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internal/graphicsdriver/playstation5: use message to detect errors
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parent
00e67b8419
commit
a0cb0d0568
@ -53,7 +53,7 @@ func NewGraphics() (*Graphics, error) {
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}
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}
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func (g *Graphics) Initialize() error {
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func (g *Graphics) Initialize() error {
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if err := C.ebitengine_InitializeGraphics(); err.code != 0 {
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if err := C.ebitengine_InitializeGraphics(); err.message != nil {
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return newPlaystation5Error("(*playstation5.Graphics).Initialize", err)
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return newPlaystation5Error("(*playstation5.Graphics).Initialize", err)
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}
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}
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return nil
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return nil
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@ -76,7 +76,7 @@ func (g *Graphics) SetVertices(vertices []float32, indices []uint32) error {
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func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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var id C.int
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var id C.int
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if err := C.ebitengine_NewImage(&id, C.int(width), C.int(height)); err.code != 0 {
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if err := C.ebitengine_NewImage(&id, C.int(width), C.int(height)); err.message != nil {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewImage", err)
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewImage", err)
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}
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}
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return &Image{
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return &Image{
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@ -86,7 +86,7 @@ func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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func (g *Graphics) NewScreenFramebufferImage(width, height int) (graphicsdriver.Image, error) {
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var id C.int
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var id C.int
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if err := C.ebitengine_NewScreenFramebufferImage(&id, C.int(width), C.int(height)); err.code != 0 {
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if err := C.ebitengine_NewScreenFramebufferImage(&id, C.int(width), C.int(height)); err.message != nil {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewScreenFramebufferImage", err)
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewScreenFramebufferImage", err)
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}
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}
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return &Image{
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return &Image{
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@ -108,7 +108,7 @@ func (g *Graphics) MaxImageSize() int {
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func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
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func (g *Graphics) NewShader(program *shaderir.Program) (graphicsdriver.Shader, error) {
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var id C.int
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var id C.int
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// TODO: Give a source code.
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// TODO: Give a source code.
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if err := C.ebitengine_NewShader(&id, nil); err.code != 0 {
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if err := C.ebitengine_NewShader(&id, nil); err.message != nil {
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
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return nil, newPlaystation5Error("(*playstation5.Graphics).NewShader", err)
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}
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}
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return &Shader{
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return &Shader{
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