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internal/graphicsdriver/opengl/gl: always prefer OpenGL ES to OpenGL
Closes #2944
This commit is contained in:
parent
1a0f50503d
commit
a5235eea86
5
doc.go
5
doc.go
@ -93,11 +93,6 @@
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// The option "featurelevel" is valid only for DirectX 12.
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// The possible values are "11_0", "11_1", "12_0", "12_1", and "12_2". The default value is "11_0".
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//
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// `EBITENGINE_OPENGL` environment variable specifies various parameters for OpenGL.
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// You can specify multiple values separated by a comma. The default value is empty (i.e. no parameters).
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//
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// "es": Use OpenGL ES. Without this, OpenGL and OpenGL ES are automatically chosen.
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//
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// # Build tags
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//
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// `ebitenginedebug` outputs a log of graphics commands. This is useful to know what happens in Ebitengine. In general, the
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@ -18,8 +18,6 @@ package gl
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import (
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"fmt"
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"os"
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"runtime"
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"strings"
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"github.com/ebitengine/purego"
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@ -31,40 +29,10 @@ var (
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)
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func (c *defaultContext) init() error {
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var preferES bool
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if runtime.GOOS == "android" {
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preferES = true
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}
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if !preferES {
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for _, t := range strings.Split(os.Getenv("EBITENGINE_OPENGL"), ",") {
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switch strings.TrimSpace(t) {
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case "es":
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preferES = true
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break
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}
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}
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}
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// TODO: Use multiple %w-s as of Go 1.20.
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var errors []string
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// Try OpenGL first. OpenGL is preferable as this doesn't cause context losses.
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if !preferES {
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// Usually libGL.so or libGL.so.1 is used. libGL.so.2 might exist only on NetBSD.
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// TODO: Should "libOpenGL.so.0" [1] and "libGLX.so.0" [2] be added? These were added as of GLFW 3.3.9.
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// [1] https://github.com/glfw/glfw/commit/55aad3c37b67f17279378db52da0a3ab81bbf26d
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// [2] https://github.com/glfw/glfw/commit/c18851f52ec9704eb06464058a600845ec1eada1
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for _, name := range []string{"libGL.so", "libGL.so.2", "libGL.so.1", "libGL.so.0"} {
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lib, err := purego.Dlopen(name, purego.RTLD_LAZY|purego.RTLD_GLOBAL)
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if err == nil {
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libGL = lib
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return nil
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}
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errors = append(errors, fmt.Sprintf("%s: %v", name, err))
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}
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}
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// Try OpenGL ES.
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// Try OpenGL ES first. Some machines like Android and Raspberry Pi might work only with OpenGL ES.
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for _, name := range []string{"libGLESv2.so", "libGLESv2.so.2", "libGLESv2.so.1", "libGLESv2.so.0"} {
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lib, err := purego.Dlopen(name, purego.RTLD_LAZY|purego.RTLD_GLOBAL)
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if err == nil {
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@ -75,6 +43,20 @@ func (c *defaultContext) init() error {
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errors = append(errors, fmt.Sprintf("%s: %v", name, err))
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}
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// Try OpenGL next.
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// Usually libGL.so or libGL.so.1 is used. libGL.so.2 might exist only on NetBSD.
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// TODO: Should "libOpenGL.so.0" [1] and "libGLX.so.0" [2] be added? These were added as of GLFW 3.3.9.
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// [1] https://github.com/glfw/glfw/commit/55aad3c37b67f17279378db52da0a3ab81bbf26d
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// [2] https://github.com/glfw/glfw/commit/c18851f52ec9704eb06464058a600845ec1eada1
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for _, name := range []string{"libGL.so", "libGL.so.2", "libGL.so.1", "libGL.so.0"} {
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lib, err := purego.Dlopen(name, purego.RTLD_LAZY|purego.RTLD_GLOBAL)
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if err == nil {
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libGL = lib
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return nil
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}
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errors = append(errors, fmt.Sprintf("%s: %v", name, err))
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}
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return fmt.Errorf("gl: failed to load libGL.so and libGLESv2.so: %s", strings.Join(errors, ", "))
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}
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