mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-26 03:38:55 +01:00
glfw: Implement DLL version of the binding
This commit is contained in:
parent
a9455d1c32
commit
a21a4c75b0
@ -14,8 +14,13 @@
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package glfw
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import (
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"fmt"
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)
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type (
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Action int
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ErrorCode int
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Hint int
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InputMode int
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Joystick int
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@ -88,3 +93,43 @@ const (
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CursorNormal = 0x00034001
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NoAPI = 0
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)
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const (
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NotInitialized = ErrorCode(0x00010001)
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NoCurrentContext = ErrorCode(0x00010002)
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InvalidEnum = ErrorCode(0x00010003)
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InvalidValue = ErrorCode(0x00010004)
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OutOfMemory = ErrorCode(0x00010005)
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APIUnavailable = ErrorCode(0x00010006)
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VersionUnavailable = ErrorCode(0x00010007)
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PlatformError = ErrorCode(0x00010008)
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FormatUnavailable = ErrorCode(0x00010009)
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NoWindowContext = ErrorCode(0x0001000A)
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)
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func (e ErrorCode) String() string {
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switch e {
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case NotInitialized:
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return "not initialized"
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case NoCurrentContext:
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return "no current context"
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case InvalidEnum:
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return "invalid enum"
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case InvalidValue:
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return "invalid value"
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case OutOfMemory:
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return "out of memory"
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case APIUnavailable:
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return "API unavailable"
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case VersionUnavailable:
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return "version unavailable"
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case PlatformError:
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return "platform error"
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case FormatUnavailable:
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return "format unavailable"
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case NoWindowContext:
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return "no window context"
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default:
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return fmt.Sprintf("GLFW error code (%d)", e)
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}
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}
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@ -12,6 +12,8 @@
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// +build !windows
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package glfw
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import (
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internal/glfw/glfw_windows.go
Normal file
371
internal/glfw/glfw_windows.go
Normal file
@ -0,0 +1,371 @@
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// Copyright 2018 The Ebiten Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package glfw
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import (
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"image"
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"runtime"
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"sync"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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type glfwWindows map[uintptr]*Window
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var (
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theGLFWWindows = glfwWindows{}
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glfwWindowsM sync.Mutex
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)
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func (w glfwWindows) add(win uintptr) *Window {
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if win == 0 {
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return nil
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}
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ww := &Window{win}
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glfwWindowsM.Lock()
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w[win] = ww
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glfwWindowsM.Unlock()
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return ww
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}
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func (w glfwWindows) remove(win uintptr) {
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glfwWindowsM.Lock()
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delete(w, win)
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glfwWindowsM.Unlock()
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}
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func (w glfwWindows) get(win uintptr) *Window {
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if win == 0 {
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return nil
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}
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glfwWindowsM.Lock()
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ww := w[win]
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glfwWindowsM.Unlock()
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return ww
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}
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type glfwVidMode struct {
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width int32
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height int32
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redBits int32
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greenBits int32
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blueBits int32
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refreshRate int32
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}
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type Monitor struct {
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m uintptr
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}
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func (m *Monitor) GetPos() (x, y int) {
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glfwDLL.call("glfwGetMonitorPos", m.m, uintptr(unsafe.Pointer(&x)), uintptr(unsafe.Pointer(&y)))
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panicError()
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return
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}
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func (m *Monitor) GetVideoMode() *VidMode {
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v := glfwDLL.call("glfwGetVideoMode", m.m)
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panicError()
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vv := (*glfwVidMode)(unsafe.Pointer(v))
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return &VidMode{
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Width: int(vv.width),
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Height: int(vv.height),
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RedBits: int(vv.redBits),
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GreenBits: int(vv.greenBits),
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RefreshRate: int(vv.refreshRate),
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}
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}
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type Window struct {
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w uintptr
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}
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func (w *Window) Destroy() {
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glfwDLL.call("glfwDestroyWindow", w.w)
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panicError()
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theGLFWWindows.remove(w.w)
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}
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func (w *Window) GetAttrib(attrib Hint) int {
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r := glfwDLL.call("glfwGetWindowAttrib", w.w, uintptr(attrib))
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panicError()
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return int(r)
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}
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func (w *Window) GetCursorPos() (x, y float64) {
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glfwDLL.call("glfwGetCursorPos", w.w, uintptr(unsafe.Pointer(&x)), uintptr(unsafe.Pointer(&y)))
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panicError()
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return
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}
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func (w *Window) GetInputMode(mode InputMode) int {
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r := glfwDLL.call("glfwGetInputMode", w.w, uintptr(mode))
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panicError()
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return int(r)
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}
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func (w *Window) GetKey(key Key) Action {
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r := glfwDLL.call("glfwGetKey", w.w, uintptr(key))
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panicError()
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return Action(r)
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}
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func (w *Window) GetMonitor() *Monitor {
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m := glfwDLL.call("glfwGetWindowMonitor", w.w)
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panicError()
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if m == 0 {
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return nil
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}
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return &Monitor{m}
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}
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func (w *Window) GetMouseButton(button MouseButton) Action {
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r := glfwDLL.call("glfwGetMouseButton", w.w, uintptr(button))
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panicError()
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return Action(r)
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}
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func (w *Window) GetPos() (x, y int) {
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glfwDLL.call("glfwGetWindowPos", w.w, uintptr(unsafe.Pointer(&x)), uintptr(unsafe.Pointer(&y)))
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panicError()
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return
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}
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func (w *Window) GetSize() (width, height int) {
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glfwDLL.call("glfwGetWindowSize", w.w, uintptr(unsafe.Pointer(&width)), uintptr(unsafe.Pointer(&height)))
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panicError()
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return
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}
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func (w *Window) MakeContextCurrent() {
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glfwDLL.call("glfwMakeContextCurrent", w.w)
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panicError()
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}
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func (w *Window) SetCharModsCallback(cbfun CharModsCallback) (previous CharModsCallback) {
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var gcb uintptr
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if cbfun != nil {
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gcb = windows.NewCallbackCDecl(func(window uintptr, char rune, mods ModifierKey) uintptr {
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cbfun(theGLFWWindows.get(window), char, mods)
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return 0
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})
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}
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glfwDLL.call("glfwSetCharModsCallback", w.w, gcb)
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panicError()
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return nil // TODO
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}
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func (w *Window) SetFramebufferSizeCallback(cbfun FramebufferSizeCallback) (previous FramebufferSizeCallback) {
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var gcb uintptr
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if cbfun != nil {
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gcb = windows.NewCallbackCDecl(func(window uintptr, width int, height int) uintptr {
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cbfun(theGLFWWindows.get(window), width, height)
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return 0
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})
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}
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glfwDLL.call("glfwSetFramebufferSizeCallback", w.w, gcb)
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panicError()
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return nil // TODO
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}
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func (w *Window) SetScrollCallback(cbfun ScrollCallback) (previous ScrollCallback) {
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var gcb uintptr
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if cbfun != nil {
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gcb = windows.NewCallbackCDecl(func(window uintptr, xoff *float64, yoff *float64) uintptr {
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// xoff and yoff were originally float64, but there is no good way to pass them on 32bit
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// machines via NewCallback. We've fixed GLFW side to use pointer values.
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cbfun(theGLFWWindows.get(window), *xoff, *yoff)
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return 0
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})
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}
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glfwDLL.call("glfwSetScrollCallback", w.w, gcb)
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panicError()
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return nil // TODO
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}
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func (w *Window) SetIcon(images []image.Image) {
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// TODO: Implement this
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// glfwDLL.call("glfwSetWindowIcon", w.w, l, p)
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// panicError()
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}
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func (w *Window) SetInputMode(mode InputMode, value int) {
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glfwDLL.call("glfwSetInputMode", w.w, uintptr(mode), uintptr(value))
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panicError()
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}
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func (w *Window) SetMonitor(monitor *Monitor, xpos, ypos, width, height, refreshRate int) {
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var m uintptr
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if monitor != nil {
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m = monitor.m
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}
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glfwDLL.call("glfwSetWindowMonitor", w.w, m, uintptr(xpos), uintptr(ypos), uintptr(width), uintptr(height), uintptr(refreshRate))
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panicError()
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}
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func (w *Window) SetPos(xpos, ypos int) {
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glfwDLL.call("glfwSetWindowPos", w.w, uintptr(xpos), uintptr(ypos))
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panicError()
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}
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func (w *Window) SetSize(width, height int) {
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glfwDLL.call("glfwSetWindowSize", w.w, uintptr(width), uintptr(height))
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panicError()
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}
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func (w *Window) SetTitle(title string) {
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s := []byte(title)
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s = append(s, 0)
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defer runtime.KeepAlive(s)
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glfwDLL.call("glfwSetWindowTitle", w.w, uintptr(unsafe.Pointer(&s[0])))
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panicError()
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}
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func (w *Window) ShouldClose() bool {
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r := glfwDLL.call("glfwWindowShouldClose", w.w)
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panicError()
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return r == True
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}
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func (w *Window) Show() {
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glfwDLL.call("glfwShowWindow", w.w)
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panicError()
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}
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func (w *Window) SwapBuffers() {
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glfwDLL.call("glfwSwapBuffers", w.w)
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panicError()
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}
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func CreateWindow(width, height int, title string, monitor *Monitor, share *Window) (*Window, error) {
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s := []byte(title)
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s = append(s, 0)
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defer runtime.KeepAlive(s)
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var gm uintptr
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if monitor != nil {
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gm = monitor.m
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}
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var gw uintptr
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if share != nil {
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gw = share.w
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}
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w := glfwDLL.call("glfwCreateWindow", uintptr(width), uintptr(height), uintptr(unsafe.Pointer(&s[0])), gm, gw)
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if w == 0 {
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return nil, acceptError(APIUnavailable, VersionUnavailable)
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}
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return theGLFWWindows.add(w), nil
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}
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func GetJoystickAxes(joy Joystick) []float32 {
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l := 0
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ptr := glfwDLL.call("glfwGetJoystickAxes", uintptr(joy), uintptr(unsafe.Pointer(&l)))
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panicError()
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as := make([]float32, l)
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for i := 0; i < l; i++ {
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as[i] = *(*float32)(unsafe.Pointer(ptr))
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ptr += unsafe.Sizeof(float32(0))
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}
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return as
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}
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func GetJoystickButtons(joy Joystick) []byte {
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l := 0
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ptr := glfwDLL.call("glfwGetJoystickButtons", uintptr(joy), uintptr(unsafe.Pointer(&l)))
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panicError()
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bs := make([]byte, l)
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for i := 0; i < l; i++ {
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bs[i] = *(*byte)(unsafe.Pointer(ptr))
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ptr++
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}
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return bs
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}
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func GetMonitors() []*Monitor {
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l := 0
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ptr := glfwDLL.call("glfwGetMonitors", uintptr(unsafe.Pointer(&l)))
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panicError()
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ms := make([]*Monitor, l)
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for i := 0; i < l; i++ {
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m := *(*unsafe.Pointer)(unsafe.Pointer(ptr))
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if m != nil {
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ms[i] = &Monitor{uintptr(m)}
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}
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ptr += unsafe.Sizeof(unsafe.Pointer(uintptr(0)))
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}
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return ms
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}
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func GetPrimaryMonitor() *Monitor {
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m := glfwDLL.call("glfwGetPrimaryMonitor")
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panicError()
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if m == 0 {
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return nil
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}
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return &Monitor{m}
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}
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func Init() error {
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glfwDLL.call("glfwInit")
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return acceptError(APIUnavailable)
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}
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func JoystickPresent(joy Joystick) bool {
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r := glfwDLL.call("glfwJoystickPresent", uintptr(joy))
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panicError()
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return r == True
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}
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func PollEvents() {
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glfwDLL.call("glfwPollEvents")
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panicError()
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}
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func SetMonitorCallback(cbfun func(monitor *Monitor, event MonitorEvent)) {
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var gcb uintptr
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if cbfun != nil {
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gcb = windows.NewCallbackCDecl(func(monitor uintptr, event MonitorEvent) uintptr {
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var m *Monitor
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if monitor != 0 {
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m = &Monitor{monitor}
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}
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cbfun(m, event)
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return 0
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})
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}
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glfwDLL.call("glfwSetMonitorCallback", gcb)
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panicError()
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}
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func SwapInterval(interval int) {
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glfwDLL.call("glfwSwapInterval", uintptr(interval))
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panicError()
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}
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func Terminate() {
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flushErrors()
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glfwDLL.call("glfwTerminate")
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if err := glfwDLL.unload(); err != nil {
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panic(err)
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}
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}
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func WindowHint(target Hint, hint int) {
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glfwDLL.call("glfwWindowHint", uintptr(target), uintptr(hint))
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panicError()
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}
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@ -17,9 +17,11 @@ package glfw
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"io/ioutil"
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"os"
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"unsafe"
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"golang.org/x/sys/windows"
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)
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@ -27,6 +29,21 @@ import (
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type dll struct {
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d *windows.LazyDLL
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path string
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procs map[string]*windows.LazyProc
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}
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func (d *dll) call(name string, args ...uintptr) uintptr {
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if d.procs == nil {
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d.procs = map[string]*windows.LazyProc{}
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}
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if _, ok := d.procs[name]; !ok {
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d.procs[name] = d.d.NewProc(name)
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}
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r, _, err := d.procs[name].Call(args...)
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if err != nil && err.(windows.Errno) != 0 {
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panic(err)
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}
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return r
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}
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func createTempDLL(content io.Reader) (string, error) {
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@ -73,8 +90,91 @@ func (d *dll) unload() error {
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return nil
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}
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func init() {
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if _, err := loadDLL(); err != nil {
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func uintptrToString(ptr uintptr) string {
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var bs []byte
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for {
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b := *(*byte)(unsafe.Pointer(ptr))
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if b == 0 {
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break
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}
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bs = append(bs, b)
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ptr++
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}
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return string(bs)
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}
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type glfwError struct {
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code ErrorCode
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desc string
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}
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func (e *glfwError) Error() string {
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return fmt.Sprintf("glfw: %s: %s", e.code.String(), e.desc)
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}
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var lastErr = make(chan *glfwError, 1)
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func fetchError() error {
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select {
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case err := <-lastErr:
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return err
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default:
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return nil
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}
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}
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func panicError() {
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if err := acceptError(); err != nil {
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panic(err)
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}
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}
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func flushErrors() {
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if err := fetchError(); err != nil {
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panic(fmt.Sprintf("glfw: uncaught error: %s", err))
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}
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}
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func acceptError(codes ...ErrorCode) error {
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err := fetchError()
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if err == nil {
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return nil
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}
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for _, c := range codes {
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if err.(*glfwError).code == c {
|
||||
return nil
|
||||
}
|
||||
}
|
||||
if err.(*glfwError).code == PlatformError {
|
||||
// PlatformError is not handled here (See github.com/go-gl/glfw's implementation).
|
||||
// TODO: Should we log this error?
|
||||
return nil
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
func goGLFWErrorCallback(code uintptr, desc uintptr) uintptr {
|
||||
flushErrors()
|
||||
err := &glfwError{
|
||||
code: ErrorCode(code),
|
||||
desc: uintptrToString(desc),
|
||||
}
|
||||
select {
|
||||
case lastErr <- err:
|
||||
default:
|
||||
panic(fmt.Sprintf("glfw: uncaught error: %s", err))
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var glfwDLL *dll
|
||||
|
||||
func init() {
|
||||
dll, err := loadDLL()
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
glfwDLL = dll
|
||||
|
||||
glfwDLL.call("glfwSetErrorCallback", windows.NewCallbackCDecl(goGLFWErrorCallback))
|
||||
}
|
||||
|
@ -14,10 +14,8 @@
|
||||
|
||||
package glfw
|
||||
|
||||
import (
|
||||
"unsafe"
|
||||
)
|
||||
|
||||
func (w *Window) GetWin32Window() uintptr {
|
||||
return uintptr(unsafe.Pointer(w.w.GetWin32Window()))
|
||||
r := glfwDLL.call("glfwGetWin32Window", w.w)
|
||||
panicError()
|
||||
return r
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user