audio: Check the stream can be used or not

This commit is contained in:
Hajime Hoshi 2016-06-27 02:02:01 +09:00
parent a05d1bfa43
commit a2402c32c0

View File

@ -26,6 +26,7 @@
package audio
import (
"errors"
"io"
"runtime"
"sync"
@ -136,6 +137,17 @@ func (p *players) playerCurrent(player *Player, sampleRate int) time.Duration {
return time.Duration(sample) * time.Second / time.Duration(sampleRate)
}
func (p *players) hasSource(src ReadSeekCloser) bool {
p.RLock()
defer p.RUnlock()
for player := range p.players {
if player.src == src {
return true
}
}
return false
}
// TODO: Enable to specify the format like Mono8?
// A Context is a current state of audio.
@ -259,8 +271,13 @@ type Player struct {
// without a header (e.g. RIFF header).
// The sample rate must be same as that of the audio context.
//
// Note that the given src can't be shared with other Players.
//
// This function is concurrent-safe.
func NewPlayer(context *Context, src ReadSeekCloser) (*Player, error) {
if context.players.hasSource(src) {
return nil, errors.New("audio: src cannot be shared with another Player")
}
p := &Player{
players: context.players,
src: src,
@ -280,6 +297,8 @@ func NewPlayer(context *Context, src ReadSeekCloser) (*Player, error) {
// Close closes the stream. Ths source stream passed by NewPlayer will also be closed.
//
// After closing, the stream owned by the player will be usable to a new player again.
//
// This function is concurrent-safe.
func (p *Player) Close() error {
p.players.removePlayer(p)