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loop: Rename UpdateAndDraw -> Update
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f0d47312c4
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@ -106,7 +106,7 @@ func (c *graphicsContext) drawToDefaultRenderTarget() error {
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return nil
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}
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func (c *graphicsContext) UpdateAndDraw(updateCount int) error {
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func (c *graphicsContext) Update(updateCount int) error {
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if err := c.initializeIfNeeded(); err != nil {
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return err
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}
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@ -81,7 +81,7 @@ func (c *runContext) updateFPS(fps float64) {
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type GraphicsContext interface {
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SetSize(width, height int, scale float64)
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UpdateAndDraw(updateCount int) error
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Update(updateCount int) error
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Invalidate()
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}
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@ -195,7 +195,7 @@ func (c *runContext) render(g GraphicsContext) error {
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c.m.Unlock()
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count := c.updateCount(n)
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if err := g.UpdateAndDraw(count); err != nil {
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if err := g.Update(count); err != nil {
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return err
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}
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c.framesForFPS++
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