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graphics: Add InitializeIfNeeded function (preparing for Android)
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ebe6296222
commit
9f2b53d24c
@ -33,21 +33,11 @@ type Matrix interface {
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Element(i, j int) float64
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Element(i, j int) float64
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}
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}
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var shadersInitialized = false
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func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, vertices []int16, geo Matrix, color Matrix, mode opengl.CompositeMode) error {
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func drawTexture(c *opengl.Context, texture opengl.Texture, projectionMatrix *[4][4]float64, vertices []int16, geo Matrix, color Matrix, mode opengl.CompositeMode) error {
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c.BlendFunc(mode)
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c.BlendFunc(mode)
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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// Let's use them to compare to len(quads) in the future.
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// Let's use them to compare to len(quads) in the future.
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if !shadersInitialized {
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if err := theOpenGLState.initialize(c); err != nil {
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return err
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}
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shadersInitialized = true
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}
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n := len(vertices) / 16
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n := len(vertices) / 16
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if n == 0 {
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if n == 0 {
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return nil
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return nil
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@ -21,6 +21,7 @@ import (
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)
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)
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type openGLState struct {
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type openGLState struct {
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initialized bool
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indexBufferLines opengl.Buffer
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indexBufferLines opengl.Buffer
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indexBufferQuads opengl.Buffer
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indexBufferQuads opengl.Buffer
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programTexture opengl.Program
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programTexture opengl.Program
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@ -43,7 +44,21 @@ const (
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float32Size = 4
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float32Size = 4
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)
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)
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func (s *openGLState) initialize(c *opengl.Context) error {
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func InitializeIfNeeded(c *opengl.Context) error {
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return theOpenGLState.initializeIfNeeded(c)
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}
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func (s *openGLState) initializeIfNeeded(c *opengl.Context) error {
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if s.initialized {
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return nil
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}
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var zeroProgram opengl.Program
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s.lastProgram = zeroProgram
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s.lastProjectionMatrix = nil
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s.lastModelviewMatrix = nil
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s.lastColorMatrix = nil
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shaderVertexModelviewNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexModelview))
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shaderVertexModelviewNative, err := c.NewShader(c.VertexShader, shader(c, shaderVertexModelview))
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if err != nil {
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if err != nil {
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panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
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panic(fmt.Sprintf("graphics: shader compiling error:\n%s", err))
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@ -85,6 +100,7 @@ func (s *openGLState) initialize(c *opengl.Context) error {
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}
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}
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s.indexBufferLines = c.NewBuffer(c.ElementArrayBuffer, indices, c.StaticDraw)
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s.indexBufferLines = c.NewBuffer(c.ElementArrayBuffer, indices, c.StaticDraw)
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s.initialized = true
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return nil
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return nil
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}
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}
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@ -22,6 +22,7 @@ import (
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"time"
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"time"
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"github.com/go-gl/glfw/v3.1/glfw"
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"github.com/go-gl/glfw/v3.1/glfw"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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)
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@ -87,6 +88,9 @@ func Init() (*opengl.Context, error) {
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if err := u.context.Init(); err != nil {
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if err := u.context.Init(); err != nil {
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return nil, err
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return nil, err
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}
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}
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if err := graphics.InitializeIfNeeded(u.context); err != nil {
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return nil, err
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}
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return u.context, nil
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return u.context, nil
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}
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}
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@ -21,6 +21,7 @@ import (
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"time"
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"time"
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"github.com/gopherjs/gopherjs/js"
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"github.com/gopherjs/gopherjs/js"
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"github.com/hajimehoshi/ebiten/internal/graphics"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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"github.com/hajimehoshi/ebiten/internal/graphics/opengl"
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)
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)
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@ -105,7 +106,14 @@ func (u *UserInterface) SwapBuffers() {
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func Init() (*opengl.Context, error) {
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func Init() (*opengl.Context, error) {
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// Do nothing in node.js.
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// Do nothing in node.js.
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if js.Global.Get("require") != js.Undefined {
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if js.Global.Get("require") != js.Undefined {
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return opengl.NewContext()
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c, err := opengl.NewContext()
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if err != nil {
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return nil, err
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}
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if err := graphics.InitializeIfNeeded(c); err != nil {
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return nil, err
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}
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return c, nil
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}
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}
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doc := js.Global.Get("document")
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doc := js.Global.Get("document")
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@ -208,7 +216,14 @@ func Init() (*opengl.Context, error) {
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// Do nothing.
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// Do nothing.
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})
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})
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return opengl.NewContext()
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c, err := opengl.NewContext()
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if err != nil {
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return nil, err
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}
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if err := graphics.InitializeIfNeeded(c); err != nil {
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return nil, err
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}
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return c, nil
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}
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}
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func setMouseCursorFromEvent(e *js.Object) {
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func setMouseCursorFromEvent(e *js.Object) {
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