diff --git a/vertices_js.go b/vertices_js.go new file mode 100644 index 000000000..4252d8bc7 --- /dev/null +++ b/vertices_js.go @@ -0,0 +1,95 @@ +// Copyright 2016 The Ebiten Authors +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// +build js + +package ebiten + +import ( + "github.com/gopherjs/gopherjs/js" + "github.com/hajimehoshi/ebiten/internal/graphics" +) + +func vertices(parts ImageParts, width, height int, geo *GeoM) []float32 { + // TODO: This function should be in graphics package? + totalSize := graphics.QuadVertexSizeInBytes() / 4 + l := parts.Len() + vs := js.Global.Get("Float32Array").New(l * totalSize) + g0 := geo.Element(0, 0) + g1 := geo.Element(0, 1) + g2 := geo.Element(1, 0) + g3 := geo.Element(1, 1) + g4 := geo.Element(0, 2) + g5 := geo.Element(1, 2) + w := 1.0 + h := 1.0 + for w < float64(width) { + w *= 2 + } + for h < float64(height) { + h *= 2 + } + n := 0 + for i := 0; i < l; i++ { + dx0, dy0, dx1, dy1 := parts.Dst(i) + sx0, sy0, sx1, sy1 := parts.Src(i) + u0, v0, u1, v1 := float64(sx0)/w, float64(sy0)/h, float64(sx1)/w, float64(sy1)/h + vs.SetIndex(n, dx0) + vs.SetIndex(n+1, dy0) + vs.SetIndex(n+2, u0) + vs.SetIndex(n+3, v0) + vs.SetIndex(n+4, g0) + vs.SetIndex(n+5, g1) + vs.SetIndex(n+6, g2) + vs.SetIndex(n+7, g3) + vs.SetIndex(n+8, g4) + vs.SetIndex(n+9, g5) + + vs.SetIndex(n+10, dx1) + vs.SetIndex(n+11, dy0) + vs.SetIndex(n+12, u1) + vs.SetIndex(n+13, v0) + vs.SetIndex(n+14, g0) + vs.SetIndex(n+15, g1) + vs.SetIndex(n+16, g2) + vs.SetIndex(n+17, g3) + vs.SetIndex(n+18, g4) + vs.SetIndex(n+19, g5) + + vs.SetIndex(n+20, dx0) + vs.SetIndex(n+21, dy1) + vs.SetIndex(n+22, u0) + vs.SetIndex(n+23, v1) + vs.SetIndex(n+24, g0) + vs.SetIndex(n+25, g1) + vs.SetIndex(n+26, g2) + vs.SetIndex(n+27, g3) + vs.SetIndex(n+28, g4) + vs.SetIndex(n+29, g5) + + vs.SetIndex(n+30, dx1) + vs.SetIndex(n+31, dy1) + vs.SetIndex(n+32, u1) + vs.SetIndex(n+33, v1) + vs.SetIndex(n+34, g0) + vs.SetIndex(n+35, g1) + vs.SetIndex(n+36, g2) + vs.SetIndex(n+37, g3) + vs.SetIndex(n+38, g4) + vs.SetIndex(n+39, g5) + + n += totalSize + } + return vs.Interface().([]float32) +} diff --git a/vertices.go b/vertices_nojs.go similarity index 59% rename from vertices.go rename to vertices_nojs.go index b81474e92..f5f2a96c8 100644 --- a/vertices.go +++ b/vertices_nojs.go @@ -12,6 +12,8 @@ // See the License for the specific language governing permissions and // limitations under the License. +// +build !js + package ebiten import ( @@ -21,16 +23,14 @@ import ( func vertices(parts ImageParts, width, height int, geo *GeoM) []float32 { // TODO: This function should be in graphics package? totalSize := graphics.QuadVertexSizeInBytes() / 4 - oneSize := totalSize / 4 l := parts.Len() vs := make([]float32, l*totalSize) - geos := []float32{ - float32(geo.Element(0, 0)), - float32(geo.Element(0, 1)), - float32(geo.Element(1, 0)), - float32(geo.Element(1, 1)), - float32(geo.Element(0, 2)), - float32(geo.Element(1, 2))} + g0 := float32(geo.Element(0, 0)) + g1 := float32(geo.Element(0, 1)) + g2 := float32(geo.Element(1, 0)) + g3 := float32(geo.Element(1, 1)) + g4 := float32(geo.Element(0, 2)) + g5 := float32(geo.Element(1, 2)) w := float32(1) h := float32(1) for w < float32(width) { @@ -39,43 +39,57 @@ func vertices(parts ImageParts, width, height int, geo *GeoM) []float32 { for h < float32(height) { h *= 2 } + n := 0 for i := 0; i < l; i++ { dx0, dy0, dx1, dy1 := parts.Dst(i) x0, y0, x1, y1 := float32(dx0), float32(dy0), float32(dx1), float32(dy1) sx0, sy0, sx1, sy1 := parts.Src(i) u0, v0, u1, v1 := float32(sx0)/w, float32(sy0)/h, float32(sx1)/w, float32(sy1)/h - offset := i * totalSize - vs[offset] = x0 - vs[offset+1] = y0 - vs[offset+2] = u0 - vs[offset+3] = v0 - for j, g := range geos { - vs[offset+4+j] = g - } - offset += oneSize - vs[offset] = x1 - vs[offset+1] = y0 - vs[offset+2] = u1 - vs[offset+3] = v0 - for j, g := range geos { - vs[offset+4+j] = g - } - offset += oneSize - vs[offset] = x0 - vs[offset+1] = y1 - vs[offset+2] = u0 - vs[offset+3] = v1 - for j, g := range geos { - vs[offset+4+j] = g - } - offset += oneSize - vs[offset] = x1 - vs[offset+1] = y1 - vs[offset+2] = u1 - vs[offset+3] = v1 - for j, g := range geos { - vs[offset+4+j] = g - } + vs[n] = x0 + vs[n+1] = y0 + vs[n+2] = u0 + vs[n+3] = v0 + vs[n+4] = g0 + vs[n+5] = g1 + vs[n+6] = g2 + vs[n+7] = g3 + vs[n+8] = g4 + vs[n+9] = g5 + + vs[n+10] = x1 + vs[n+11] = y0 + vs[n+12] = u1 + vs[n+13] = v0 + vs[n+14] = g0 + vs[n+15] = g1 + vs[n+16] = g2 + vs[n+17] = g3 + vs[n+18] = g4 + vs[n+19] = g5 + + vs[n+20] = x0 + vs[n+21] = y1 + vs[n+22] = u0 + vs[n+23] = v1 + vs[n+24] = g0 + vs[n+25] = g1 + vs[n+26] = g2 + vs[n+27] = g3 + vs[n+28] = g4 + vs[n+29] = g5 + + vs[n+30] = x1 + vs[n+31] = y1 + vs[n+32] = u1 + vs[n+33] = v1 + vs[n+34] = g0 + vs[n+35] = g1 + vs[n+36] = g2 + vs[n+37] = g3 + vs[n+38] = g4 + vs[n+39] = g5 + + n += totalSize } return vs }