Remove some methods; Add Game.Initialize

This commit is contained in:
Hajime Hoshi 2014-12-11 01:06:38 +09:00
parent 343916ad29
commit a39f0e904d
10 changed files with 73 additions and 138 deletions

View File

@ -18,7 +18,6 @@ package blocks
import (
"github.com/hajimehoshi/ebiten"
"sync"
)
type Size struct {
@ -39,21 +38,24 @@ type GameState struct {
}
type Game struct {
gameContext ebiten.GameContext
sceneManager *SceneManager
ebiten *Input
input *Input
textures *Textures
}
func NewGame() *Game {
game := &Game{
sceneManager: NewSceneManager(NewTitleScene()),
ebiten: NewInput(),
textures: NewTextures(),
input: NewInput(),
}
return game
}
func (game *Game) isInitialized() bool {
if game.textures == nil {
return false
}
for name := range texturePaths {
if !game.textures.Has(name) {
return false
@ -67,32 +69,33 @@ func (game *Game) isInitialized() bool {
return true
}
var once sync.Once
func (game *Game) Update() error {
once.Do(func() {
func (game *Game) Initialize(g ebiten.GameContext) {
game.gameContext = g
game.textures = NewTextures(g)
for name, path := range texturePaths {
game.textures.RequestTexture(name, path)
}
for name, size := range renderTargetSizes {
game.textures.RequestRenderTarget(name, size)
}
})
}
func (game *Game) Update() error {
if !game.isInitialized() {
return nil
}
game.ebiten.Update()
game.input.Update(game.gameContext)
game.sceneManager.Update(&GameState{
SceneManager: game.sceneManager,
Input: game.ebiten,
Input: game.input,
})
return nil
}
func (game *Game) Draw(context ebiten.GraphicsContext) error {
func (game *Game) Draw(g ebiten.GraphicsContext) error {
if !game.isInitialized() {
return nil
}
game.sceneManager.Draw(context, game.textures)
game.sceneManager.Draw(g, game.textures)
return nil
}

View File

@ -38,9 +38,9 @@ func (i *Input) StateForKey(key ebiten.Key) int {
return i.states[key]
}
func (i *Input) Update() {
func (i *Input) Update(g ebiten.GameContext) {
for key := range i.states {
if !ebiten.IsKeyPressed(key) {
if !g.IsKeyPressed(key) {
i.states[key] = 0
continue
}

View File

@ -35,6 +35,7 @@ type nameSize struct {
}
type Textures struct {
gameContext ebiten.GameContext
texturePaths chan namePath
renderTargetSizes chan nameSize
textures map[string]ebiten.TextureID
@ -42,8 +43,9 @@ type Textures struct {
sync.RWMutex
}
func NewTextures() *Textures {
func NewTextures(g ebiten.GameContext) *Textures {
textures := &Textures{
gameContext: g,
texturePaths: make(chan namePath),
renderTargetSizes: make(chan nameSize),
textures: map[string]ebiten.TextureID{},
@ -81,7 +83,7 @@ func (t *Textures) loopMain() {
if err != nil {
panic(err)
}
id, err := ebiten.NewTextureID(img, ebiten.FilterNearest)
id, err := t.gameContext.NewTextureID(img, ebiten.FilterNearest)
if err != nil {
panic(err)
}
@ -93,7 +95,7 @@ func (t *Textures) loopMain() {
name := s.name
size := s.size
go func() {
id, err := ebiten.NewRenderTargetID(size.Width, size.Height, ebiten.FilterNearest)
id, err := t.gameContext.NewRenderTargetID(size.Width, size.Height, ebiten.FilterNearest)
if err != nil {
panic(err)
}

View File

@ -20,6 +20,12 @@ import (
"image"
)
type Game interface {
Initialize(g GameContext)
Update() error
Draw(gr GraphicsContext) error
}
type GameContext interface {
IsKeyPressed(key Key) bool
CursorPosition() (x, y int)
@ -27,9 +33,3 @@ type GameContext interface {
NewRenderTargetID(width, height int, filter Filter) (RenderTargetID, error)
NewTextureID(img image.Image, filter Filter) (TextureID, error)
}
var currentGameContext GameContext
func SetGameContext(g GameContext) {
currentGameContext = g
}

View File

@ -50,7 +50,33 @@ type GraphicsContext interface {
Fill(r, g, b uint8)
Texture(id TextureID) Drawer
RenderTarget(id RenderTargetID) Drawer
ResetOffscreen()
SetOffscreen(id RenderTargetID)
}
// Filter represents the type of filter to be used when a texture or a render
// target is maginified or minified.
type Filter int
const (
FilterNearest Filter = iota
FilterLinear
)
// TextureID represents an ID of a texture.
type TextureID int
// IsNil returns true if the texture is nil.
func (i TextureID) IsNil() bool {
return i == 0
}
// RenderTargetID represents an ID of a render target.
// A render target is essentially same as a texture, but it is assumed that the
// all alpha of a render target is maximum.
type RenderTargetID int
// IsNil returns true if the render target is nil.
func (i RenderTargetID) IsNil() bool {
return i == 0
}

View File

@ -36,24 +36,3 @@ const (
MouseButtonMiddle
MouseButtonMax
)
func IsKeyPressed(key Key) bool {
if currentGameContext == nil {
panic("ebiten.IsKeyPressed: currentGameContext is not set")
}
return currentGameContext.IsKeyPressed(key)
}
func CursorPosition() (x, y int) {
if currentGameContext == nil {
panic("ebiten.CurrentPosition: currentGameContext is not set")
}
return currentGameContext.CursorPosition()
}
func IsMouseButtonPressed(button MouseButton) bool {
if currentGameContext == nil {
panic("ebiten.IsMouseButtonPressed: currentGameContext is not set")
}
return currentGameContext.IsMouseButtonPressed(button)
}

View File

@ -32,11 +32,11 @@ type canvas struct {
funcsDone chan struct{}
}
func (c *canvas) draw(d GraphicsContextDrawer) (err error) {
func (c *canvas) draw(game ebiten.Game) (err error) {
c.use(func() {
c.graphicsContext.PreUpdate()
})
if err = d.Draw(&graphicsContext{c}); err != nil {
if err = game.Draw(&graphicsContext{c}); err != nil {
return
}
c.use(func() {

View File

@ -30,15 +30,11 @@ func init() {
})
}
type GraphicsContextDrawer interface {
Draw(d ebiten.GraphicsContext) error
}
type UI struct {
canvas *canvas
}
func (u *UI) Start(width, height, scale int, title string) error {
func (u *UI) Start(game ebiten.Game, width, height, scale int, title string) error {
if !glfw.Init() {
return errors.New("glfw.Init() fails")
}
@ -53,7 +49,6 @@ func (u *UI) Start(width, height, scale int, title string) error {
funcs: make(chan func()),
funcsDone: make(chan struct{}),
}
ebiten.SetGameContext(c)
c.run(width, height, scale)
@ -68,6 +63,7 @@ func (u *UI) Start(width, height, scale int, title string) error {
}
u.canvas = c
game.Initialize(c)
return nil
}
@ -81,10 +77,10 @@ func (u *UI) Terminate() {
glfw.Terminate()
}
func (u *UI) Draw(drawer GraphicsContextDrawer) error {
return u.canvas.draw(drawer)
}
func (u *UI) IsClosed() bool {
return u.canvas.isClosed()
}
func (u *UI) DrawGame(game ebiten.Game) error {
return u.canvas.draw(game)
}

View File

@ -25,26 +25,19 @@ import (
"time"
)
type Game interface {
Update() error
Draw(context ebiten.GraphicsContext) error
}
// Run runs the game. Basically, this function executes ui.Start() at the start,
// calls ui.DoEvent(), game.Update() and game.Draw() at a regular interval, and finally
// calls ui.Terminate().
func Run(game Game, width, height, scale int, title string, fps int) error {
// Run runs the game.
func Run(game ebiten.Game, width, height, scale int, title string, fps int) error {
ui := new(glfw.UI)
if err := ui.Start(width, height, scale, title); err != nil {
if err := ui.Start(game, width, height, scale, title); err != nil {
return err
}
defer ui.Terminate()
frameTime := time.Duration(int64(time.Second) / int64(fps))
tick := time.Tick(frameTime)
sigterm := make(chan os.Signal, 1)
signal.Notify(sigterm, os.Interrupt, syscall.SIGTERM)
defer ui.Terminate()
for {
ui.DoEvents()
if ui.IsClosed() {
@ -52,7 +45,7 @@ func Run(game Game, width, height, scale int, title string, fps int) error {
}
select {
default:
if err := ui.Draw(game); err != nil {
if err := ui.DrawGame(game); err != nil {
return err
}
case <-tick:

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@ -1,64 +0,0 @@
/*
Copyright 2014 Hajime Hoshi
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package ebiten
import (
"image"
)
// Filter represents the type of filter to be used when a texture or a render
// target is maginified or minified.
type Filter int
const (
FilterNearest Filter = iota
FilterLinear
)
// TextureID represents an ID of a texture.
type TextureID int
// IsNil returns true if the texture is nil.
func (i TextureID) IsNil() bool {
return i == 0
}
// RenderTargetID represents an ID of a render target.
// A render target is essentially same as a texture, but it is assumed that the
// all alpha of a render target is maximum.
type RenderTargetID int
// IsNil returns true if the render target is nil.
func (i RenderTargetID) IsNil() bool {
return i == 0
}
// NewRenderTargetID returns an ID of a newly created render target.
func NewRenderTargetID(width, height int, filter Filter) (RenderTargetID, error) {
if currentGameContext == nil {
panic("graphics.NewRenderTarget: currentGameContext is not set.")
}
return currentGameContext.NewRenderTargetID(width, height, filter)
}
// NewRenderTargetID returns an ID of a newly created texture.
func NewTextureID(img image.Image, filter Filter) (TextureID, error) {
if currentGameContext == nil {
panic("graphics.NewTexture: currentGameContext is not set")
}
return currentGameContext.NewTextureID(img, filter)
}