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Add opengl.Framebuffer.Fill
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@ -15,6 +15,7 @@
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package graphics
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import (
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// TODO: Remove this
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"github.com/go-gl/gl"
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"github.com/hajimehoshi/ebiten/internal"
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"github.com/hajimehoshi/ebiten/internal/graphics/internal/shader"
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@ -103,9 +104,7 @@ func (f *Framebuffer) Fill(r, g, b, a float64) error {
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if err := f.setAsViewport(); err != nil {
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return err
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}
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gl.ClearColor(gl.GLclampf(r), gl.GLclampf(g), gl.GLclampf(b), gl.GLclampf(a))
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return nil
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return f.framebuffer.Fill(r, g, b, a)
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}
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func (f *Framebuffer) DrawTexture(t *Texture, quads TextureQuads, geo, clr Matrix) error {
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@ -66,6 +66,12 @@ func (f Framebuffer) SetAsViewport(width, height int) error {
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return nil
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}
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func (f Framebuffer) Fill(r, g, b, a float64) error {
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gl.ClearColor(gl.GLclampf(r), gl.GLclampf(g), gl.GLclampf(b), gl.GLclampf(a))
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gl.Clear(gl.COLOR_BUFFER_BIT)
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return nil
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}
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func (f Framebuffer) Delete() {
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gl.Framebuffer(f).Delete()
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}
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