diff --git a/vector/path.go b/vector/path.go index 20dab7d68..60eeae3f2 100644 --- a/vector/path.go +++ b/vector/path.go @@ -112,9 +112,9 @@ type Path struct { subpaths []subpath } -// reset resets the path. -// reset doesn't release the allocated memory so that the memory can be reused. -func (p *Path) reset() { +// Reset resets the path. +// Reset doesn't release the allocated memory so that the memory can be reused. +func (p *Path) Reset() { p.ops = p.ops[:0] p.subpaths = p.subpaths[:0] } @@ -671,7 +671,7 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic exceed := float32(math.Abs(1/math.Sin(float64(delta/2)))) > op.MiterLimit // Quadrilateral - tmpPath.reset() + tmpPath.Reset() tmpPath.MoveTo(c.x, c.y) if da < math.Pi { tmpPath.LineTo(rect[1].x, rect[1].y) @@ -692,7 +692,7 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic case LineJoinBevel: // Triangle - tmpPath.reset() + tmpPath.Reset() tmpPath.MoveTo(c.x, c.y) if da < math.Pi { tmpPath.LineTo(rect[1].x, rect[1].y) @@ -705,7 +705,7 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic case LineJoinRound: // Arc - tmpPath.reset() + tmpPath.Reset() tmpPath.MoveTo(c.x, c.y) if da < math.Pi { tmpPath.Arc(c.x, c.y, op.Width/2, a0, a1, Clockwise) @@ -738,7 +738,7 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic } a := float32(math.Atan2(float64(startR[0].y-startR[2].y), float64(startR[0].x-startR[2].x))) // Arc - tmpPath.reset() + tmpPath.Reset() tmpPath.MoveTo(startR[0].x, startR[0].y) tmpPath.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, CounterClockwise) vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices) @@ -750,7 +750,7 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic } a := float32(math.Atan2(float64(endR[1].y-endR[3].y), float64(endR[1].x-endR[3].x))) // Arc - tmpPath.reset() + tmpPath.Reset() tmpPath.MoveTo(endR[1].x, endR[1].y) tmpPath.Arc(c.x, c.y, op.Width/2, a, a+math.Pi, Clockwise) vertices, indices = tmpPath.AppendVerticesAndIndicesForFilling(vertices, indices) @@ -764,7 +764,7 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic dx, dy := float32(c)*op.Width/2, float32(s)*op.Width/2 // Quadrilateral - tmpPath.reset() + tmpPath.Reset() tmpPath.MoveTo(startR[0].x, startR[0].y) tmpPath.LineTo(startR[0].x+dx, startR[0].y+dy) tmpPath.LineTo(startR[2].x+dx, startR[2].y+dy) @@ -777,7 +777,7 @@ func (p *Path) AppendVerticesAndIndicesForStroke(vertices []ebiten.Vertex, indic dx, dy := float32(c)*op.Width/2, float32(s)*op.Width/2 // Quadrilateral - tmpPath.reset() + tmpPath.Reset() tmpPath.MoveTo(endR[1].x, endR[1].y) tmpPath.LineTo(endR[1].x+dx, endR[1].y+dy) tmpPath.LineTo(endR[3].x+dx, endR[3].y+dy)