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internal/shaderir/glsl: bug fix: test failures with OpenGL
Updates #2186
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@ -46,9 +46,9 @@ func opString(op shaderir.Op) string {
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return ">"
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return ">"
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case shaderir.GreaterThanEqualOp:
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case shaderir.GreaterThanEqualOp:
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return ">="
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return ">="
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case shaderir.EqualOp:
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case shaderir.EqualOp, shaderir.VectorEqualOp:
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return "=="
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return "=="
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case shaderir.NotEqualOp:
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case shaderir.NotEqualOp, shaderir.VectorNotEqualOp:
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return "!="
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return "!="
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case shaderir.And:
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case shaderir.And:
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return "&"
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return "&"
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