mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
7f2092f964
commit
a1ac574a60
@ -208,7 +208,9 @@ func (c *Context) IsReady() bool {
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return r
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return r
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}
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}
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// Update is deprecated as of 1.6.0-alpha.
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// Update does nothing.
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//
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// Deprecated: (as of 1.6.0) Do not use this.
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//
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//
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// As of 1.6.0-alpha, Update always returns nil and does nothing related to updating the state.
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// As of 1.6.0-alpha, Update always returns nil and does nothing related to updating the state.
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// You don't have to call Update any longer.
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// You don't have to call Update any longer.
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@ -98,7 +98,9 @@ func (s *Stream) Length() int64 {
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return int64(len(s.leftData) * 4)
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return int64(len(s.leftData) * 4)
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}
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}
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// Size is deprecated as of 1.6.0-alpha. Use Length instead.
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// Size returns the size of decoded stream in bytes.
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//
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// Deprecated: (as of 1.6.0) Use Length instead.
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func (s *Stream) Size() int64 {
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func (s *Stream) Size() int64 {
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return s.Length()
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return s.Length()
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}
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}
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@ -67,7 +67,9 @@ func (s *Stream) Length() int64 {
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return s.orig.Length()
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return s.orig.Length()
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}
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}
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// Size is deprecated as of 1.6.0-alpha. Use Length instead.
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// Size returns the size of decoded stream in bytes.
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//
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// Deprecated: (as of 1.6.0) Use Length instead.
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func (s *Stream) Size() int64 {
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func (s *Stream) Size() int64 {
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return s.Length()
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return s.Length()
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}
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}
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@ -56,7 +56,9 @@ func (s *Stream) Length() int64 {
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return s.size
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return s.size
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}
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}
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// Size is deprecated as of version 1.6.0-alpha. Use Length instead.
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// Size returns the size of decoded stream in bytes.
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//
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// Deprecated: (as of 1.6.0) Use Length instead.
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func (s *Stream) Size() int64 {
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func (s *Stream) Size() int64 {
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return s.Length()
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return s.Length()
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}
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}
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@ -54,7 +54,9 @@ func (s *Stream) Length() int64 {
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return s.size
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return s.size
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}
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}
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// Size is deprecated as of version 1.6.0-alpha. Use Length instead.
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// Size returns the size of decoded stream in bytes.
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//
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// Deprecated: (as of 1.6.0) Use Length instead.
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func (s *Stream) Size() int64 {
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func (s *Stream) Size() int64 {
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return s.Length()
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return s.Length()
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}
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}
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21
colorm.go
21
colorm.go
@ -67,7 +67,10 @@ func (c *ColorM) Concat(other ColorM) {
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c.impl = c.impl.Concat(other.impl)
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c.impl = c.impl.Concat(other.impl)
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}
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}
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// Add is deprecated as of 1.5.0-alpha.
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// Add adds a matrix, but in a wrong way.
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//
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// Deprecated: (as of 1.5.0) Do not use this.
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//
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// Note that this doesn't make sense as an operation for affine matrices.
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// Note that this doesn't make sense as an operation for affine matrices.
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func (c *ColorM) Add(other ColorM) {
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func (c *ColorM) Add(other ColorM) {
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c.impl = c.impl.Add(other.impl)
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c.impl = c.impl.Add(other.impl)
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@ -113,28 +116,36 @@ func (c *ColorM) SetElement(i, j int, element float64) {
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c.impl = c.impl.SetElement(i, j, float32(element))
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c.impl = c.impl.SetElement(i, j, float32(element))
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}
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}
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// Monochrome is deprecated as of 1.6.0-alpha. Use ChangeHSV(0, 0, 1) instead.
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// Monochrome returns a color matrix for monochrome.
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//
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// Deprecated: (as of 1.6.0) Use ChangeHSV(0, 0, 1) instead.
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func Monochrome() ColorM {
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func Monochrome() ColorM {
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c := ColorM{}
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c := ColorM{}
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c.ChangeHSV(0, 0, 1)
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c.ChangeHSV(0, 0, 1)
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return c
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return c
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}
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}
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// ScaleColor is deprecated as of 1.2.0-alpha. Use Scale instead.
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// ScaleColor returns a color matrix for scaling.
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//
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// Deprecated: (as of 1.2.0) Use Scale instead.
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func ScaleColor(r, g, b, a float64) ColorM {
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func ScaleColor(r, g, b, a float64) ColorM {
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c := ColorM{}
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c := ColorM{}
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c.Scale(r, g, b, a)
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c.Scale(r, g, b, a)
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return c
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return c
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}
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}
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// TranslateColor is deprecated as of 1.2.0-alpha. Use Translate instead.
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// TranslateColor returns a color matrix for translating.
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//
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// Deprecated: (as of 1.2.0) Use Translate instead.
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func TranslateColor(r, g, b, a float64) ColorM {
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func TranslateColor(r, g, b, a float64) ColorM {
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c := ColorM{}
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c := ColorM{}
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c.Translate(r, g, b, a)
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c.Translate(r, g, b, a)
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return c
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return c
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}
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}
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// RotateHue is deprecated as of 1.2.0-alpha. Use RotateHue member function instead.
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// RotateHue returns a color matrix for chanting the hue.
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//
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// Deprecated: (as of 1.2.0-alpha) Use RotateHue member function instead.
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func RotateHue(theta float64) ColorM {
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func RotateHue(theta float64) ColorM {
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c := ColorM{}
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c := ColorM{}
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c.RotateHue(theta)
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c.RotateHue(theta)
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@ -105,10 +105,10 @@ func (r *recorder) update(screen *ebiten.Image) error {
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return nil
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return nil
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}
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}
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// RecordScreenAsGIF is deprecated as of version 1.6.0-alpha.
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//
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// RecordScreenAsGIF returns updating function with recording the screen as an animation GIF image.
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// RecordScreenAsGIF returns updating function with recording the screen as an animation GIF image.
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//
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//
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// Deprecated: (as of 1.6.0) Do not use this.
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//
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// This encodes each screen at each frame and may slows the application.
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// This encodes each screen at each frame and may slows the application.
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//
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//
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// Here is the example to record initial 120 frames of your game:
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// Here is the example to record initial 120 frames of your game:
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17
geom.go
17
geom.go
@ -98,7 +98,10 @@ func (g *GeoM) Concat(other GeoM) {
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g.ty = ty
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g.ty = ty
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}
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}
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// Add is deprecated as of 1.5.0-alpha.
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// Add adds a matrix, but in a wrong way.
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//
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// Deprecated: (as of 1.5.0) Do not use this.
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//
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// Note that this doesn't make sense as an operation for affine matrices.
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// Note that this doesn't make sense as an operation for affine matrices.
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func (g *GeoM) Add(other GeoM) {
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func (g *GeoM) Add(other GeoM) {
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g.a_1 += other.a_1
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g.a_1 += other.a_1
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@ -230,21 +233,27 @@ func (g *GeoM) SetElement(i, j int, element float64) {
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}
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}
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}
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}
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// ScaleGeo is deprecated as of 1.2.0-alpha. Use Scale instead.
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// ScaleGeo returns a geometry matrix for scaling.
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//
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// Deprecated: (as of 1.2.0) Use Scale instead.
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func ScaleGeo(x, y float64) GeoM {
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func ScaleGeo(x, y float64) GeoM {
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g := GeoM{}
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g := GeoM{}
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g.Scale(x, y)
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g.Scale(x, y)
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return g
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return g
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}
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}
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// TranslateGeo is deprecated as of 1.2.0-alpha. Use Translate instead.
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// TranslateGeo returns a geometry matrix for translating.
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//
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// Deprecated: (as of 1.2.0) Use Translate instead.
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func TranslateGeo(tx, ty float64) GeoM {
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func TranslateGeo(tx, ty float64) GeoM {
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g := GeoM{}
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g := GeoM{}
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g.Translate(tx, ty)
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g.Translate(tx, ty)
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return g
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return g
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}
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}
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// RotateGeo is deprecated as of 1.2.0-alpha. Use Rotate instead.
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// RotateGeo returns a geometry matrix for rotating.
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//
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// Deprecated: (as of 1.2.0) Use Rotate instead.
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func RotateGeo(theta float64) GeoM {
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func RotateGeo(theta float64) GeoM {
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g := GeoM{}
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g := GeoM{}
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g.Rotate(theta)
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g.Rotate(theta)
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10
image.go
10
image.go
@ -505,13 +505,13 @@ type DrawImageOptions struct {
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// Otherwise, Filter specified at DrawImageOptions is used.
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// Otherwise, Filter specified at DrawImageOptions is used.
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Filter Filter
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Filter Filter
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// Deprecated (as of 1.5.0-alpha): Use SubImage instead.
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// Deprecated: (as of 1.5.0) Use SubImage instead.
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ImageParts ImageParts
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ImageParts ImageParts
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// Deprecated (as of 1.1.0-alpha): Use SubImage instead.
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// Deprecated: (as of 1.1.0) Use SubImage instead.
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Parts []ImagePart
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Parts []ImagePart
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// Deprecated (as of 1.9.0-alpha): Use SubImage instead.
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// Deprecated: (as of 1.9.0) Use SubImage instead.
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SourceRect *image.Rectangle
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SourceRect *image.Rectangle
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}
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}
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@ -571,7 +571,9 @@ func newScreenFramebufferImage(width, height int) *Image {
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return i
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return i
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}
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}
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// MaxImageSize is deprecated as of 1.7.0-alpha. No replacement so far.
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// MaxImageSize represented the maximum size of an image, but now this constant is deprecated.
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//
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// Deprecated: (as of 1.7.0) No replacement so far.
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//
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//
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// TODO: Make this replacement (#541)
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// TODO: Make this replacement (#541)
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var MaxImageSize = 4096
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var MaxImageSize = 4096
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@ -18,13 +18,17 @@ import (
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"image"
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"image"
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)
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)
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// An ImagePart is deprecated (as of 1.1.0-alpha): Use SubImage instead.
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// ImagePart is sub image regions of the source and destination images.
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//
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// Deprecated: (as of 1.1.0) Use SubImage instead.
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type ImagePart struct {
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type ImagePart struct {
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Dst image.Rectangle
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Dst image.Rectangle
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Src image.Rectangle
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Src image.Rectangle
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}
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}
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// An ImageParts is deprecated (as of 1.5.0-alpha): Use SubImage instead.
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// ImageParts is sub image regions of the source and destination images.
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//
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// Deprecated: (as of 1.5.0) Use SubImage instead.
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type ImageParts interface {
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type ImageParts interface {
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Len() int
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Len() int
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Dst(i int) (x0, y0, x1, y1 int)
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Dst(i int) (x0, y0, x1, y1 int)
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8
input.go
8
input.go
@ -203,7 +203,9 @@ func TouchPosition(id int) (int, int) {
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return uiDriver().Input().TouchPosition(id)
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return uiDriver().Input().TouchPosition(id)
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}
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}
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// Touch is deprecated as of 1.7.0. Use TouchPosition instead.
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// Touch represents a touch.
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//
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// Deprecated: (as of 1.7.0). Use TouchPosition instead.
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type Touch interface {
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type Touch interface {
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// ID returns an identifier for one stroke.
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// ID returns an identifier for one stroke.
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ID() int
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ID() int
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@ -226,7 +228,9 @@ func (t *touch) Position() (x, y int) {
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return t.x, t.y
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return t.x, t.y
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}
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}
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// Touches is deprecated as of 1.7.0. Use TouchIDs instead.
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// Touches returns the current touches.
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//
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// Deprecated: (as of 1.7.0) Use TouchIDs instead.
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func Touches() []Touch {
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func Touches() []Touch {
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var ts []Touch
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var ts []Touch
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for _, id := range TouchIDs() {
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for _, id := range TouchIDs() {
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@ -35,10 +35,10 @@ func (g *game) Layout(viewWidth, viewHeight int) (screenWidth, screenHeight int)
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return g.width, g.height
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return g.width, g.height
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}
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}
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// Start is deprecated as of 1.10.0-alpha. Use `ebitenmobile` command and `SetGame` instead.
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//
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// Start starts the game and returns immediately.
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// Start starts the game and returns immediately.
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//
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//
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// Deprecated: (as of 1.10.0) Use `ebitenmobile` command and `SetGame` instead.
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//
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// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
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// Different from ebiten.Run, this invokes only the game loop and not the main (UI) loop.
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//
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//
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// The unit of width/height is device-independent pixel (dp on Android and point on iOS).
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// The unit of width/height is device-independent pixel (dp on Android and point on iOS).
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@ -61,11 +61,11 @@ func Start(f func(*ebiten.Image) error, width, height int, scale float64, title
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return nil
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return nil
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}
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}
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// Update is deprecated as of 1.10.0-alpha. Use `ebitenmobile` command and `SetGame` instead.
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//
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// Update updates and renders the game.
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// Update updates and renders the game.
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// This should be called on every frame.
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// This should be called on every frame.
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//
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//
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// Deprecated: (as of 1.10.0) Use `ebitenmobile` command and `SetGame` instead.
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//
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// If Update is called before Start is called, Update panics.
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// If Update is called before Start is called, Update panics.
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//
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//
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// On Android, this should be called at onDrawFrame of Renderer (used by GLSurfaceView).
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// On Android, this should be called at onDrawFrame of Renderer (used by GLSurfaceView).
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@ -79,10 +79,10 @@ func Update() error {
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return ebitenmobileview.Update()
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return ebitenmobileview.Update()
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}
|
}
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|
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// UpdateTouchesOnAndroid is deprecated as of 1.10.0-alpha. Use `ebitenmobile` command instead.
|
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//
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// UpdateTouchesOnAndroid updates the touch state on Android.
|
// UpdateTouchesOnAndroid updates the touch state on Android.
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//
|
//
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|
// Deprecated: (as of 1.10.0) Use `ebitenmobile` command instead.
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|
//
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// This should be called with onTouchEvent of GLSurfaceView like this:
|
// This should be called with onTouchEvent of GLSurfaceView like this:
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//
|
//
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// private double mDeviceScale = 0.0;
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// private double mDeviceScale = 0.0;
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@ -118,10 +118,10 @@ func UpdateTouchesOnAndroid(action int, id int, x, y int) {
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ebitenmobileview.UpdateTouchesOnAndroid(action, id, x, y)
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ebitenmobileview.UpdateTouchesOnAndroid(action, id, x, y)
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}
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}
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|
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// UpdateTouchesOnIOS is deprecated as of 1.10.0-alpha. Use `ebitenmobile` command instead.
|
|
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//
|
|
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// UpdateTouchesOnIOS updates the touch state on iOS.
|
// UpdateTouchesOnIOS updates the touch state on iOS.
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//
|
//
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|
// Deprecated: (as of 1.10.0) Use `ebitenmobile` command instead.
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|
//
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// This should be called with touch handlers of UIViewController like this:
|
// This should be called with touch handlers of UIViewController like this:
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//
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//
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// - (GLKView*)glkView {
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// - (GLKView*)glkView {
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|
44
run.go
44
run.go
@ -72,7 +72,9 @@ type Game interface {
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// TPS represents a default ticks per second, that represents how many times game updating happens in a second.
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// TPS represents a default ticks per second, that represents how many times game updating happens in a second.
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const DefaultTPS = 60
|
const DefaultTPS = 60
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|
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// FPS is deprecated as of 1.8.0-alpha: Use DefaultTPS instead.
|
// FPS represents the default TPS (tick per second). This is for backward compatibility.
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|
//
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|
// Deprecated: (as of 1.8.0) Use DefaultTPS instead.
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const FPS = DefaultTPS
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const FPS = DefaultTPS
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|
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// CurrentFPS returns the current number of FPS (frames per second), that represents
|
// CurrentFPS returns the current number of FPS (frames per second), that represents
|
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@ -129,7 +131,9 @@ func IsDrawingSkipped() bool {
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return atomic.LoadInt32(&isDrawingSkipped) != 0
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return atomic.LoadInt32(&isDrawingSkipped) != 0
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}
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}
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|
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// IsRunningSlowly is deprecated as of 1.8.0-alpha. Use Game's Draw function instead.
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// IsRunningSlowly is an old name for IsDrawingSkipped.
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|
//
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|
// Deprecated: (as of 1.8.0) Use Game's Draw function instead.
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func IsRunningSlowly() bool {
|
func IsRunningSlowly() bool {
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return IsDrawingSkipped()
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return IsDrawingSkipped()
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}
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}
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@ -338,12 +342,16 @@ func ScreenSizeInFullscreen() (int, int) {
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return uiDriver().ScreenSizeInFullscreen()
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return uiDriver().ScreenSizeInFullscreen()
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||||||
}
|
}
|
||||||
|
|
||||||
// MonitorSize is deprecated as of 1.8.0-alpha. Use ScreenSizeInFullscreen instead.
|
// MonitorSize is an old name for ScreenSizeInFullscreen
|
||||||
|
//
|
||||||
|
// Deprecated: (as of 1.8.0) Use ScreenSizeInFullscreen instead.
|
||||||
func MonitorSize() (int, int) {
|
func MonitorSize() (int, int) {
|
||||||
return ScreenSizeInFullscreen()
|
return ScreenSizeInFullscreen()
|
||||||
}
|
}
|
||||||
|
|
||||||
// SetScreenSize is deprecated as of 1.11.0-alpha. Use SetWindowSize and RunGame (Game's Layout) instead.
|
// SetScreenSize sets the game screen size and resizes the window.
|
||||||
|
//
|
||||||
|
// Deprecated: (as of 1.11.0) Use SetWindowSize and RunGame (Game's Layout) instead.
|
||||||
func SetScreenSize(width, height int) {
|
func SetScreenSize(width, height int) {
|
||||||
if width <= 0 || height <= 0 {
|
if width <= 0 || height <= 0 {
|
||||||
panic("ebiten: width and height must be positive")
|
panic("ebiten: width and height must be positive")
|
||||||
@ -351,7 +359,9 @@ func SetScreenSize(width, height int) {
|
|||||||
theUIContext.setScreenSize(width, height)
|
theUIContext.setScreenSize(width, height)
|
||||||
}
|
}
|
||||||
|
|
||||||
// SetScreenScale is deprecated as of 1.11.0-alpha. Use SetWindowSize instead.
|
// SetScreenScale sets the game screen scale and resizes the window.
|
||||||
|
//
|
||||||
|
// Deprecated: (as of 1.11.0-alpha). Use SetWindowSize instead.
|
||||||
func SetScreenScale(scale float64) {
|
func SetScreenScale(scale float64) {
|
||||||
if scale <= 0 {
|
if scale <= 0 {
|
||||||
panic("ebiten: scale must be positive")
|
panic("ebiten: scale must be positive")
|
||||||
@ -359,7 +369,9 @@ func SetScreenScale(scale float64) {
|
|||||||
theUIContext.setScaleForWindow(scale)
|
theUIContext.setScaleForWindow(scale)
|
||||||
}
|
}
|
||||||
|
|
||||||
// ScreenScale is deprecated as of 1.11.0-alpha. Use WindowSize instead.
|
// ScreenScale returns the game screen scale.
|
||||||
|
//
|
||||||
|
// Deprecated: (as of 1.11.0-alpha) Use WindowSize instead.
|
||||||
func ScreenScale() float64 {
|
func ScreenScale() float64 {
|
||||||
return theUIContext.getScaleForWindow()
|
return theUIContext.getScaleForWindow()
|
||||||
}
|
}
|
||||||
@ -389,12 +401,16 @@ func SetCursorMode(mode CursorModeType) {
|
|||||||
uiDriver().SetCursorMode(driver.CursorMode(mode))
|
uiDriver().SetCursorMode(driver.CursorMode(mode))
|
||||||
}
|
}
|
||||||
|
|
||||||
// IsCursorVisible is deprecated as of 1.11.0-alpha. Use CursorMode instead.
|
// IsCursorVisible reports whether the cursor is visible or not.
|
||||||
|
//
|
||||||
|
// Deprecated: (as of 1.11.0-alpha) Use CursorMode instead.
|
||||||
func IsCursorVisible() bool {
|
func IsCursorVisible() bool {
|
||||||
return CursorMode() == CursorModeVisible
|
return CursorMode() == CursorModeVisible
|
||||||
}
|
}
|
||||||
|
|
||||||
// SetCursorVisible is deprecated as of 1.11.0-alpha. Use SetCursorMode instead.
|
// SetCursorVisible sets the cursor visibility.
|
||||||
|
//
|
||||||
|
// Deprecated: (as of 1.11.0-alpha) Use SetCursorMode instead.
|
||||||
func SetCursorVisible(visible bool) {
|
func SetCursorVisible(visible bool) {
|
||||||
if visible {
|
if visible {
|
||||||
SetCursorMode(CursorModeVisible)
|
SetCursorMode(CursorModeVisible)
|
||||||
@ -403,7 +419,9 @@ func SetCursorVisible(visible bool) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// SetCursorVisibility is deprecated as of 1.6.0-alpha. Use SetCursorMode instead.
|
// SetCursorVisibility sets the cursor visibility.
|
||||||
|
//
|
||||||
|
// Deprecated: (as of 1.6.0-alpha) Use SetCursorMode instead.
|
||||||
func SetCursorVisibility(visible bool) {
|
func SetCursorVisibility(visible bool) {
|
||||||
SetCursorVisible(visible)
|
SetCursorVisible(visible)
|
||||||
}
|
}
|
||||||
@ -458,7 +476,9 @@ func IsRunnableOnUnfocused() bool {
|
|||||||
return uiDriver().IsRunnableOnUnfocused()
|
return uiDriver().IsRunnableOnUnfocused()
|
||||||
}
|
}
|
||||||
|
|
||||||
// IsRunnableInBackground is deprecated as of 1.11.0-alpha. Use IsRunnableOnUnfocused instead.
|
// IsRunnableInBackground is an old name for IsRunnableOnUnfocused.
|
||||||
|
//
|
||||||
|
// Deprecated: (as of 1.11.0) Use IsRunnableOnUnfocused instead.
|
||||||
func IsRunnableInBackground() bool {
|
func IsRunnableInBackground() bool {
|
||||||
return IsRunnableOnUnfocused()
|
return IsRunnableOnUnfocused()
|
||||||
}
|
}
|
||||||
@ -478,7 +498,9 @@ func SetRunnableOnUnfocused(runnableOnUnfocused bool) {
|
|||||||
uiDriver().SetRunnableOnUnfocused(runnableOnUnfocused)
|
uiDriver().SetRunnableOnUnfocused(runnableOnUnfocused)
|
||||||
}
|
}
|
||||||
|
|
||||||
// SetRunnableInBackground is deprecated as of 1.11.0-alpha. Use SetRunnableOnUnfocused instead.
|
// SetRunnableInBackground is an old name for SetRunnableOnUnfocused.
|
||||||
|
//
|
||||||
|
// Deprecated: (as of 1.11.0-alpha) Use SetRunnableOnUnfocused instead.
|
||||||
func SetRunnableInBackground(runnableInBackground bool) {
|
func SetRunnableInBackground(runnableInBackground bool) {
|
||||||
SetRunnableOnUnfocused(runnableInBackground)
|
SetRunnableOnUnfocused(runnableInBackground)
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user