mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
0e19aa558a
commit
9efccea31c
@ -311,6 +311,16 @@ func IsRunnableInBackground() bool {
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return currentUI.isRunnableInBackground()
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}
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func SetWindowTitle(title string) {
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if !currentUI.isRunning() {
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return
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}
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_ = currentUI.runOnMainThread(func() error {
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currentUI.window.SetTitle(title)
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return nil
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})
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}
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func SetWindowIcon(iconImages []image.Image) {
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if !currentUI.isRunning() {
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currentUI.setInitIconImages(iconImages)
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@ -112,6 +112,11 @@ func SetCursorVisible(visible bool) {
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}
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}
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func SetWindowTitle(title string) {
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doc := js.Global.Get("document")
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doc.Set("title", title)
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}
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func SetWindowIcon(iconImages []image.Image) {
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// Do nothing
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}
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@ -360,6 +360,10 @@ func SetRunnableInBackground(runnableInBackground bool) {
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// Do nothing
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}
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func SetWindowTitle(title string) {
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// Do nothing
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}
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func SetWindowIcon(iconImages []image.Image) {
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// Do nothing
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}
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9
run.go
9
run.go
@ -428,6 +428,15 @@ func SetRunnableInBackground(runnableInBackground bool) {
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ui.SetRunnableInBackground(runnableInBackground)
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}
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// SetWindowTitle sets the title of the window.
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//
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// SetWindowTitle does nothing on mobiles.
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//
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// SetWindowTitle is concurrent-safe.
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func SetWindowTitle(title string) {
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ui.SetWindowTitle(title)
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}
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// SetWindowIcon sets the icon of the game window.
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//
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// If len(iconImages) is 0, SetWindowIcon reverts the icon to the default one.
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