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ui: Bug fix: devicescale.GetAt must be called on the main thread
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commit
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@ -427,21 +427,25 @@ func ScreenPadding() (x0, y0, x1, y1 float64) {
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return ox, 0, ox, 0
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return ox, 0, ox, 0
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}
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}
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m := u.window.GetMonitor()
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d := 0.0
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d := devicescale.GetAt(m.GetPos())
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v := m.GetVideoMode()
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sx := 0.0
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sx := 0.0
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sy := 0.0
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sy := 0.0
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gs := 0.0
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gs := 0.0
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vw := 0.0
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vh := 0.0
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_ = mainthread.Run(func() error {
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_ = mainthread.Run(func() error {
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m := u.window.GetMonitor()
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d = devicescale.GetAt(m.GetPos())
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sx = float64(u.width) * u.actualScreenScale()
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sx = float64(u.width) * u.actualScreenScale()
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sy = float64(u.height) * u.actualScreenScale()
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sy = float64(u.height) * u.actualScreenScale()
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gs = glfwScale()
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gs = glfwScale()
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v := m.GetVideoMode()
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vw, vh = float64(v.Width), float64(v.Height)
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return nil
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return nil
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})
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})
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mx := float64(v.Width) * d / gs
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mx := vw * d / gs
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my := float64(v.Height) * d / gs
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my := vh * d / gs
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ox := (mx - sx) / 2
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ox := (mx - sx) / 2
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oy := (my - sy) / 2
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oy := (my - sy) / 2
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