examples: Add physics example (#572)

This commit is contained in:
Jake Coffman 2018-04-02 21:47:31 -05:00 committed by Hajime Hoshi
parent fcf4657a70
commit 9f02f277ea

153
examples/physics/main.go Normal file
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// Copyright 2018 The Ebiten Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// +build example jsgo
package main
import (
"fmt"
"image/color"
"math/rand"
"os"
"github.com/hajimehoshi/ebiten"
"github.com/hajimehoshi/ebiten/ebitenutil"
"github.com/jakecoffman/cp"
)
const (
imageWidth = 188
imageHeight = 35
imageRowLength = 24
)
var (
space *cp.Space
)
func main() {
space = cp.NewSpace()
space.Iterations = 1
// The space will contain a very large number of similarly sized objects.
// This is the perfect candidate for using the spatial hash.
// Generally you will never need to do this.
space.UseSpatialHash(2.0, 10000)
var body *cp.Body
var shape *cp.Shape
for y := 0; y < imageHeight; y++ {
for x := 0; x < imageWidth; x++ {
if getPixel(uint(x), uint(y)) == 0 {
continue
}
xJitter := 0.05 * rand.Float64()
yJitter := 0.05 * rand.Float64()
shape = makeBall(2.0*(float64(x)+imageWidth/2+xJitter)-75, 2*(imageHeight/2.0+float64(y)+yJitter)+150)
space.AddBody(shape.Body())
space.AddShape(shape)
}
}
body = space.AddBody(cp.NewBody(1e9, cp.INFINITY))
body.SetPosition(cp.Vector{-1000, 225})
body.SetVelocity(400, 0)
shape = space.AddShape(cp.NewCircle(body, 8, cp.Vector{}))
shape.SetElasticity(0)
shape.SetFriction(0)
err := ebiten.Run(update, 600, 480, 1, "Ebiten")
if err != nil {
fmt.Fprintln(os.Stderr, err)
}
}
func getPixel(x, y uint) int {
return (imageBitmap[(x>>3)+y*imageRowLength] >> (^x & 0x7)) & 1
}
func update(screen *ebiten.Image) error {
space.Step(1. / 60.)
if ebiten.IsRunningSlowly() {
return nil
}
screen.Fill(color.Black)
dot, _ := ebiten.NewImage(1, 1, ebiten.FilterNearest)
dot.Fill(color.White)
op := &ebiten.DrawImageOptions{}
op.ColorM.Scale(200./255., 200./255., 200./255., 1)
space.EachBody(func(body *cp.Body) {
op.GeoM.Reset()
op.GeoM.Translate(body.Position().X, body.Position().Y)
screen.DrawImage(dot, op)
})
ebitenutil.DebugPrint(screen, fmt.Sprint(ebiten.CurrentFPS()))
return nil
}
func makeBall(x, y float64) *cp.Shape {
body := cp.NewBody(1.0, cp.INFINITY)
body.SetPosition(cp.Vector{x, y})
shape := cp.NewCircle(body, 0.95, cp.Vector{})
shape.SetElasticity(0)
shape.SetFriction(0)
return shape
}
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