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internal/builtinshader: fix comments
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@ -80,7 +80,6 @@ func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
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texelSize := 1 / sourceSize
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texelSize := 1 / sourceSize
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// Shift 1/512 [texel] to avoid the tie-breaking issue (#1212).
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// Shift 1/512 [texel] to avoid the tie-breaking issue (#1212).
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// As all the vertex positions are aligned to 1/16 [pixel], this shiting should work in most cases.
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p0 := texCoord - texelSize/2 + texelSize/512
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p0 := texCoord - texelSize/2 + texelSize/512
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p1 := texCoord + texelSize/2 + texelSize/512
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p1 := texCoord + texelSize/2 + texelSize/512
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