mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 03:08:54 +01:00
parent
fd382d26ae
commit
a12e32faf9
@ -51,20 +51,20 @@ var score = strings.Replace(
|
||||
" ", "", -1)
|
||||
|
||||
// square fills out with square wave values with the specified volume, frequency and sequence.
|
||||
func square(out []int16, volume float64, freq float64, sequence float64) {
|
||||
func square(out []float32, volume float32, freq float32, sequence float32) {
|
||||
if freq == 0 {
|
||||
for i := 0; i < len(out); i++ {
|
||||
out[i] = 0
|
||||
}
|
||||
return
|
||||
}
|
||||
length := int(float64(sampleRate) / freq)
|
||||
length := int(sampleRate / freq)
|
||||
if length == 0 {
|
||||
panic("invalid freq")
|
||||
}
|
||||
for i := 0; i < len(out); i++ {
|
||||
a := int16(volume * math.MaxInt16)
|
||||
if i%length < int(float64(length)*sequence) {
|
||||
a := volume
|
||||
if i%length < int(float32(length)*sequence) {
|
||||
a = -a
|
||||
}
|
||||
out[i] = a
|
||||
@ -72,16 +72,22 @@ func square(out []int16, volume float64, freq float64, sequence float64) {
|
||||
}
|
||||
|
||||
// toBytes returns the 2ch little endian 16bit byte sequence with the given left/right sequence.
|
||||
func toBytes(l, r []int16) []byte {
|
||||
func toBytes(l, r []float32) []byte {
|
||||
if len(l) != len(r) {
|
||||
panic("len(l) must equal to len(r)")
|
||||
}
|
||||
b := make([]byte, len(l)*4)
|
||||
b := make([]byte, len(l)*8)
|
||||
for i := range l {
|
||||
b[4*i] = byte(l[i])
|
||||
b[4*i+1] = byte(l[i] >> 8)
|
||||
b[4*i+2] = byte(r[i])
|
||||
b[4*i+3] = byte(r[i] >> 8)
|
||||
lv := math.Float32bits(l[i])
|
||||
rv := math.Float32bits(r[i])
|
||||
b[8*i] = byte(lv)
|
||||
b[8*i+1] = byte(lv >> 8)
|
||||
b[8*i+2] = byte(lv >> 16)
|
||||
b[8*i+3] = byte(lv >> 24)
|
||||
b[8*i+4] = byte(rv)
|
||||
b[8*i+5] = byte(rv >> 8)
|
||||
b[8*i+6] = byte(rv >> 16)
|
||||
b[8*i+7] = byte(rv >> 24)
|
||||
}
|
||||
return b
|
||||
}
|
||||
@ -109,8 +115,8 @@ func (g *Game) playNote(scoreIndex int) rune {
|
||||
return rune(note)
|
||||
}
|
||||
|
||||
freqs := []float64{freqC, freqD, freqE, freqF, freqG, freqA * 2, freqB * 2}
|
||||
freq := 0.0
|
||||
freqs := []float32{freqC, freqD, freqE, freqF, freqG, freqA * 2, freqB * 2}
|
||||
var freq float32
|
||||
switch {
|
||||
case 'A' <= note && note <= 'B':
|
||||
freq = freqs[int(note)+len(freqs)-int('C')]
|
||||
@ -122,12 +128,12 @@ func (g *Game) playNote(scoreIndex int) rune {
|
||||
|
||||
const vol = 1.0 / 16.0
|
||||
size := (ebiten.TPS()/2 - 2) * sampleRate / ebiten.TPS()
|
||||
l := make([]int16, size)
|
||||
r := make([]int16, size)
|
||||
l := make([]float32, size)
|
||||
r := make([]float32, size)
|
||||
square(l, vol, freq, 0.25)
|
||||
square(r, vol, freq, 0.25)
|
||||
|
||||
p := g.audioContext.NewPlayerFromBytes(toBytes(l, r))
|
||||
p := g.audioContext.NewPlayerF32FromBytes(toBytes(l, r))
|
||||
p.Play()
|
||||
|
||||
return rune(note)
|
||||
|
Loading…
Reference in New Issue
Block a user