internal/ui: bug fix: need nil check at dipFromGLFWMonitorPixel

Updates #1878
This commit is contained in:
Hajime Hoshi 2023-09-25 18:42:15 +09:00
parent 4da4b49ce6
commit a65a45586f
2 changed files with 24 additions and 15 deletions

View File

@ -33,7 +33,7 @@ type Monitor struct {
x int
y int
contentScale float64
videoModeScale float64
videoModeScale_ float64
}
// Name returns the monitor's name.
@ -50,6 +50,15 @@ func (m *Monitor) deviceScaleFactor() float64 {
return m.contentScale
}
func (m *Monitor) videoModeScale() float64 {
// It is rare, but monitor can be nil when glfw.GetPrimaryMonitor returns nil.
// In this case, return 1 as a tentative scale (#1878).
if m == nil {
return 1
}
return m.videoModeScale_
}
type monitors struct {
// monitors is the monitor list cache for desktop glfw compile targets.
// populated by 'updateMonitors' which is called on init and every
@ -141,7 +150,7 @@ func (m *monitors) update() {
x: x,
y: y,
contentScale: contentScale,
videoModeScale: videoModeScale(m),
videoModeScale_: videoModeScale(m),
})
}

View File

@ -111,7 +111,7 @@ func videoModeScale(m *glfw.Monitor) float64 {
}
func dipFromGLFWMonitorPixel(x float64, monitor *Monitor) float64 {
return x / (monitor.videoModeScale * monitor.deviceScaleFactor())
return x / (monitor.videoModeScale() * monitor.deviceScaleFactor())
}
func dipFromGLFWPixel(x float64, monitor *Monitor) float64 {