
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v = w.ui.window.GetAttrib(glfw.Resizable) == glfw.True
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return nil
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})
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return v
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}
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func (w *window) SetResizable(resizable bool) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowResizable(resizable)
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return
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}
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_ = w.ui.t.Call(func() error {
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v := glfw.False
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if resizable {
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v = glfw.True
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}
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w.ui.window.SetAttrib(glfw.Resizable, v)
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return nil
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})
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}
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func (w *window) Position() (int, int) {
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if !w.ui.isRunning() {
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panic("glfw: WindowPosition can't be called before the main loop starts")
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}
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x, y := 0, 0
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_ = w.ui.t.Call(func() error {
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var wx, wy int
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if w.ui.isFullscreen() {
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wx, wy = w.ui.origPosX, w.ui.origPosY
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} else {
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wx, wy = w.ui.window.GetPos()
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}
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xf := w.ui.toDeviceIndependentPixel(float64(wx))
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yf := w.ui.toDeviceIndependentPixel(float64(wy))
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x, y = int(xf), int(yf)
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return nil
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})
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return x, y
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}
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func (w *window) SetPosition(x, y int) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowPosition(x, y)
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return
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}
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_ = w.ui.t.Call(func() error {
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xf := w.ui.toDeviceDependentPixel(float64(x))
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yf := w.ui.toDeviceDependentPixel(float64(y))
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x, y := adjustWindowPosition(int(xf), int(yf))
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if w.ui.isFullscreen() {
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w.ui.origPosX, w.ui.origPosY = x, y
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} else {
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w.ui.window.SetPos(x, y)
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}
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return nil
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})
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}
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func (w *window) Size() (int, int) {
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if !w.ui.isRunning() {
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return w.ui.getInitWindowSize()
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}
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ww := int(w.ui.toDeviceIndependentPixel(float64(w.ui.windowWidth)))
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wh := int(w.ui.toDeviceIndependentPixel(float64(w.ui.windowHeight)))
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return ww, wh
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}
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func (w *window) SetSize(width, height int) {
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if !w.ui.isRunning() {
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w.ui.setInitWindowSize(width, height)
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return
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}
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ww := int(w.ui.toDeviceDependentPixel(float64(width)))
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wh := int(w.ui.toDeviceDependentPixel(float64(height)))
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w.ui.setWindowSize(ww, wh, w.ui.isFullscreen(), w.ui.vsync)
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}
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func (w *window) SetIcon(iconImages []image.Image) {
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if !w.ui.isRunning() {
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w.ui.setInitIconImages(iconImages)
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return
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}
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_ = w.ui.t.Call(func() error {
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w.ui.window.SetIcon(iconImages)
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return nil
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})
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}
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func (w *window) SetTitle(title string) {
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if !w.ui.isRunning() {
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w.ui.setInitTitle(title)
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return
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}
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w.ui.title = title
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_ = w.ui.t.Call(func() error {
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w.ui.window.SetTitle(title)
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return nil
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})
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}
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@ -17,7 +17,6 @@
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package js
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import (
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"image"
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"log"
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"runtime"
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"syscall/js"
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@ -117,41 +116,6 @@ func (u *UserInterface) SetCursorMode(mode driver.CursorMode) {
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}
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}
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func (u *UserInterface) SetWindowTitle(title string) {
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// TODO: As the page should be in an iframe, this might be useless.
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document.Set("title", title)
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}
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func (u *UserInterface) SetWindowIcon(iconImages []image.Image) {
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// Do nothing
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}
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func (u *UserInterface) IsWindowDecorated() bool {
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return false
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}
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func (u *UserInterface) SetWindowDecorated(decorated bool) {
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// Do nothing
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}
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func (u *UserInterface) IsWindowResizable() bool {
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return false
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}
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func (u *UserInterface) SetWindowResizable(decorated bool) {
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// Do nothing
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}
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func (u *UserInterface) WindowSize() (int, int) {
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return 0, 0
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}
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func (u *UserInterface) SetWindowSize(width, height int) {
|
||||
// TODO: This is too tricky: Even though browsers don't have windows, SetWindowSize is called whenever the
|
||||
// screen size is changed. Fix this hack.
|
||||
u.sizeChanged = true
|
||||
}
|
||||
|
||||
func (u *UserInterface) DeviceScaleFactor() float64 {
|
||||
return devicescale.GetAt(0, 0)
|
||||
}
|
||||
@ -441,17 +405,6 @@ func (u *UserInterface) updateScreenSize() {
|
||||
u.sizeChanged = true
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetWindowPosition(x, y int) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
func (u *UserInterface) WindowPosition() (int, int) {
|
||||
if !u.running {
|
||||
panic("js: WindowPosition can't be called before the main loop starts")
|
||||
}
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetScreenTransparent(transparent bool) {
|
||||
if u.running {
|
||||
panic("js: SetScreenTransparent can't be called after the main loop starts")
|
||||
@ -474,10 +427,10 @@ func (u *UserInterface) MonitorPosition() (int, int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (u *UserInterface) CanHaveWindow() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (u *UserInterface) Input() driver.Input {
|
||||
return &u.input
|
||||
}
|
||||
|
||||
func (u *UserInterface) Window() driver.Window {
|
||||
return nil
|
||||
}
|
||||
|
@ -19,7 +19,6 @@ package mobile
|
||||
import (
|
||||
"context"
|
||||
"fmt"
|
||||
"image"
|
||||
"runtime/debug"
|
||||
"sync"
|
||||
"time"
|
||||
@ -377,30 +376,6 @@ func (u *UserInterface) SetRunnableInBackground(runnableInBackground bool) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetWindowTitle(title string) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetWindowIcon(iconImages []image.Image) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
func (u *UserInterface) IsWindowDecorated() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetWindowDecorated(decorated bool) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
func (u *UserInterface) IsWindowResizable() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetWindowResizable(decorated bool) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
func (u *UserInterface) IsVsyncEnabled() bool {
|
||||
return true
|
||||
}
|
||||
@ -413,14 +388,6 @@ func (u *UserInterface) DeviceScaleFactor() float64 {
|
||||
return deviceScale()
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetWindowPosition(x, y int) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
func (u *UserInterface) WindowPosition() (int, int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetScreenTransparent(transparent bool) {
|
||||
// Do nothing
|
||||
}
|
||||
@ -429,18 +396,6 @@ func (u *UserInterface) IsScreenTransparent() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (u *UserInterface) SetWindowSize(width, height int) {
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
func (u *UserInterface) WindowSize() (int, int) {
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
func (u *UserInterface) CanHaveWindow() bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (u *UserInterface) MonitorPosition() (int, int) {
|
||||
return 0, 0
|
||||
}
|
||||
@ -449,6 +404,10 @@ func (u *UserInterface) Input() driver.Input {
|
||||
return &u.input
|
||||
}
|
||||
|
||||
func (u *UserInterface) Window() driver.Window {
|
||||
return nil
|
||||
}
|
||||
|
||||
type Touch struct {
|
||||
ID int
|
||||
X int
|
||||
|
4
run.go
4
run.go
@ -209,9 +209,7 @@ func Run(f func(*Image) error, width, height int, scale float64, title string) e
|
||||
//
|
||||
// Don't call RunGame twice or more in one process.
|
||||
func RunGame(game Game) error {
|
||||
if uiDriver().CanHaveWindow() {
|
||||
fixWindowPosition(WindowSize())
|
||||
}
|
||||
fixWindowPosition(WindowSize())
|
||||
return runGame(game, 0)
|
||||
}
|
||||
|
||||
|
18
uicontext.go
18
uicontext.go
@ -96,9 +96,11 @@ func (c *uiContext) setScaleForWindow(scale float64) {
|
||||
panic("ebiten: setScaleForWindow can be called only when Run is used")
|
||||
}
|
||||
|
||||
w, h := g.width, g.height
|
||||
c.scaleForWindow = scale
|
||||
uiDriver().SetWindowSize(int(float64(w)*scale), int(float64(h)*scale))
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
ww, wh := g.width, g.height
|
||||
c.scaleForWindow = scale
|
||||
w.SetSize(int(float64(ww)*scale), int(float64(wh)*scale))
|
||||
}
|
||||
}
|
||||
|
||||
func (c *uiContext) getScaleForWindow() float64 {
|
||||
@ -135,8 +137,10 @@ func (c *uiContext) SetScreenSize(width, height int) {
|
||||
|
||||
g.width = width
|
||||
g.height = height
|
||||
s := c.scaleForWindow
|
||||
uiDriver().SetWindowSize(int(float64(width)*s), int(float64(height)*s))
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
s := c.scaleForWindow
|
||||
w.SetSize(int(float64(width)*s), int(float64(height)*s))
|
||||
}
|
||||
}
|
||||
|
||||
func (c *uiContext) Layout(outsideWidth, outsideHeight float64) {
|
||||
@ -196,7 +200,9 @@ func (c *uiContext) setWindowResizable(resizable bool) {
|
||||
panic("ebiten: a resizable window works with RunGame, not Run")
|
||||
}
|
||||
}
|
||||
uiDriver().SetWindowResizable(resizable)
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
w.SetResizable(resizable)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *uiContext) screenScale() float64 {
|
||||
|
53
window.go
53
window.go
@ -34,14 +34,19 @@ const (
|
||||
//
|
||||
// SetWindowDecorated is concurrent-safe.
|
||||
func SetWindowDecorated(decorated bool) {
|
||||
uiDriver().SetWindowDecorated(decorated)
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
w.SetDecorated(decorated)
|
||||
}
|
||||
}
|
||||
|
||||
// IsWindowDecorated reports whether the window is decorated.
|
||||
//
|
||||
// IsWindowDecorated is concurrent-safe.
|
||||
func IsWindowDecorated() bool {
|
||||
return uiDriver().IsWindowDecorated()
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
return w.IsDecorated()
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// setWindowResizable is unexported until specification is determined (#320)
|
||||
@ -59,7 +64,9 @@ func IsWindowDecorated() bool {
|
||||
//
|
||||
// setWindowResizable is concurrent-safe.
|
||||
func setWindowResizable(resizable bool) {
|
||||
uiDriver().SetWindowResizable(resizable)
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
w.SetResizable(resizable)
|
||||
}
|
||||
}
|
||||
|
||||
// IsWindowResizable reports whether the window is resizable by the user's dragging on desktops.
|
||||
@ -67,7 +74,10 @@ func setWindowResizable(resizable bool) {
|
||||
//
|
||||
// IsWindowResizable is concurrent-safe.
|
||||
func IsWindowResizable() bool {
|
||||
return uiDriver().IsWindowResizable()
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
return w.IsResizable()
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// SetWindowResizable sets whether the window is resizable by the user's dragging on desktops.
|
||||
@ -82,11 +92,15 @@ func SetWindowResizable(resizable bool) {
|
||||
|
||||
// SetWindowTitle sets the title of the window.
|
||||
//
|
||||
// SetWindowTitle updated the title on browsers, but now does nothing on browsers as of 1.11.0-alpha.
|
||||
//
|
||||
// SetWindowTitle does nothing on mobiles.
|
||||
//
|
||||
// SetWindowTitle is concurrent-safe.
|
||||
func SetWindowTitle(title string) {
|
||||
uiDriver().SetWindowTitle(title)
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
w.SetTitle(title)
|
||||
}
|
||||
}
|
||||
|
||||
// SetWindowIcon sets the icon of the game window.
|
||||
@ -110,7 +124,9 @@ func SetWindowTitle(title string) {
|
||||
//
|
||||
// SetWindowIcon is concurrent-safe.
|
||||
func SetWindowIcon(iconImages []image.Image) {
|
||||
uiDriver().SetWindowIcon(iconImages)
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
w.SetIcon(iconImages)
|
||||
}
|
||||
}
|
||||
|
||||
// WindowPosition returns the window position.
|
||||
@ -126,7 +142,10 @@ func WindowPosition() (x, y int) {
|
||||
if x, y, ok := initWindowPosition(); ok {
|
||||
return x, y
|
||||
}
|
||||
return uiDriver().WindowPosition()
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
return w.Position()
|
||||
}
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
// SetWindowPosition sets the window position.
|
||||
@ -140,7 +159,9 @@ func SetWindowPosition(x, y int) {
|
||||
if setInitWindowPosition(x, y) {
|
||||
return
|
||||
}
|
||||
uiDriver().SetWindowPosition(x, y)
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
w.SetPosition(x, y)
|
||||
}
|
||||
}
|
||||
|
||||
var (
|
||||
@ -180,7 +201,8 @@ func fixWindowPosition(width, height int) {
|
||||
mainLoopStarted = true
|
||||
}()
|
||||
|
||||
if !uiDriver().CanHaveWindow() {
|
||||
w := uiDriver().Window()
|
||||
if w == nil {
|
||||
return
|
||||
}
|
||||
|
||||
@ -189,9 +211,9 @@ func fixWindowPosition(width, height int) {
|
||||
sw, sh := uiDriver().ScreenSizeInFullscreen()
|
||||
x := mx + (sw-width)/2
|
||||
y := my + (sh-height)/3
|
||||
uiDriver().SetWindowPosition(x, y)
|
||||
w.SetPosition(x, y)
|
||||
} else {
|
||||
uiDriver().SetWindowPosition(initWindowPositionX, initWindowPositionY)
|
||||
w.SetPosition(initWindowPositionX, initWindowPositionY)
|
||||
}
|
||||
}
|
||||
|
||||
@ -202,7 +224,10 @@ func fixWindowPosition(width, height int) {
|
||||
//
|
||||
// WindowSize is concurrent-safe.
|
||||
func WindowSize() (int, int) {
|
||||
return uiDriver().WindowSize()
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
return w.Size()
|
||||
}
|
||||
return 0, 0
|
||||
}
|
||||
|
||||
// SetWindowSize sets the window size on desktops.
|
||||
@ -217,5 +242,7 @@ func SetWindowSize(width, height int) {
|
||||
if width <= 0 || height <= 0 {
|
||||
panic("ebiten: width and height must be positive")
|
||||
}
|
||||
uiDriver().SetWindowSize(width, height)
|
||||
if w := uiDriver().Window(); w != nil {
|
||||
w.SetSize(width, height)
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user