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audio: Refactoring
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a5f8c1b1f8
commit
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@ -65,11 +65,7 @@ func (p *players) Read(b []byte) (int, error) {
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p.Lock()
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p.Lock()
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defer p.Unlock()
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defer p.Unlock()
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players := []*Player{}
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if len(p.players) == 0 {
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for player := range p.players {
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players = append(players, player)
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}
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if len(players) == 0 {
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l := len(b)
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l := len(b)
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l &= mask
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l &= mask
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copy(b, make([]byte, l))
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copy(b, make([]byte, l))
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@ -77,7 +73,7 @@ func (p *players) Read(b []byte) (int, error) {
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}
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}
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l := len(b)
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l := len(b)
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for _, player := range players {
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for player := range p.players {
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select {
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select {
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case err := <-player.readCh:
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case err := <-player.readCh:
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if err != nil {
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if err != nil {
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@ -89,7 +85,7 @@ func (p *players) Read(b []byte) (int, error) {
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l &= mask
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l &= mask
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b16s := [][]int16{}
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b16s := [][]int16{}
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for _, player := range players {
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for player := range p.players {
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b16s = append(b16s, player.bufferToInt16(l))
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b16s = append(b16s, player.bufferToInt16(l))
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}
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}
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for i := 0; i < l/2; i++ {
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for i := 0; i < l/2; i++ {
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@ -107,11 +103,15 @@ func (p *players) Read(b []byte) (int, error) {
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b[2*i+1] = byte(x >> 8)
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b[2*i+1] = byte(x >> 8)
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}
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}
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for _, player := range players {
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closed := []*Player{}
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for player := range p.players {
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if player.eof() {
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if player.eof() {
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delete(p.players, player)
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closed = append(closed, player)
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}
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}
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}
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}
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for _, player := range closed {
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delete(p.players, player)
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}
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return l, nil
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return l, nil
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}
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}
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