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internal/graphicsdriver/directx: reduce memory usages for writing pixels
Updates #2294 Updates #2582
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parent
264f0bad42
commit
a5a5de2f3f
@ -1005,6 +1005,10 @@ func (g *Graphics) flushCommandList(commandList *_ID3D12GraphicsCommandList) err
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if err := commandList.Reset(g.copyCommandAllocators[g.frameIndex], nil); err != nil {
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return err
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}
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for _, img := range g.images {
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img.releaseUploadingStagingBuffers()
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}
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}
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return nil
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@ -1118,11 +1122,6 @@ func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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return nil, err
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}
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layouts, _, _, totalBytes := g.device.GetCopyableFootprints(&desc, 0, 1, 0)
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if totalBytes == ^uint64(0) {
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return nil, fmt.Errorf("directx: GetCopyableFootprints returned an invalid total bytes")
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}
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i := &Image{
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graphics: g,
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id: g.genNextImageID(),
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@ -1130,8 +1129,6 @@ func (g *Graphics) NewImage(width, height int) (graphicsdriver.Image, error) {
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height: height,
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texture: t,
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states: [frameCount]_D3D12_RESOURCE_STATES{state},
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layouts: layouts,
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totalBytes: totalBytes,
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}
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g.addImage(i)
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return i, nil
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@ -1332,11 +1329,10 @@ type Image struct {
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states [frameCount]_D3D12_RESOURCE_STATES
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texture *_ID3D12Resource
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stencil *_ID3D12Resource
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layouts _D3D12_PLACED_SUBRESOURCE_FOOTPRINT
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totalBytes uint64
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uploadingStagingBuffer *_ID3D12Resource
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rtvDescriptorHeap *_ID3D12DescriptorHeap
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dsvDescriptorHeap *_ID3D12DescriptorHeap
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uploadingStagingBuffers []*_ID3D12Resource
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}
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func (i *Image) ID() graphicsdriver.ImageID {
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@ -1357,10 +1353,6 @@ func (i *Image) disposeImpl() {
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i.rtvDescriptorHeap.Release()
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i.rtvDescriptorHeap = nil
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}
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if i.uploadingStagingBuffer != nil {
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i.uploadingStagingBuffer.Release()
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i.uploadingStagingBuffer = nil
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}
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if i.stencil != nil {
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i.stencil.Release()
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i.stencil = nil
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@ -1375,18 +1367,6 @@ func (*Image) IsInvalidated() bool {
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return false
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}
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func (i *Image) ensureUploadingStagingBuffer() error {
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if i.uploadingStagingBuffer != nil {
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return nil
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}
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var err error
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i.uploadingStagingBuffer, err = createBuffer(i.graphics.device, i.totalBytes, _D3D12_HEAP_TYPE_UPLOAD)
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if err != nil {
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return err
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}
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return nil
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}
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func (i *Image) ReadPixels(buf []byte, x, y, width, height int) error {
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if i.screen {
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return errors.New("directx: Pixels cannot be called on the screen")
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@ -1473,25 +1453,62 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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return err
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}
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if err := i.ensureUploadingStagingBuffer(); err != nil {
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minX := i.width
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minY := i.height
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maxX := 0
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maxY := 0
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for _, a := range args {
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if minX > a.X {
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minX = a.X
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}
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if minY > a.Y {
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minY = a.Y
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}
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if maxX < a.X+a.Width {
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maxX = a.X + a.Width
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}
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if maxY < a.Y+a.Height {
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maxY = a.Y + a.Height
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}
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}
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desc := _D3D12_RESOURCE_DESC{
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Dimension: _D3D12_RESOURCE_DIMENSION_TEXTURE2D,
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Alignment: 0,
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Width: uint64(maxX - minX),
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Height: uint32(maxY - minY),
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DepthOrArraySize: 1,
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MipLevels: 0,
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Format: _DXGI_FORMAT_R8G8B8A8_UNORM,
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SampleDesc: _DXGI_SAMPLE_DESC{
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Count: 1,
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Quality: 0,
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},
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Layout: _D3D12_TEXTURE_LAYOUT_UNKNOWN,
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Flags: _D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET,
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}
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layouts, _, _, totalBytes := i.graphics.device.GetCopyableFootprints(&desc, 0, 1, 0)
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uploadingStagingBuffer, err := createBuffer(i.graphics.device, totalBytes, _D3D12_HEAP_TYPE_UPLOAD)
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if err != nil {
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return err
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}
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i.uploadingStagingBuffers = append(i.uploadingStagingBuffers, uploadingStagingBuffer)
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if rb, ok := i.transiteState(_D3D12_RESOURCE_STATE_COPY_DEST); ok {
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i.graphics.copyCommandList.ResourceBarrier([]_D3D12_RESOURCE_BARRIER_Transition{rb})
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}
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m, err := i.uploadingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
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m, err := uploadingStagingBuffer.Map(0, &_D3D12_RANGE{0, 0})
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if err != nil {
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return err
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}
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i.graphics.needFlushCopyCommandList = true
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srcBytes := unsafe.Slice((*byte)(unsafe.Pointer(m)), i.totalBytes)
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srcBytes := unsafe.Slice((*byte)(unsafe.Pointer(m)), totalBytes)
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for _, a := range args {
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for j := 0; j < a.Height; j++ {
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copy(srcBytes[(a.Y+j)*int(i.layouts.Footprint.RowPitch)+a.X*4:], a.Pixels[j*a.Width*4:(j+1)*a.Width*4])
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copy(srcBytes[((a.Y-minY)+j)*int(layouts.Footprint.RowPitch)+(a.X-minX)*4:], a.Pixels[j*a.Width*4:(j+1)*a.Width*4])
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}
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}
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@ -1502,22 +1519,22 @@ func (i *Image) WritePixels(args []*graphicsdriver.WritePixelsArgs) error {
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SubresourceIndex: 0,
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}
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src := _D3D12_TEXTURE_COPY_LOCATION_PlacedFootPrint{
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pResource: i.uploadingStagingBuffer,
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pResource: uploadingStagingBuffer,
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Type: _D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT,
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PlacedFootprint: i.layouts,
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PlacedFootprint: layouts,
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}
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i.graphics.copyCommandList.CopyTextureRegion_SubresourceIndex_PlacedFootPrint(
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&dst, uint32(a.X), uint32(a.Y), 0, &src, &_D3D12_BOX{
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left: uint32(a.X),
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top: uint32(a.Y),
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left: uint32(a.X - minX),
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top: uint32(a.Y - minY),
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front: 0,
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right: uint32(a.X + a.Width),
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bottom: uint32(a.Y + a.Height),
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right: uint32(a.X - minX + a.Width),
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bottom: uint32(a.Y - minY + a.Height),
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back: 1,
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})
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}
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i.uploadingStagingBuffer.Unmap(0, nil)
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uploadingStagingBuffer.Unmap(0, nil)
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return nil
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}
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@ -1699,6 +1716,14 @@ func (i *Image) ensureDepthStencilView(device *_ID3D12Device) error {
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return nil
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}
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func (i *Image) releaseUploadingStagingBuffers() {
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for idx, buf := range i.uploadingStagingBuffers {
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buf.Release()
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i.uploadingStagingBuffers[idx] = nil
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}
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i.uploadingStagingBuffers = i.uploadingStagingBuffers[:0]
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}
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type stencilMode int
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const (
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