mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 19:28:57 +01:00
ebiten: Update comments
This commit is contained in:
parent
bafd263c85
commit
a1e522e838
17
input.go
17
input.go
@ -234,17 +234,20 @@ func IsStandardGamepadLayoutAvailable(id GamepadID) bool {
|
||||
return uiDriver().Input().IsStandardGamepadLayoutAvailable(id)
|
||||
}
|
||||
|
||||
// UpdateStandardGamepadLayoutMappings updates the gamepad layout definitions using a set of definitions in SDL_GameControllerDB format.
|
||||
// UpdateStandardGamepadLayoutMappings parses the specified string mappings in SDL_GameControllerDB format and
|
||||
// updates the gamepad layout definitions.
|
||||
//
|
||||
// Multiple input definitions can be provided separated by newlines.
|
||||
// UpdateStandardGamepadLayoutMappings reports whether the mappings were applied,
|
||||
// and returns an error in case any occurred while parsing the mappings.
|
||||
//
|
||||
// One or more input definitions can be provided separated by newlines.
|
||||
// In particular, it is valid to pass an entire gamecontrollerdb.txt file.
|
||||
//
|
||||
// Note though that Ebiten already includes its own copy of this file,
|
||||
// so this call should only be necessary to add mappings for hardware not supported yet;
|
||||
// ideally games using the StandardGamepad functions should allow the user to provide mappings and then call this function if provided.
|
||||
// When using this facility to support new hardware, please also send a pull request to https://github.com/gabomdq/SDL_GameControllerDB to make your mapping available to everyone else.
|
||||
//
|
||||
// UpdateStandardGamepadLayoutMappings reports whether the mappings were applied, and returns an error in case any occurred while parsing the mappings.
|
||||
// ideally games using the StandardGamepad* functions should allow the user to provide mappings and
|
||||
// then call this function if provided.
|
||||
// When using this facility to support new hardware, please also send a pull request to
|
||||
// https://github.com/gabomdq/SDL_GameControllerDB to make your mapping available to everyone else.
|
||||
//
|
||||
// On platforms where gamepad mappings are not managed by Ebiten, this always returns false and nil.
|
||||
//
|
||||
|
Loading…
Reference in New Issue
Block a user