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internal/graphicsdriver/opengl: remove SetGomobileGLContext
This change is needed to initialize the context at opengl.NewGraphics. Updates #2451
This commit is contained in:
parent
5cfb7c9469
commit
a0a5f2b301
@ -25,12 +25,15 @@ import (
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// NewGraphics creates an implementation of graphicsdriver.Graphics for OpenGL.
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// The returned graphics value is nil iff the error is not nil.
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func NewGraphics() (graphicsdriver.Graphics, error) {
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//
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// context is an additional information to initialize the underlying context.
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// context type depends on environments.
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func NewGraphics(context any) (graphicsdriver.Graphics, error) {
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if microsoftgdk.IsXbox() {
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return nil, fmt.Errorf("opengl: OpenGL is not supported on Xbox")
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}
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g := &Graphics{}
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if err := g.init(); err != nil {
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if err := g.init(context); err != nil {
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return nil, err
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}
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return g, nil
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@ -20,6 +20,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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)
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func (g *Graphics) init() error {
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func (g *Graphics) init(context any) error {
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return gl.Init()
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}
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@ -12,7 +12,7 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//go:build (android || ios || opengles) && !js
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//go:build !android && !ios && !js && opengles
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package opengl
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@ -20,7 +20,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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)
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func (g *Graphics) init() error {
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func (g *Graphics) init(context any) error {
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g.context.ctx = gl.DefaultContext{}
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return nil
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}
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@ -18,7 +18,7 @@ import (
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"syscall/js"
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)
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func (g *Graphics) init() error {
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func (g *Graphics) init(_ any) error {
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// Do nothing.
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return nil
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}
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@ -22,6 +22,11 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gl"
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)
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func (g *Graphics) SetGomobileGLContext(context mgl.Context) {
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g.context.ctx = gl.NewGomobileContext(context)
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func (g *Graphics) init(context any) error {
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if context != nil {
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g.context.ctx = gl.NewGomobileContext(context.(mgl.Context))
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} else {
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g.context.ctx = gl.DefaultContext{}
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}
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return nil
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}
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@ -15,12 +15,14 @@
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package ui
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import (
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"golang.org/x/mobile/gl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverCreatorImpl struct {
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gomobileBuild bool
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gomobileContext gl.Context
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}
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func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
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@ -28,8 +30,8 @@ func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, Graphics
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return graphics, GraphicsLibraryOpenGL, err
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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func (g *graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics(g.gomobileContext)
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}
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func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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@ -172,7 +172,7 @@ func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, Graphics
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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return opengl.NewGraphics(nil)
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}
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func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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@ -40,7 +40,7 @@ func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, Graphics
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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return opengl.NewGraphics(nil)
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}
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func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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@ -47,7 +47,7 @@ func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, Graphics
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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return opengl.NewGraphics(nil)
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}
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func (g *graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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@ -17,13 +17,15 @@ package ui
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import (
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"fmt"
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"golang.org/x/mobile/gl"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/metal"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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)
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type graphicsDriverCreatorImpl struct {
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gomobileBuild bool
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gomobileContext gl.Context
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}
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func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, GraphicsLibrary, error) {
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@ -38,8 +40,8 @@ func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, Graphics
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return nil, GraphicsLibraryUnknown, fmt.Errorf("ui: failed to choose graphics drivers: Metal: %v, OpenGL: %v", err1, err2)
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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func (g *graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics(g.gomobileContext)
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}
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func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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@ -47,7 +49,7 @@ func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error)
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}
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func (g *graphicsDriverCreatorImpl) newMetal() (graphicsdriver.Graphics, error) {
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if g.gomobileBuild {
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if g.gomobileContext != nil {
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return nil, fmt.Errorf("ui: Metal is not available with gomobile-build")
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}
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return metal.NewGraphics()
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@ -34,7 +34,7 @@ func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, Graphics
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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return opengl.NewGraphics(nil)
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}
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func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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@ -35,7 +35,6 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/gamepad"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicscommand"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver"
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"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl"
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"github.com/hajimehoshi/ebiten/v2/internal/hooks"
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"github.com/hajimehoshi/ebiten/v2/internal/restorable"
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"github.com/hajimehoshi/ebiten/v2/internal/thread"
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@ -270,24 +269,25 @@ func (u *userInterfaceImpl) run(game Game, mainloop bool) (err error) {
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}()
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u.context = newContext(game)
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var mgl gl.Context
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if mainloop {
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// When gomobile-build is used, GL functions must be called via
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// gl.Context so that they are called on the appropriate thread.
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mgl = <-glContextCh
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} else {
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u.t = thread.NewOSThread()
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graphicscommand.SetRenderingThread(u.t)
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}
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g, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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gomobileBuild: mainloop,
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gomobileContext: mgl,
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})
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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if mainloop {
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// When gomobile-build is used, GL functions must be called via
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// gl.Context so that they are called on the appropriate thread.
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ctx := <-glContextCh
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g.(*opengl.Graphics).SetGomobileGLContext(ctx)
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} else {
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u.t = thread.NewOSThread()
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graphicscommand.SetRenderingThread(u.t)
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}
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// If gomobile-build is used, wait for the outside size fixed.
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if u.setGBuildSizeCh != nil {
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<-u.setGBuildSizeCh
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@ -32,7 +32,7 @@ func (g *graphicsDriverCreatorImpl) newAuto() (graphicsdriver.Graphics, Graphics
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}
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func (*graphicsDriverCreatorImpl) newOpenGL() (graphicsdriver.Graphics, error) {
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return opengl.NewGraphics()
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return opengl.NewGraphics(nil)
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}
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func (*graphicsDriverCreatorImpl) newDirectX() (graphicsdriver.Graphics, error) {
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