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examples/flappy: adjust text layouts
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parent
3d1df32f43
commit
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@ -269,7 +269,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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switch g.mode {
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switch g.mode {
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case ModeTitle:
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case ModeTitle:
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titleTexts = "FLAPPY GOPHER"
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titleTexts = "FLAPPY GOPHER"
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texts = "\n\n\n\n\n\n\nPRESS SPACE KEY\n\nOR A/B BUTTON\n\nOR TOUCH SCREEN"
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texts = "\n\n\n\n\n\nPRESS SPACE KEY\n\nOR A/B BUTTON\n\nOR TOUCH SCREEN"
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case ModeGameOver:
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case ModeGameOver:
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texts = "\nGAME OVER!"
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texts = "\nGAME OVER!"
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}
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}
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@ -298,7 +298,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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const msg = "Go Gopher by Renee French is\nlicenced under CC BY 3.0."
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const msg = "Go Gopher by Renee French is\nlicenced under CC BY 3.0."
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op := &text.DrawOptions{}
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op := &text.DrawOptions{}
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op.GeoM.Translate(screenWidth/2, screenHeight)
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op.GeoM.Translate(screenWidth/2, screenHeight-smallFontSize/2)
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op.ColorScale.ScaleWithColor(color.White)
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op.ColorScale.ScaleWithColor(color.White)
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op.LineHeight = smallFontSize
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op.LineHeight = smallFontSize
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op.PrimaryAlign = text.AlignCenter
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op.PrimaryAlign = text.AlignCenter
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