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internal/uidriver/glfw: use shoten sleeping time at waitForFramebufferSizeCallback
Updates #1918
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@ -807,7 +807,7 @@ func (u *UserInterface) waitForFramebufferSizeCallback(window *glfw.Window, f fu
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}
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// Use the timeout as FramebufferSize event might not be fired (#1618).
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t := time.NewTimer(time.Second)
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t := time.NewTimer(100 * time.Millisecond)
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defer t.Stop()
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event:
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