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https://github.com/hajimehoshi/ebiten.git
synced 2024-12-24 10:48:53 +01:00
internal/jsutil: Optimization: Avoid using empty interface{} conversions
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@ -242,7 +242,7 @@ func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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c.bindFramebuffer(f.native)
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l := 4 * width * height
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p := jsutil.TemporaryUint8Array(l, nil)
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p := jsutil.TemporaryUint8ArrayFromUint8Slice(l, nil)
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gl.readPixels.Invoke(0, 0, width, height, gles.RGBA, gles.UNSIGNED_BYTE, p)
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return uint8ArrayToSlice(p, l)
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@ -567,7 +567,7 @@ func (c *context) bindElementArrayBuffer(b buffer) {
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func (c *context) arrayBufferSubData(data []float32) {
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gl := c.gl
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l := len(data) * 4
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arr := jsutil.TemporaryUint8Array(l, data)
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arr := jsutil.TemporaryUint8ArrayFromFloat32Slice(l, data)
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if c.usesWebGL2() {
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gl.bufferSubData.Invoke(gles.ARRAY_BUFFER, 0, arr, 0, l)
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} else {
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@ -578,7 +578,7 @@ func (c *context) arrayBufferSubData(data []float32) {
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func (c *context) elementArrayBufferSubData(data []uint16) {
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gl := c.gl
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l := len(data) * 2
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arr := jsutil.TemporaryUint8Array(l, data)
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arr := jsutil.TemporaryUint8ArrayFromUint16Slice(l, data)
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if c.usesWebGL2() {
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gl.bufferSubData.Invoke(gles.ELEMENT_ARRAY_BUFFER, 0, arr, 0, l)
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} else {
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@ -624,7 +624,7 @@ func (c *context) texSubImage2D(t textureNative, args []*driver.ReplacePixelsArg
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c.bindTexture(t)
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gl := c.gl
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for _, a := range args {
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arr := jsutil.TemporaryUint8Array(len(a.Pixels), a.Pixels)
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arr := jsutil.TemporaryUint8ArrayFromUint8Slice(len(a.Pixels), a.Pixels)
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if c.usesWebGL2() {
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// void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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// GLsizei width, GLsizei height,
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@ -92,24 +92,38 @@ func ensureTemporaryArrayBufferSize(byteLength int) {
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}
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}
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// TemporaryUint8Array returns a Uint8Array whose length is at least minLength.
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// TemporaryUint8ArrayFromUint8Slice returns a Uint8Array whose length is at least minLength from a uint8 slice.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryUint8Array(minLength int, data interface{}) js.Value {
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func TemporaryUint8ArrayFromUint8Slice(minLength int, data []uint8) js.Value {
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ensureTemporaryArrayBufferSize(minLength)
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if data != nil {
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copySliceToTemporaryArrayBuffer(data)
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}
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copyUint8SliceToTemporaryArrayBuffer(data)
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return temporaryUint8Array
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}
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// TemporaryUint8ArrayFromUint16Slice returns a Uint8Array whose length is at least minLength from a uint16 slice.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryUint8ArrayFromUint16Slice(minLength int, data []uint16) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 2)
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copyUint16SliceToTemporaryArrayBuffer(data)
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return temporaryUint8Array
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}
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// TemporaryUint8ArrayFromFloat32Slice returns a Uint8Array whose length is at least minLength from a float32 slice.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryUint8ArrayFromFloat32Slice(minLength int, data []float32) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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copyFloat32SliceToTemporaryArrayBuffer(data)
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return temporaryUint8Array
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}
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// TemporaryFloat32Array returns a Float32Array whose length is at least minLength.
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// Be careful that the length can exceed the given minLength.
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// data must be a slice of a numeric type for initialization, or nil if you don't need initialization.
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func TemporaryFloat32Array(minLength int, data interface{}) js.Value {
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func TemporaryFloat32Array(minLength int, data []float32) js.Value {
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ensureTemporaryArrayBufferSize(minLength * 4)
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if data != nil {
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copySliceToTemporaryArrayBuffer(data)
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}
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copyFloat32SliceToTemporaryArrayBuffer(data)
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return temporaryFloat32Array
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}
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@ -15,82 +15,39 @@
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package jsutil
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import (
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"fmt"
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"reflect"
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"runtime"
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"syscall/js"
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"unsafe"
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)
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func sliceToByteSlice(s interface{}) (bs []byte) {
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switch s := s.(type) {
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case []int8:
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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bs = *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(s)
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case []int16:
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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h.Len *= 2
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h.Cap *= 2
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bs = *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(s)
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case []int32:
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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h.Len *= 4
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h.Cap *= 4
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bs = *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(s)
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case []int64:
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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h.Len *= 8
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h.Cap *= 8
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bs = *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(s)
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case []uint8:
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return s
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case []uint16:
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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h.Len *= 2
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h.Cap *= 2
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bs = *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(s)
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case []uint32:
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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h.Len *= 4
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h.Cap *= 4
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bs = *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(s)
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case []uint64:
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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h.Len *= 8
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h.Cap *= 8
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bs = *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(s)
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case []float32:
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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h.Len *= 4
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h.Cap *= 4
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bs = *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(s)
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case []float64:
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h := (*reflect.SliceHeader)(unsafe.Pointer(&s))
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h.Len *= 8
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h.Cap *= 8
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bs = *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(s)
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default:
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panic(fmt.Sprintf("jsutil: unexpected value at sliceToBytesSlice: %T", s))
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func copyUint8SliceToTemporaryArrayBuffer(src []uint8) {
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if len(src) == 0 {
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return
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}
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return
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js.CopyBytesToJS(temporaryUint8Array, src)
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}
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func copySliceToTemporaryArrayBuffer(src interface{}) {
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switch s := src.(type) {
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case []uint8:
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js.CopyBytesToJS(temporaryUint8Array, s)
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case []int8, []int16, []int32, []uint16, []uint32, []float32, []float64:
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js.CopyBytesToJS(temporaryUint8Array, sliceToByteSlice(s))
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default:
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panic(fmt.Sprintf("jsutil: unexpected value at CopySliceToJS: %T", s))
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func copyUint16SliceToTemporaryArrayBuffer(src []uint16) {
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if len(src) == 0 {
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return
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}
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h := (*reflect.SliceHeader)(unsafe.Pointer(&src))
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h.Len *= 2
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h.Cap *= 2
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bs := *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(src)
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js.CopyBytesToJS(temporaryUint8Array, bs)
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}
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func copyFloat32SliceToTemporaryArrayBuffer(src []float32) {
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if len(src) == 0 {
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return
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}
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h := (*reflect.SliceHeader)(unsafe.Pointer(&src))
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h.Len *= 4
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h.Cap *= 4
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bs := *(*[]byte)(unsafe.Pointer(h))
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runtime.KeepAlive(src)
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js.CopyBytesToJS(temporaryUint8Array, bs)
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}
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