graphics: Rename variables

This commit is contained in:
Hajime Hoshi 2016-10-25 03:04:06 +09:00
parent 69e83fa759
commit a2cc291573
2 changed files with 6 additions and 6 deletions

View File

@ -80,7 +80,7 @@ var (
normalize: true, normalize: true,
}, },
{ {
name: "geo_matrix", name: "geo_matrix_body",
dataType: opengl.Float, dataType: opengl.Float,
num: 4, num: 4,
normalize: false, normalize: false,

View File

@ -42,20 +42,20 @@ uniform highp mat4 projection_matrix;
uniform highp mat4 modelview_matrix; // TODO: Remove this uniform highp mat4 modelview_matrix; // TODO: Remove this
attribute highp vec2 vertex; attribute highp vec2 vertex;
attribute highp vec2 tex_coord; attribute highp vec2 tex_coord;
attribute highp vec4 geo_matrix; attribute highp vec4 geo_matrix_body;
attribute highp vec2 geo_matrix_translation; attribute highp vec2 geo_matrix_translation;
varying highp vec2 vertex_out_tex_coord; varying highp vec2 vertex_out_tex_coord;
void main(void) { void main(void) {
vertex_out_tex_coord = tex_coord; vertex_out_tex_coord = tex_coord;
mat4 x = modelview_matrix; // temporary hack not to omit modelview_matrix mat4 x = modelview_matrix; // temporary hack not to omit modelview_matrix
mat4 geom = mat4( mat4 geo_matrix = mat4(
vec4(geo_matrix[0], geo_matrix[2], 0, 0), vec4(geo_matrix_body[0], geo_matrix_body[2], 0, 0),
vec4(geo_matrix[1], geo_matrix[3], 0, 0), vec4(geo_matrix_body[1], geo_matrix_body[3], 0, 0),
vec4(0, 0, 1, 0), vec4(0, 0, 1, 0),
vec4(geo_matrix_translation, 0, 1) vec4(geo_matrix_translation, 0, 1)
); );
gl_Position = projection_matrix * geom * vec4(vertex, 0, 1); gl_Position = projection_matrix * geo_matrix * vec4(vertex, 0, 1);
} }
`, `,
shaderFragmentTexture: ` shaderFragmentTexture: `