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internal/ui: refactoring
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a89aaa0756
commit
a16a03c9db
@ -28,7 +28,7 @@ type graphicsDriverCreator interface {
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newMetal() (graphicsdriver.Graphics, error)
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}
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func newGraphicsDriver(creator graphicsDriverCreator, graphicsLibrary GraphicsLibrary) (graphicsdriver.Graphics, error) {
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func newGraphicsDriver(creator graphicsDriverCreator, graphicsLibrary GraphicsLibrary) (graphicsdriver.Graphics, GraphicsLibrary, error) {
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if graphicsLibrary == GraphicsLibraryAuto {
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envName := "EBITENGINE_GRAPHICS_LIBRARY"
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env := os.Getenv(envName)
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@ -48,7 +48,7 @@ func newGraphicsDriver(creator graphicsDriverCreator, graphicsLibrary GraphicsLi
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case "metal":
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graphicsLibrary = GraphicsLibraryMetal
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default:
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return nil, fmt.Errorf("ui: an unsupported graphics library is specified by the environment variable: %s", env)
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return nil, 0, fmt.Errorf("ui: an unsupported graphics library is specified by the environment variable: %s", env)
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}
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}
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@ -56,45 +56,41 @@ func newGraphicsDriver(creator graphicsDriverCreator, graphicsLibrary GraphicsLi
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case GraphicsLibraryAuto:
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g, lib, err := creator.newAuto()
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if err != nil {
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return nil, err
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return nil, 0, err
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}
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if g == nil {
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return nil, fmt.Errorf("ui: no graphics library is available")
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return nil, 0, fmt.Errorf("ui: no graphics library is available")
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}
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theGlobalState.setGraphicsLibrary(lib)
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return g, nil
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return g, lib, nil
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case GraphicsLibraryOpenGL:
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g, err := creator.newOpenGL()
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if err != nil {
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return nil, err
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return nil, 0, err
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}
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if g == nil {
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return nil, fmt.Errorf("ui: %s is specified but OpenGL is not available", graphicsLibrary)
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return nil, 0, fmt.Errorf("ui: %s is specified but OpenGL is not available", graphicsLibrary)
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}
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theGlobalState.setGraphicsLibrary(GraphicsLibraryOpenGL)
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return g, nil
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return g, GraphicsLibraryOpenGL, nil
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case GraphicsLibraryDirectX:
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g, err := creator.newDirectX()
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if err != nil {
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return nil, err
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return nil, 0, err
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}
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if g == nil {
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return nil, fmt.Errorf("ui: %s is specified but DirectX is not available.", graphicsLibrary)
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return nil, 0, fmt.Errorf("ui: %s is specified but DirectX is not available.", graphicsLibrary)
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}
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theGlobalState.setGraphicsLibrary(GraphicsLibraryDirectX)
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return g, nil
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return g, GraphicsLibraryDirectX, nil
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case GraphicsLibraryMetal:
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g, err := creator.newMetal()
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if err != nil {
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return nil, err
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return nil, 0, err
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}
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if g == nil {
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return nil, fmt.Errorf("ui: %s is specified but Metal is not available", graphicsLibrary)
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return nil, 0, fmt.Errorf("ui: %s is specified but Metal is not available", graphicsLibrary)
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}
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theGlobalState.setGraphicsLibrary(GraphicsLibraryMetal)
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return g, nil
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return g, GraphicsLibraryMetal, nil
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default:
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return nil, fmt.Errorf("ui: an unsupported graphics library is specified: %d", graphicsLibrary)
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return nil, 0, fmt.Errorf("ui: an unsupported graphics library is specified: %d", graphicsLibrary)
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}
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}
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@ -1127,13 +1127,14 @@ func (u *UserInterface) initOnMainThread(options *RunOptions) error {
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return err
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}
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g, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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transparent: options.ScreenTransparent,
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}, options.GraphicsLibrary)
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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theGlobalState.setGraphicsLibrary(lib)
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u.graphicsDriver.SetTransparent(options.ScreenTransparent)
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if u.graphicsDriver.IsGL() {
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@ -748,13 +748,14 @@ func (u *UserInterface) Run(game Game, options *RunOptions) error {
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}
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}
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u.running = true
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g, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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canvas: canvas,
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}, options.GraphicsLibrary)
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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theGlobalState.setGraphicsLibrary(lib)
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if bodyStyle := document.Get("body").Get("style"); options.ScreenTransparent {
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bodyStyle.Set("backgroundColor", "transparent")
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@ -281,13 +281,14 @@ func (u *UserInterface) run(game Game, mainloop bool, options *RunOptions) (err
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graphicscommand.SetRenderThread(u.renderThread)
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}
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g, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{
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gomobileContext: mgl,
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}, options.GraphicsLibrary)
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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theGlobalState.setGraphicsLibrary(lib)
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close(u.graphicsDriverInitCh)
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// If gomobile-build is used, wait for the outside size fixed.
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@ -80,11 +80,12 @@ func (u *UserInterface) init() error {
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func (u *UserInterface) Run(game Game, options *RunOptions) error {
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u.context = newContext(game)
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g, err := newGraphicsDriver(&graphicsDriverCreatorImpl{}, options.GraphicsLibrary)
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g, lib, err := newGraphicsDriver(&graphicsDriverCreatorImpl{}, options.GraphicsLibrary)
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if err != nil {
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return err
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}
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u.graphicsDriver = g
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theGlobalState.setGraphicsLibrary(lib)
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n := C.ebitengine_Initialize()
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if err := u.egl.init(n); err != nil {
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