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internal/graphicsdriver/directx: refactoring
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2f104a35be
commit
a641f9ede0
@ -122,7 +122,6 @@ type Graphics struct {
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indices [frameCount][]*_ID3D12Resource
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indices [frameCount][]*_ID3D12Resource
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factory *_IDXGIFactory4
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factory *_IDXGIFactory4
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adapter *_IDXGIAdapter1
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swapChain *_IDXGISwapChain4
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swapChain *_IDXGISwapChain4
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window windows.HWND
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window windows.HWND
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@ -214,19 +213,14 @@ func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool) (ferr err
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}
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}
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}()
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}()
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var adapter *_IDXGIAdapter1
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if useWARP {
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if useWARP {
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a, err := g.factory.EnumWarpAdapter()
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a, err := g.factory.EnumWarpAdapter()
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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defer a.Release()
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g.adapter = a
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adapter = a
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defer func() {
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if ferr != nil {
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g.adapter.Release()
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g.adapter = nil
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}
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}()
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} else {
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} else {
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for i := 0; ; i++ {
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for i := 0; ; i++ {
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a, err := g.factory.EnumAdapters1(uint32(i))
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a, err := g.factory.EnumAdapters1(uint32(i))
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@ -236,35 +230,28 @@ func (g *Graphics) initializeDesktop(useWARP bool, useDebugLayer bool) (ferr err
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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defer a.Release()
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adapter = a
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desc, err := a.GetDesc1()
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desc, err := adapter.GetDesc1()
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if err != nil {
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if err != nil {
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return err
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return err
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}
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}
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if desc.Flags&_DXGI_ADAPTER_FLAG_SOFTWARE != 0 {
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if desc.Flags&_DXGI_ADAPTER_FLAG_SOFTWARE != 0 {
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a.Release()
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continue
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continue
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}
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}
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if err := _D3D12CreateDevice(unsafe.Pointer(a), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device, nil); err != nil {
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if err := _D3D12CreateDevice(unsafe.Pointer(adapter), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device, nil); err != nil {
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a.Release()
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continue
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continue
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}
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}
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g.adapter = a
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defer func() {
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if ferr != nil {
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g.adapter.Release()
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g.adapter = nil
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}
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}()
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break
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break
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}
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}
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}
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}
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if g.adapter == nil {
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if adapter == nil {
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return errors.New("directx: DirectX 12 is not supported")
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return errors.New("directx: DirectX 12 is not supported")
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}
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}
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if err := _D3D12CreateDevice(unsafe.Pointer(g.adapter), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device, (*unsafe.Pointer)(unsafe.Pointer(&g.device))); err != nil {
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if err := _D3D12CreateDevice(unsafe.Pointer(adapter), _D3D_FEATURE_LEVEL_11_0, &_IID_ID3D12Device, (*unsafe.Pointer)(unsafe.Pointer(&g.device))); err != nil {
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return err
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return err
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}
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}
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