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examples/sprite: Refactoring
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@ -56,19 +56,21 @@ func (s *Sprite) Update() {
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if s.x < 0 {
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s.x = -s.x
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s.vx = -s.vx
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} else if screenWidth <= s.x+s.imageWidth {
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s.x = 2*(screenWidth-s.imageWidth) - s.x
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} else if mx := screenWidth - s.imageWidth; mx <= s.x {
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s.x = 2*mx - s.x
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s.vx = -s.vx
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}
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if s.y < 0 {
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s.y = -s.y
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s.vy = -s.vy
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} else if screenHeight <= s.y+s.imageHeight {
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s.y = 2*(screenHeight-s.imageHeight) - s.y
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} else if my := screenHeight - s.imageHeight; my <= s.y {
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s.y = 2*my - s.y
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s.vy = -s.vy
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}
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s.angle++
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s.angle %= maxAngle
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if s.angle == maxAngle {
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s.angle = 0
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}
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}
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type Sprites struct {
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