mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
graphics: Add InitializeIfNeeded function (preparing for Android)
This commit is contained in:
parent
ebe6296222
commit
9f2b53d24c
@ -33,21 +33,11 @@ type Matrix interface {
|
|||||||
Element(i, j int) float64
|
Element(i, j int) float64
|
||||||
}
|
}
|
||||||
|
|
||||||
var shadersInitialized = false
|
|
||||||
|
|
||||||
func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, vertices []int16, geo Matrix, color Matrix, mode opengl.CompositeMode) error {
|
func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, vertices []int16, geo Matrix, color Matrix, mode opengl.CompositeMode) error {
|
||||||
c.BlendFunc(mode)
|
c.BlendFunc(mode)
|
||||||
|
|
||||||
// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
|
// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
|
||||||
// Let's use them to compare to len(quads) in the future.
|
// Let's use them to compare to len(quads) in the future.
|
||||||
|
|
||||||
if !shadersInitialized {
|
|
||||||
if err := theOpenGLState.initialize(c); err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
shadersInitialized = true
|
|
||||||
}
|
|
||||||
|
|
||||||
n := len(vertices) / 16
|
n := len(vertices) / 16
|
||||||
if n == 0 {
|
if n == 0 {
|
||||||
return nil
|
return nil
|
||||||
|
@ -21,6 +21,7 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
type openGLState struct {
|
type openGLState struct {
|
||||||
|
initialized bool
|
||||||
indexBufferLines opengl.Buffer
|
indexBufferLines opengl.Buffer
|
||||||
indexBufferQuads opengl.Buffer
|
indexBufferQuads opengl.Buffer
|
||||||
programTexture opengl.Program
|
programTexture opengl.Program
|
||||||
@ -43,7 +44,21 @@ const (
|
|||||||
float32Size = 4
|
float32Size = 4
|
||||||
)
|
)
|
||||||
|
|
||||||
func (s *openGLState) initialize(c *opengl.Context) error {
|
func InitializeIfNeeded(c *opengl.Context) error {
|
||||||
|
return theOpenGLState.initializeIfNeeded(c)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *openGLState) initializeIfNeeded(c *opengl.Context) error {
|
||||||
|
if s.initialized {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
var zeroProgram opengl.Program
|
||||||
|
s.lastProgram = zeroProgram
|
||||||
|
s.lastProjectionMatrix = nil
|
||||||
|
s.lastModelviewMatrix = nil
|
||||||
|
s.lastColorMatrix = nil
|
||||||
|
|
||||||
shaderVertexModelviewNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexModelview))
|
shaderVertexModelviewNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexModelview))
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
|
||||||
@ -85,6 +100,7 @@ func (s *openGLState) initialize(c *opengl.Context) error {
|
|||||||
}
|
}
|
||||||
s.indexBufferLines = c.NewBuffer(c.ElementArrayBuffer, indices, c.StaticDraw)
|
s.indexBufferLines = c.NewBuffer(c.ElementArrayBuffer, indices, c.StaticDraw)
|
||||||
|
|
||||||
|
s.initialized = true
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -22,6 +22,7 @@ import (
|
|||||||
"time"
|
"time"
|
||||||
|
|
||||||
"github.com/go-gl/glfw/v3.1/glfw"
|
"github.com/go-gl/glfw/v3.1/glfw"
|
||||||
|
"github.com/hajimehoshi/ebiten/internal/graphics"
|
||||||
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
|
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -87,6 +88,9 @@ func Init() (*opengl.Context, error) {
|
|||||||
if err := u.context.Init(); err != nil {
|
if err := u.context.Init(); err != nil {
|
||||||
return nil, err
|
return nil, err
|
||||||
}
|
}
|
||||||
|
if err := graphics.InitializeIfNeeded(u.context); err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
|
||||||
return u.context, nil
|
return u.context, nil
|
||||||
}
|
}
|
||||||
|
@ -21,6 +21,7 @@ import (
|
|||||||
"time"
|
"time"
|
||||||
|
|
||||||
"github.com/gopherjs/gopherjs/js"
|
"github.com/gopherjs/gopherjs/js"
|
||||||
|
"github.com/hajimehoshi/ebiten/internal/graphics"
|
||||||
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
|
"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -105,7 +106,14 @@ func (u *UserInterface) SwapBuffers() {
|
|||||||
func Init() (*opengl.Context, error) {
|
func Init() (*opengl.Context, error) {
|
||||||
// Do nothing in node.js.
|
// Do nothing in node.js.
|
||||||
if js.Global.Get("require") != js.Undefined {
|
if js.Global.Get("require") != js.Undefined {
|
||||||
return opengl.NewContext()
|
c, err := opengl.NewContext()
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
if err := graphics.InitializeIfNeeded(c); err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
return c, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
doc := js.Global.Get("document")
|
doc := js.Global.Get("document")
|
||||||
@ -208,7 +216,14 @@ func Init() (*opengl.Context, error) {
|
|||||||
// Do nothing.
|
// Do nothing.
|
||||||
})
|
})
|
||||||
|
|
||||||
return opengl.NewContext()
|
c, err := opengl.NewContext()
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
if err := graphics.InitializeIfNeeded(c); err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
return c, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func setMouseCursorFromEvent(e *js.Object) {
|
func setMouseCursorFromEvent(e *js.Object) {
|
||||||
|
Loading…
Reference in New Issue
Block a user