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inetrnal/atlas: remove unnecessary (and risky) locks
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@ -42,9 +42,6 @@ func NewShader(ir *shaderir.Program) *Shader {
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// A function from finalizer must not be blocked, but disposing operation can be blocked.
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// A function from finalizer must not be blocked, but disposing operation can be blocked.
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// Defer this operation until it becomes safe. (#913)
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// Defer this operation until it becomes safe. (#913)
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func (s *Shader) MarkDisposed() {
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func (s *Shader) MarkDisposed() {
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backendsM.Lock()
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defer backendsM.Unlock()
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deferredM.Lock()
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deferredM.Lock()
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deferred = append(deferred, func() {
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deferred = append(deferred, func() {
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s.dispose()
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s.dispose()
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