text/v2: add Glyph.Origin{X,Y}

Closes #3070
This commit is contained in:
Hajime Hoshi 2024-08-22 23:36:20 +09:00
parent b131264c77
commit a3d084e2de
5 changed files with 80 additions and 6 deletions

View File

@ -21,7 +21,9 @@ import (
"math"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
@ -58,10 +60,8 @@ func init() {
}
type Game struct {
counter int
kanjiText []rune
kanjiTextColor color.RGBA
glyphs []text.Glyph
glyphs []text.Glyph
showOrigins bool
}
func (g *Game) Update() error {
@ -71,10 +71,15 @@ func (g *Game) Update() error {
op.LineSpacing = mplusNormalFace.Size * 1.5
g.glyphs = text.AppendGlyphs(g.glyphs, sampleText, mplusNormalFace, op)
}
if inpututil.IsKeyJustPressed(ebiten.KeyO) {
g.showOrigins = !g.showOrigins
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
ebitenutil.DebugPrint(screen, "Press O to show/hide origins")
gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
{
@ -147,6 +152,12 @@ func (g *Game) Draw(screen *ebiten.Image) {
op.ColorScale.Scale(r, g, b, 1)
screen.DrawImage(gl.Image, op)
}
if g.showOrigins {
for _, gl := range g.glyphs {
vector.DrawFilledCircle(screen, x+float32(gl.OriginX), y+float32(gl.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
}
}
}
}

View File

@ -23,7 +23,9 @@ import (
"golang.org/x/text/language"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/ebitenutil"
"github.com/hajimehoshi/ebiten/v2/examples/resources/fonts"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/text/v2"
"github.com/hajimehoshi/ebiten/v2/vector"
)
@ -109,13 +111,19 @@ const (
)
type Game struct {
showOrigins bool
}
func (g *Game) Update() error {
if inpututil.IsKeyJustPressed(ebiten.KeyO) {
g.showOrigins = !g.showOrigins
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
ebitenutil.DebugPrint(screen, "Press O to show/hide origins")
gray := color.RGBA{0x80, 0x80, 0x80, 0xff}
{
@ -133,6 +141,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
text.Draw(screen, arabicText, f, op)
if g.showOrigins {
op := &text.LayoutOptions{}
for _, g := range text.AppendGlyphs(nil, arabicText, f, op) {
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
}
}
}
{
const hindiText = "चूंकि मानव परिवार के सभी सदस्यों के जन्मजात गौरव और समान"
@ -147,6 +162,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
text.Draw(screen, hindiText, f, op)
if g.showOrigins {
op := &text.LayoutOptions{}
for _, g := range text.AppendGlyphs(nil, hindiText, f, op) {
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
}
}
}
{
const myanmarText = "လူခပ်သိမ်း၏ မျိုးရိုးဂုဏ်သိက္ခာနှင့်တကွ"
@ -161,6 +183,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
text.Draw(screen, myanmarText, f, op)
if g.showOrigins {
op := &text.LayoutOptions{}
for _, g := range text.AppendGlyphs(nil, myanmarText, f, op) {
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
}
}
}
{
const thaiText = "โดยที่การยอมรับนับถือเกียรติศักดิ์ประจำตัว"
@ -175,6 +204,13 @@ func (g *Game) Draw(screen *ebiten.Image) {
op := &text.DrawOptions{}
op.GeoM.Translate(float64(x), float64(y))
text.Draw(screen, thaiText, f, op)
if g.showOrigins {
op := &text.LayoutOptions{}
for _, g := range text.AppendGlyphs(nil, thaiText, f, op) {
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
}
}
}
{
const mongolianText = "ᠬᠦᠮᠦᠨ ᠪᠦᠷ ᠲᠥᠷᠥᠵᠦ ᠮᠡᠨᠳᠡᠯᠡᠬᠦ\nᠡᠷᠬᠡ ᠴᠢᠯᠥᠭᠡ ᠲᠡᠢ᠂ ᠠᠳᠠᠯᠢᠬᠠᠨ"
@ -194,6 +230,14 @@ func (g *Game) Draw(screen *ebiten.Image) {
op.GeoM.Translate(float64(x), float64(y))
op.LineSpacing = lineSpacing
text.Draw(screen, mongolianText, f, op)
if g.showOrigins {
op := &text.LayoutOptions{}
op.LineSpacing = lineSpacing
for _, g := range text.AppendGlyphs(nil, mongolianText, f, op) {
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
}
}
}
{
const japaneseText = "あのイーハトーヴォの\nすきとおった風、\n夏でも底に冷たさを\nもつ青いそら…\nあHello World.あ"
@ -212,6 +256,14 @@ func (g *Game) Draw(screen *ebiten.Image) {
op.GeoM.Translate(float64(x), float64(y))
op.LineSpacing = lineSpacing
text.Draw(screen, japaneseText, f, op)
if g.showOrigins {
op := &text.LayoutOptions{}
op.LineSpacing = lineSpacing
for _, g := range text.AppendGlyphs(nil, japaneseText, f, op) {
vector.DrawFilledCircle(screen, float32(x)+float32(g.OriginX), float32(y)+float32(g.OriginY), 2, color.RGBA{0xff, 0, 0, 0xff}, true)
}
}
}
}

View File

@ -304,10 +304,11 @@ func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffse
}
_, gs := g.Source.shape(line, g)
for _, glyph := range gs {
img, imgX, imgY := g.glyphImage(glyph, origin.Add(fixed.Point26_6{
o := origin.Add(fixed.Point26_6{
X: glyph.shapingGlyph.XOffset,
Y: -glyph.shapingGlyph.YOffset,
}))
})
img, imgX, imgY := g.glyphImage(glyph, o)
// Append a glyph even if img is nil.
// This is necessary to return index information for control characters.
glyphs = append(glyphs, Glyph{
@ -317,6 +318,8 @@ func (g *GoTextFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffse
Image: img,
X: float64(imgX),
Y: float64(imgY),
OriginX: fixed26_6ToFloat64(o.X),
OriginY: fixed26_6ToFloat64(o.Y),
})
origin = origin.Add(fixed.Point26_6{
X: glyph.shapingGlyph.XAdvance,

View File

@ -124,6 +124,8 @@ func (s *GoXFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset i
Image: img,
X: float64(imgX),
Y: float64(imgY),
OriginX: fixed26_6ToFloat64(origin.X),
OriginY: fixed26_6ToFloat64(origin.Y),
})
origin.X += a
prevR = r

View File

@ -141,6 +141,12 @@ type Glyph struct {
// The position is determined in a sequence of characters given at AppendGlyphs.
// The position's origin is the first character's origin position.
Y float64
// OriginX is the X position of the origin of this glyph.
OriginX float64
// OriginY is the Y position of the origin of this glyph.
OriginY float64
}
// Advance returns the advanced distance from the origin position when rendering the given text with the given face.