Rename ID -> Id

This commit is contained in:
Hajime Hoshi 2013-10-21 22:18:10 +09:00
parent 3a383b3078
commit a0f17a4971
8 changed files with 51 additions and 51 deletions

View File

@ -10,7 +10,7 @@ import (
)
type Input struct {
textTextureID graphics.TextureID
textTextureId graphics.TextureId
inputState ebiten.InputState
}
@ -29,7 +29,7 @@ func (game *Input) InitTextures(tf graphics.TextureFactory) {
if err != nil {
panic(err)
}
if game.textTextureID, err = tf.NewTextureFromImage(img); err != nil {
if game.textTextureId, err = tf.NewTextureFromImage(img); err != nil {
panic(err)
}
}
@ -74,6 +74,6 @@ func (game *Input) drawText(g graphics.Context, text string, x, y int) {
geometryMatrix := matrix.IdentityGeometry()
geometryMatrix.Translate(float64(x), float64(y))
colorMatrix := matrix.IdentityColor()
g.DrawTextureParts(game.textTextureID, parts,
g.DrawTextureParts(game.textTextureId, parts,
geometryMatrix, colorMatrix)
}

View File

@ -15,7 +15,7 @@ const (
)
type Monochrome struct {
ebitenTextureID graphics.TextureID
ebitenTextureId graphics.TextureId
ch chan bool
colorMatrix matrix.Color
geometryMatrix matrix.Geometry
@ -40,7 +40,7 @@ func (game *Monochrome) InitTextures(tf graphics.TextureFactory) {
if err != nil {
panic(err)
}
if game.ebitenTextureID, err = tf.NewTextureFromImage(img); err != nil {
if game.ebitenTextureId, err = tf.NewTextureFromImage(img); err != nil {
panic(err)
}
@ -102,6 +102,6 @@ func (game *Monochrome) Update(context ebiten.GameContext) {
func (game *Monochrome) Draw(g graphics.Context) {
g.Fill(128, 128, 255)
g.DrawTexture(game.ebitenTextureID,
g.DrawTexture(game.ebitenTextureId,
game.geometryMatrix, game.colorMatrix)
}

View File

@ -11,9 +11,9 @@ import (
)
type Rects struct {
rectTextureID graphics.RenderTargetID
rectTextureId graphics.RenderTargetId
rectTextureInited bool
offscreenID graphics.RenderTargetID
offscreenId graphics.RenderTargetId
offscreenInited bool
rectBounds *graphics.Rect
rectColor *color.RGBA
@ -37,11 +37,11 @@ func New() *Rects {
func (game *Rects) InitTextures(tf graphics.TextureFactory) {
var err error
game.rectTextureID, err = tf.NewRenderTarget(rectTextureWidth, rectTextureHeight)
game.rectTextureId, err = tf.NewRenderTarget(rectTextureWidth, rectTextureHeight)
if err != nil {
panic(err)
}
game.offscreenID, err = tf.NewRenderTarget(offscreenWidth, offscreenHeight)
game.offscreenId, err = tf.NewRenderTarget(offscreenWidth, offscreenHeight)
if err != nil {
panic(err)
}
@ -88,22 +88,22 @@ func (game *Rects) rectColorMatrix() matrix.Color {
func (game *Rects) Draw(g graphics.Context) {
if !game.rectTextureInited {
g.SetOffscreen(game.rectTextureID)
g.SetOffscreen(game.rectTextureId)
g.Fill(255, 255, 255)
game.rectTextureInited = true
}
g.SetOffscreen(game.offscreenID)
g.SetOffscreen(game.offscreenId)
if !game.offscreenInited {
g.Fill(0, 0, 0)
game.offscreenInited = true
}
g.DrawTexture(g.ToTexture(game.rectTextureID),
g.DrawTexture(g.ToTexture(game.rectTextureId),
game.rectGeometryMatrix(),
game.rectColorMatrix())
g.ResetOffscreen()
g.DrawTexture(g.ToTexture(game.offscreenID),
g.DrawTexture(g.ToTexture(game.offscreenId),
matrix.IdentityGeometry(),
matrix.IdentityColor())
}

View File

@ -16,7 +16,7 @@ const (
)
type Rotating struct {
ebitenTextureID graphics.TextureID
ebitenTextureId graphics.TextureId
x int
geometryMatrix matrix.Geometry
}
@ -36,7 +36,7 @@ func (game *Rotating) InitTextures(tf graphics.TextureFactory) {
if err != nil {
panic(err)
}
if game.ebitenTextureID, err = tf.NewTextureFromImage(img); err != nil {
if game.ebitenTextureId, err = tf.NewTextureFromImage(img); err != nil {
panic(err)
}
}
@ -56,7 +56,7 @@ func (game *Rotating) Update(context ebiten.GameContext) {
func (game *Rotating) Draw(g graphics.Context) {
g.Fill(128, 128, 255)
g.DrawTexture(game.ebitenTextureID,
g.DrawTexture(game.ebitenTextureId,
game.geometryMatrix,
matrix.IdentityColor())
}

View File

@ -64,7 +64,7 @@ func (sprite *Sprite) Update() {
}
type Sprites struct {
ebitenTextureID graphics.TextureID
ebitenTextureId graphics.TextureId
sprites []*Sprite
}
@ -86,7 +86,7 @@ func (game *Sprites) InitTextures(tf graphics.TextureFactory) {
if err != nil {
panic(err)
}
if game.ebitenTextureID, err = tf.NewTextureFromImage(img); err != nil {
if game.ebitenTextureId, err = tf.NewTextureFromImage(img); err != nil {
panic(err)
}
}
@ -125,7 +125,7 @@ func (game *Sprites) Draw(g graphics.Context) {
locations = append(locations, location)
}
geometryMatrix := matrix.IdentityGeometry()
g.DrawTextureParts(game.ebitenTextureID, locations,
g.DrawTextureParts(game.ebitenTextureId, locations,
geometryMatrix, matrix.IdentityColor())
}

View File

@ -11,7 +11,7 @@ import (
)
type TestPattern struct {
textureId graphics.TextureID
textureId graphics.TextureId
textureWidth int
textureHeight int
geos []matrix.Geometry

View File

@ -19,28 +19,28 @@ type TexturePart struct {
}
type Context interface {
ToTexture(id RenderTargetID) TextureID
ToTexture(id RenderTargetId) TextureId
Clear()
Fill(r, g, b uint8)
DrawTexture(id TextureID,
DrawTexture(id TextureId,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
DrawTextureParts(id TextureID,
DrawTextureParts(id TextureId,
parts []TexturePart,
geometryMatrix matrix.Geometry,
colorMatrix matrix.Color)
ResetOffscreen()
SetOffscreen(id RenderTargetID)
SetOffscreen(id RenderTargetId)
}
type TextureFactory interface {
NewRenderTarget(width, height int) (RenderTargetID, error)
NewTextureFromImage(img image.Image) (TextureID, error)
NewRenderTarget(width, height int) (RenderTargetId, error)
NewTextureFromImage(img image.Image) (TextureId, error)
}
type TextureID int
type TextureId int
// A render target is essentially same as a texture, but it is assumed that the
// all alpha of a render target is maximum.
type RenderTargetID int
type RenderTargetId int

View File

@ -15,13 +15,13 @@ import (
)
type Context struct {
screenId graphics.RenderTargetID
screenId graphics.RenderTargetId
screenWidth int
screenHeight int
screenScale int
textures map[graphics.TextureID]*Texture
renderTargets map[graphics.RenderTargetID]*RenderTarget
renderTargetToTexture map[graphics.RenderTargetID]graphics.TextureID
textures map[graphics.TextureId]*Texture
renderTargets map[graphics.RenderTargetId]*RenderTarget
renderTargetToTexture map[graphics.RenderTargetId]graphics.TextureId
currentOffscreen *RenderTarget
mainFramebufferTexture *RenderTarget
}
@ -31,9 +31,9 @@ func newContext(screenWidth, screenHeight, screenScale int) *Context {
screenWidth: screenWidth,
screenHeight: screenHeight,
screenScale: screenScale,
textures: map[graphics.TextureID]*Texture{},
renderTargets: map[graphics.RenderTargetID]*RenderTarget{},
renderTargetToTexture: map[graphics.RenderTargetID]graphics.TextureID{},
textures: map[graphics.TextureId]*Texture{},
renderTargets: map[graphics.RenderTargetId]*RenderTarget{},
renderTargetToTexture: map[graphics.RenderTargetId]graphics.TextureId{},
}
return context
}
@ -59,8 +59,8 @@ func (context *Context) Init() {
}
}
func (context *Context) ToTexture(renderTargetID graphics.RenderTargetID) graphics.TextureID {
return context.renderTargetToTexture[renderTargetID]
func (context *Context) ToTexture(renderTargetId graphics.RenderTargetId) graphics.TextureId {
return context.renderTargetToTexture[renderTargetId]
}
func (context *Context) Clear() {
@ -78,25 +78,25 @@ func (context *Context) Fill(r, g, b uint8) {
}
func (context *Context) DrawTexture(
textureID graphics.TextureID,
textureId graphics.TextureId,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
texture, ok := context.textures[textureID]
texture, ok := context.textures[textureId]
if !ok {
panic("invalid texture ID")
}
source := graphics.Rect{0, 0, texture.width, texture.height}
locations := []graphics.TexturePart{{0, 0, source}}
context.DrawTextureParts(textureID, locations,
context.DrawTextureParts(textureId, locations,
geometryMatrix, colorMatrix)
}
func (context *Context) DrawTextureParts(
textureID graphics.TextureID, parts []graphics.TexturePart,
textureId graphics.TextureId, parts []graphics.TexturePart,
geometryMatrix matrix.Geometry, colorMatrix matrix.Color) {
texture, ok := context.textures[textureID]
texture, ok := context.textures[textureId]
if !ok {
panic("invalid texture ID")
panic("invalid texture Id")
}
shaderProgram := context.setShaderProgram(geometryMatrix, colorMatrix)
@ -151,8 +151,8 @@ func (context *Context) ResetOffscreen() {
context.SetOffscreen(context.screenId)
}
func (context *Context) SetOffscreen(renderTargetID graphics.RenderTargetID) {
renderTarget := context.renderTargets[renderTargetID]
func (context *Context) SetOffscreen(renderTargetId graphics.RenderTargetId) {
renderTarget := context.renderTargets[renderTargetId]
context.setOffscreen(renderTarget)
}
@ -267,13 +267,13 @@ func (context *Context) setShaderProgram(
}
func (context *Context) NewRenderTarget(width, height int) (
graphics.RenderTargetID, error) {
graphics.RenderTargetId, error) {
renderTarget, err := newRenderTarget(width, height)
if err != nil {
return 0, nil
}
renderTargetId := graphics.RenderTargetID(<-newId)
textureId := graphics.TextureID(<-newId)
renderTargetId := graphics.RenderTargetId(<-newId)
textureId := graphics.TextureId(<-newId)
context.renderTargets[renderTargetId] = renderTarget
context.textures[textureId] = renderTarget.texture
context.renderTargetToTexture[renderTargetId] = textureId
@ -286,12 +286,12 @@ func (context *Context) NewRenderTarget(width, height int) (
}
func (context *Context) NewTextureFromImage(img image.Image) (
graphics.TextureID, error) {
graphics.TextureId, error) {
texture, err := newTextureFromImage(img)
if err != nil {
return 0, err
}
textureId := graphics.TextureID(<-newId)
textureId := graphics.TextureId(<-newId)
context.textures[textureId] = texture
return textureId, nil
}