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ebiten: Bug fix: Test failuer (TestShaderWrongReturn)
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d001f49ad7
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a0db26f234
@ -404,8 +404,12 @@ func (cs *compileState) parseStmt(block *block, fname string, stmt ast.Stmt, inP
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cs.addError(r.Pos(), "single-value context and multiple-value context cannot be mixed")
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cs.addError(r.Pos(), "single-value context and multiple-value context cannot be mixed")
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return nil, false
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return nil, false
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}
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}
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if len(exprs) != len(outParams) {
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}
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// TODO: Is this logic really true?
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if len(exprs) > 1 || len(outParams) > 1 {
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if len(exprs) != len(outParams) && len(stmt.Results) != len(outParams) {
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cs.addError(stmt.Pos(), fmt.Sprintf("the number of returning variables must be %d but %d", len(outParams), len(stmt.Results)))
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cs.addError(stmt.Pos(), fmt.Sprintf("the number of returning variables must be %d but %d", len(outParams), len(stmt.Results)))
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return nil, false
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}
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}
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}
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}
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@ -244,7 +244,7 @@ func TestShaderWrongReturn(t *testing.T) {
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if _, err := NewShader([]byte(`package main
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if _, err := NewShader([]byte(`package main
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return 0.0;
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return 0.0
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}
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}
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`)); err == nil {
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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t.Errorf("error must be non-nil but was nil")
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@ -253,11 +253,11 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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if _, err := NewShader([]byte(`package main
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if _, err := NewShader([]byte(`package main
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func Foo() (float, float) {
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func Foo() (float, float) {
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return 0;
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return 0
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}
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}
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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return vec4(0);
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return vec4(0)
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}
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}
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`)); err == nil {
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`)); err == nil {
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t.Errorf("error must be non-nil but was nil")
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t.Errorf("error must be non-nil but was nil")
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