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internal/gamepad: bug fix: go-vet failed (misuse of unsafe.Pointer)
Updates #1452
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parent
580307f150
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@ -204,7 +204,7 @@ func (g *nativeGamepad) hatState(hat int) int {
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}
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func (g *nativeGamepads) init() {
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var dicts []unsafe.Pointer
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var dicts []C.CFDictionaryRef
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page := C.kHIDPage_GenericDesktop
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for _, usage := range []uint{
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@ -224,25 +224,30 @@ func (g *nativeGamepads) init() {
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}
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defer C.CFRelease(C.CFTypeRef(usageRef))
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keys := []unsafe.Pointer{
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unsafe.Pointer(C.cfStringRefIOHIDDeviceUsagePageKey()),
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unsafe.Pointer(C.cfStringRefIOHIDDeviceUsageKey()),
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keys := []C.CFStringRef{
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C.cfStringRefIOHIDDeviceUsagePageKey(),
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C.cfStringRefIOHIDDeviceUsageKey(),
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}
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values := []unsafe.Pointer{
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unsafe.Pointer(pageRef),
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unsafe.Pointer(usageRef),
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values := []C.CFNumberRef{
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pageRef,
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usageRef,
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}
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dict := C.CFDictionaryCreate(C.kCFAllocatorDefault, &keys[0], &values[0], C.CFIndex(len(keys)), &C.kCFTypeDictionaryKeyCallBacks, &C.kCFTypeDictionaryValueCallBacks)
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dict := C.CFDictionaryCreate(C.kCFAllocatorDefault,
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(*unsafe.Pointer)(unsafe.Pointer(&keys[0])),
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(*unsafe.Pointer)(unsafe.Pointer(&values[0])),
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C.CFIndex(len(keys)), &C.kCFTypeDictionaryKeyCallBacks, &C.kCFTypeDictionaryValueCallBacks)
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if dict == 0 {
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panic("gamepad: CFDictionaryCreate returned nil")
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}
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defer C.CFRelease(C.CFTypeRef(unsafe.Pointer(dict)))
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defer C.CFRelease(C.CFTypeRef(dict))
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dicts = append(dicts, unsafe.Pointer(dict))
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dicts = append(dicts, dict)
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}
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matching := C.CFArrayCreate(C.kCFAllocatorDefault, &dicts[0], C.CFIndex(len(dicts)), &C.kCFTypeArrayCallBacks)
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matching := C.CFArrayCreate(C.kCFAllocatorDefault,
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(*unsafe.Pointer)(unsafe.Pointer(&dicts[0])),
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C.CFIndex(len(dicts)), &C.kCFTypeArrayCallBacks)
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if matching == 0 {
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panic("gamepad: CFArrayCreateMutable returned nil")
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}
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