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https://github.com/hajimehoshi/ebiten.git
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Add example/internal and move font rendering into it
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Before Width: | Height: | Size: 1008 B After Width: | Height: | Size: 1008 B |
@ -1,6 +1,6 @@
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# License
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## blocks/font.png
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## arcadefont.png
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```
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9031 Font ReadMe
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@ -16,98 +16,18 @@ package blocks
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/example/internal"
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"image/color"
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"math"
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"strings"
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)
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var imageFont *ebiten.Image
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func init() {
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var err error
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imageFont, _, err = ebitenutil.NewImageFromFile("images/blocks/font.png", ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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}
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const charWidth = 8
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const charHeight = 8
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func textWidth(str string) int {
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// TODO: Take care about '\n'
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return charWidth * len(str)
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}
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type fontImageParts string
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func (f fontImageParts) Len() int {
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return len(f)
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}
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func (f fontImageParts) Dst(i int) (x0, y0, x1, y1 int) {
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x := i - strings.LastIndex(string(f)[:i], "\n") - 1
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y := strings.Count(string(f)[:i], "\n")
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x *= charWidth
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y *= charHeight
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if x < 0 {
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return 0, 0, 0, 0
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}
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return x, y, x + charWidth, y + charHeight
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}
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func (f fontImageParts) Src(i int) (x0, y0, x1, y1 int) {
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code := int(f[i])
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if code == '\n' {
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return 0, 0, 0, 0
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}
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x := (code % 16) * charWidth
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y := ((code - 32) / 16) * charHeight
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return x, y, x + charWidth, y + charHeight
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}
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func drawText(rt *ebiten.Image, str string, ox, oy, scale int, c color.Color) error {
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options := &ebiten.DrawImageOptions{
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ImageParts: fontImageParts(str),
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}
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options.GeoM.Scale(float64(scale), float64(scale))
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options.GeoM.Translate(float64(ox), float64(oy))
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ur, ug, ub, ua := c.RGBA()
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const max = math.MaxUint16
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r := float64(ur) / max
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g := float64(ug) / max
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b := float64(ub) / max
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a := float64(ua) / max
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if 0 < a {
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r /= a
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g /= a
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b /= a
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}
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options.ColorM.Scale(r, g, b, a)
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return rt.DrawImage(imageFont, options)
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}
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func drawTextWithShadow(rt *ebiten.Image, str string, x, y, scale int, clr color.Color) error {
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if err := drawText(rt, str, x+1, y+1, scale, color.NRGBA{0, 0, 0, 0x80}); err != nil {
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return err
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}
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if err := drawText(rt, str, x, y, scale, clr); err != nil {
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return err
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}
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return nil
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}
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func drawTextWithShadowCenter(rt *ebiten.Image, str string, x, y, scale int, clr color.Color, width int) error {
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w := textWidth(str) * scale
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w := internal.ArcadeFont.TextWidth(str) * scale
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x += (width - w) / 2
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return drawTextWithShadow(rt, str, x, y, scale, clr)
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return internal.ArcadeFont.DrawTextWithShadow(rt, str, x, y, scale, clr)
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}
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func drawTextWithShadowRight(rt *ebiten.Image, str string, x, y, scale int, clr color.Color, width int) error {
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w := textWidth(str) * scale
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w := internal.ArcadeFont.TextWidth(str) * scale
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x += width - w
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return drawTextWithShadow(rt, str, x, y, scale, clr)
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return internal.ArcadeFont.DrawTextWithShadow(rt, str, x, y, scale, clr)
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}
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@ -17,6 +17,7 @@ package blocks
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/example/internal"
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"image/color"
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_ "image/jpeg"
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"math/rand"
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@ -84,7 +85,7 @@ func init() {
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}
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// Windows: Next
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x, y = nextWindowLabelPosition()
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if err := drawTextWithShadow(imageWindows, "NEXT", x, y, 1, fontColor); err != nil {
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if err := internal.ArcadeFont.DrawTextWithShadow(imageWindows, "NEXT", x, y, 1, fontColor); err != nil {
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panic(err)
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}
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x, y = nextWindowPosition()
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@ -126,7 +127,7 @@ func drawWindow(r *ebiten.Image, x, y, width, height int) error {
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var fontColor = color.NRGBA{0x40, 0x40, 0xff, 0xff}
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func drawTextBox(r *ebiten.Image, label string, x, y, width int) error {
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if err := drawTextWithShadow(r, label, x, y, 1, fontColor); err != nil {
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if err := internal.ArcadeFont.DrawTextWithShadow(r, label, x, y, 1, fontColor); err != nil {
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return err
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}
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y += blockWidth
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@ -17,6 +17,7 @@ package blocks
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/example/internal"
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"image/color"
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)
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@ -83,9 +84,9 @@ func (s *TitleScene) Draw(r *ebiten.Image) error {
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}
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message := "PRESS SPACE TO START"
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x := (ScreenWidth - textWidth(message)) / 2
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x := (ScreenWidth - internal.ArcadeFont.TextWidth(message)) / 2
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y := ScreenHeight - 48
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return drawTextWithShadow(r, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff})
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return internal.ArcadeFont.DrawTextWithShadow(r, message, x, y, 1, color.NRGBA{0x80, 0, 0, 0xff})
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}
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func (s *TitleScene) drawTitleBackground(r *ebiten.Image, c int) error {
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@ -97,8 +98,8 @@ func (s *TitleScene) drawTitleBackground(r *ebiten.Image, c int) error {
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func drawLogo(r *ebiten.Image, str string) error {
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scale := 4
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textWidth := textWidth(str) * scale
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textWidth := internal.ArcadeFont.TextWidth(str) * scale
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x := (ScreenWidth - textWidth) / 2
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y := 32
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return drawTextWithShadow(r, str, x, y, scale, color.NRGBA{0x00, 0x00, 0x80, 0xff})
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return internal.ArcadeFont.DrawTextWithShadow(r, str, x, y, scale, color.NRGBA{0x00, 0x00, 0x80, 0xff})
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}
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Before Width: | Height: | Size: 1008 B After Width: | Height: | Size: 1008 B |
@ -1,6 +1,6 @@
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# License
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## blocks/font.png
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## arcadefont.png
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```
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9031 Font ReadMe
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111
example/internal/font.go
Normal file
111
example/internal/font.go
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@ -0,0 +1,111 @@
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// Copyright 2015 Hajime Hoshi
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package internal
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import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"image/color"
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"math"
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"strings"
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)
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var (
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ArcadeFont *Font
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)
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type Font struct {
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image *ebiten.Image
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offset int
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charNumPerLine int
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charWidth int
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charHeight int
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}
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func (f *Font) TextWidth(str string) int {
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// TODO: Take care about '\n'
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return f.charWidth * len(str)
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}
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func init() {
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arcadeFontImage, _, err := ebitenutil.NewImageFromFile("images/arcadefont.png", ebiten.FilterNearest)
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if err != nil {
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panic(err)
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}
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ArcadeFont = &Font{arcadeFontImage, 32, 16, 8, 8}
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}
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type fontImageParts struct {
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str string
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font *Font
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}
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func (f *fontImageParts) Len() int {
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return len(f.str)
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}
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func (f *fontImageParts) Dst(i int) (x0, y0, x1, y1 int) {
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x := i - strings.LastIndex(f.str[:i], "\n") - 1
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y := strings.Count(f.str[:i], "\n")
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x *= f.font.charWidth
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y *= f.font.charHeight
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if x < 0 {
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return 0, 0, 0, 0
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}
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return x, y, x + f.font.charWidth, y + f.font.charHeight
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}
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func (f *fontImageParts) Src(i int) (x0, y0, x1, y1 int) {
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code := int(f.str[i])
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if code == '\n' {
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return 0, 0, 0, 0
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}
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x := (code % f.font.charNumPerLine) * f.font.charWidth
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y := ((code - f.font.offset) / f.font.charNumPerLine) * f.font.charHeight
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return x, y, x + f.font.charWidth, y + f.font.charHeight
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}
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func (f *Font) DrawText(rt *ebiten.Image, str string, ox, oy, scale int, c color.Color) error {
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options := &ebiten.DrawImageOptions{
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ImageParts: &fontImageParts{str, f},
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}
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options.GeoM.Scale(float64(scale), float64(scale))
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options.GeoM.Translate(float64(ox), float64(oy))
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ur, ug, ub, ua := c.RGBA()
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const max = math.MaxUint16
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r := float64(ur) / max
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g := float64(ug) / max
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b := float64(ub) / max
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a := float64(ua) / max
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if 0 < a {
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r /= a
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g /= a
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b /= a
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}
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options.ColorM.Scale(r, g, b, a)
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return rt.DrawImage(f.image, options)
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}
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func (f *Font) DrawTextWithShadow(rt *ebiten.Image, str string, x, y, scale int, clr color.Color) error {
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if err := f.DrawText(rt, str, x+1, y+1, scale, color.NRGBA{0, 0, 0, 0x80}); err != nil {
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return err
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}
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if err := f.DrawText(rt, str, x, y, scale, clr); err != nil {
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return err
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}
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return nil
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}
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