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examples/airship: Better scaling
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39fd17cdac
commit
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@ -59,8 +59,8 @@ func (p *player) MoveForward() {
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mx := w * 16
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my := h * 16
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s, c := math.Sincos(float64(p.angle) * 2 * math.Pi / maxAngle)
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p.x16 += int(round(16 * c))
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p.y16 += int(round(16 * s))
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p.x16 += int(round(16*c) * 2)
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p.y16 += int(round(16*s) * 2)
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for mx <= p.x16 {
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p.x16 -= mx
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}
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@ -115,17 +115,20 @@ func (p *player) Angle() int {
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}
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func updateGroundImage(ground *ebiten.Image) error {
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if err := ground.Clear(); err != nil {
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return err
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}
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x16, y16 := thePlayer.Position()
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a := thePlayer.Angle()
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gw, gh := ground.Size()
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w, h := gophersImage.Size()
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for j := -1; j <= 1; j++ {
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for i := -1; i <= 1; i++ {
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for j := -2; j <= 2; j++ {
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for i := -2; i <= 2; i++ {
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op := &ebiten.DrawImageOptions{}
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op.GeoM.Translate(float64(-x16)/16, float64(-y16)/16)
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op.GeoM.Translate(float64(w*i), float64(h*j))
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op.GeoM.Rotate(float64(-a)*2*math.Pi/maxAngle + math.Pi*3.0/2.0)
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op.GeoM.Translate(float64(gw)/2, float64(gh))
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op.GeoM.Translate(float64(gw)/2, float64(gh)-32)
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if err := ground.DrawImage(gophersImage, op); err != nil {
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return err
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}
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@ -148,14 +151,18 @@ func (g *groundParts) Src(i int) (int, int, int, int) {
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return 0, i, w, i + 1
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}
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func (g *groundParts) scaleForLine(x float64) float64 {
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_, h := g.image.Size()
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x = float64(h) - x
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return 200*((-x+50)/(x+50)+1) - 200*((-float64(h)+50)/(float64(h)+50)+1)
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}
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func (g *groundParts) Dst(i int) (int, int, int, int) {
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w, _ := g.image.Size()
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r := i * 2
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j := 1.0
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for idx := 0; idx < i; idx++ {
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j += float64(idx) / 40
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}
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return -r, int(j), w + r, int(float64(j)+float64(i)/40) + 1
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r := g.scaleForLine(float64(i))
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j1 := g.scaleForLine(float64(i))
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j2 := g.scaleForLine(float64(i + 1))
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return -int(r), int(j1), w + int(r), int(math.Ceil(j2))
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}
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func drawGroundImage(screen *ebiten.Image, ground *ebiten.Image) error {
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