diff --git a/inpututil/inpututil.go b/inpututil/inpututil.go index 8a7b97145..d1c1d7395 100644 --- a/inpututil/inpututil.go +++ b/inpututil/inpututil.go @@ -16,7 +16,7 @@ package inpututil import ( - "sort" + "slices" "sync" "github.com/hajimehoshi/ebiten/v2" @@ -29,11 +29,11 @@ type pos struct { } type inputState struct { - keyDurations []int - prevKeyDurations []int + keyDurations [ebiten.KeyMax + 1]int + prevKeyDurations [ebiten.KeyMax + 1]int - mouseButtonDurations map[ebiten.MouseButton]int - prevMouseButtonDurations map[ebiten.MouseButton]int + mouseButtonDurations [ebiten.MouseButtonMax + 1]int + prevMouseButtonDurations [ebiten.MouseButtonMax + 1]int gamepadIDs map[ebiten.GamepadID]struct{} prevGamepadIDs map[ebiten.GamepadID]struct{} @@ -57,12 +57,6 @@ type inputState struct { } var theInputState = &inputState{ - keyDurations: make([]int, ebiten.KeyMax+1), - prevKeyDurations: make([]int, ebiten.KeyMax+1), - - mouseButtonDurations: map[ebiten.MouseButton]int{}, - prevMouseButtonDurations: map[ebiten.MouseButton]int{}, - gamepadIDs: map[ebiten.GamepadID]struct{}{}, prevGamepadIDs: map[ebiten.GamepadID]struct{}{}, @@ -91,22 +85,22 @@ func (i *inputState) update() { defer i.m.Unlock() // Keyboard - copy(i.prevKeyDurations, i.keyDurations) - for k := ebiten.Key(0); k <= ebiten.KeyMax; k++ { - if ebiten.IsKeyPressed(k) { - i.keyDurations[k]++ + copy(i.prevKeyDurations[:], i.keyDurations[:]) + for idx := range i.keyDurations { + if ebiten.IsKeyPressed(ebiten.Key(idx)) { + i.keyDurations[idx]++ } else { - i.keyDurations[k] = 0 + i.keyDurations[idx] = 0 } } // Mouse - for b := ebiten.MouseButton(0); b <= ebiten.MouseButtonMax; b++ { - i.prevMouseButtonDurations[b] = i.mouseButtonDurations[b] - if ebiten.IsMouseButtonPressed(b) { - i.mouseButtonDurations[b]++ + copy(i.prevMouseButtonDurations[:], i.mouseButtonDurations[:]) + for idx := range i.mouseButtonDurations { + if ebiten.IsMouseButtonPressed(ebiten.MouseButton(idx)) { + i.mouseButtonDurations[idx]++ } else { - i.mouseButtonDurations[b] = 0 + i.mouseButtonDurations[idx] = 0 } } @@ -266,14 +260,14 @@ func AppendJustReleasedKeys(keys []ebiten.Key) []ebiten.Key { theInputState.m.RLock() defer theInputState.m.RUnlock() - for k := ebiten.Key(0); k <= ebiten.KeyMax; k++ { - if theInputState.keyDurations[k] != 0 { + for i := range theInputState.keyDurations { + if theInputState.keyDurations[i] != 0 { continue } - if theInputState.prevKeyDurations[k] == 0 { + if theInputState.prevKeyDurations[i] == 0 { continue } - keys = append(keys, k) + keys = append(keys, ebiten.Key(i)) } return keys } @@ -296,9 +290,8 @@ func IsKeyJustPressed(key ebiten.Key) bool { // IsKeyJustReleased is concurrent safe. func IsKeyJustReleased(key ebiten.Key) bool { theInputState.m.RLock() - r := theInputState.keyDurations[key] == 0 && theInputState.prevKeyDurations[key] > 0 - theInputState.m.RUnlock() - return r + defer theInputState.m.RUnlock() + return theInputState.keyDurations[key] == 0 && theInputState.prevKeyDurations[key] > 0 } // KeyPressDuration returns how long the key is pressed in ticks (Update). @@ -308,9 +301,8 @@ func IsKeyJustReleased(key ebiten.Key) bool { // KeyPressDuration is concurrent safe. func KeyPressDuration(key ebiten.Key) int { theInputState.m.RLock() - s := theInputState.keyDurations[key] - theInputState.m.RUnlock() - return s + defer theInputState.m.RUnlock() + return theInputState.keyDurations[key] } // IsMouseButtonJustPressed returns a boolean value indicating @@ -331,10 +323,8 @@ func IsMouseButtonJustPressed(button ebiten.MouseButton) bool { // IsMouseButtonJustReleased is concurrent safe. func IsMouseButtonJustReleased(button ebiten.MouseButton) bool { theInputState.m.RLock() - r := theInputState.mouseButtonDurations[button] == 0 && - theInputState.prevMouseButtonDurations[button] > 0 - theInputState.m.RUnlock() - return r + defer theInputState.m.RUnlock() + return theInputState.mouseButtonDurations[button] == 0 && theInputState.prevMouseButtonDurations[button] > 0 } // MouseButtonPressDuration returns how long the mouse button is pressed in ticks (Update). @@ -344,9 +334,8 @@ func IsMouseButtonJustReleased(button ebiten.MouseButton) bool { // MouseButtonPressDuration is concurrent safe. func MouseButtonPressDuration(button ebiten.MouseButton) int { theInputState.m.RLock() - s := theInputState.mouseButtonDurations[button] - theInputState.m.RUnlock() - return s + defer theInputState.m.RUnlock() + return theInputState.mouseButtonDurations[button] } // AppendJustConnectedGamepadIDs appends gamepad IDs that are connected just in the current tick to gamepadIDs, @@ -357,18 +346,17 @@ func MouseButtonPressDuration(button ebiten.MouseButton) int { // // AppendJustConnectedGamepadIDs is concurrent safe. func AppendJustConnectedGamepadIDs(gamepadIDs []ebiten.GamepadID) []ebiten.GamepadID { - origLen := len(gamepadIDs) theInputState.m.RLock() + defer theInputState.m.RUnlock() + + origLen := len(gamepadIDs) for id := range theInputState.gamepadIDs { if _, ok := theInputState.prevGamepadIDs[id]; !ok { gamepadIDs = append(gamepadIDs, id) } } - theInputState.m.RUnlock() - s := gamepadIDs[origLen:] - sort.Slice(s, func(a, b int) bool { - return s[a] < s[b] - }) + + slices.Sort(gamepadIDs[origLen:]) return gamepadIDs } @@ -389,9 +377,10 @@ func JustConnectedGamepadIDs() []ebiten.GamepadID { // IsGamepadJustDisconnected is concurrent safe. func IsGamepadJustDisconnected(id ebiten.GamepadID) bool { theInputState.m.RLock() + defer theInputState.m.RUnlock() + _, prev := theInputState.prevGamepadIDs[id] _, current := theInputState.gamepadIDs[id] - theInputState.m.RUnlock() return prev && !current } @@ -493,15 +482,16 @@ func IsGamepadButtonJustPressed(id ebiten.GamepadID, button ebiten.GamepadButton // IsGamepadButtonJustReleased is concurrent safe. func IsGamepadButtonJustReleased(id ebiten.GamepadID, button ebiten.GamepadButton) bool { theInputState.m.RLock() - prev := 0 + defer theInputState.m.RUnlock() + + var prev int if _, ok := theInputState.prevGamepadButtonDurations[id]; ok { prev = theInputState.prevGamepadButtonDurations[id][button] } - current := 0 + var current int if _, ok := theInputState.gamepadButtonDurations[id]; ok { current = theInputState.gamepadButtonDurations[id][button] } - theInputState.m.RUnlock() return current == 0 && prev > 0 } @@ -512,11 +502,12 @@ func IsGamepadButtonJustReleased(id ebiten.GamepadID, button ebiten.GamepadButto // GamepadButtonPressDuration is concurrent safe. func GamepadButtonPressDuration(id ebiten.GamepadID, button ebiten.GamepadButton) int { theInputState.m.RLock() - s := 0 + defer theInputState.m.RUnlock() + + var s int if _, ok := theInputState.gamepadButtonDurations[id]; ok { s = theInputState.gamepadButtonDurations[id][button] } - theInputState.m.RUnlock() return s } @@ -664,11 +655,7 @@ func AppendJustPressedTouchIDs(touchIDs []ebiten.TouchID) []ebiten.TouchID { } } - s := touchIDs[origLen:] - sort.Slice(s, func(a, b int) bool { - return s[a] < s[b] - }) - + slices.Sort(touchIDs[origLen:]) return touchIDs } @@ -699,11 +686,7 @@ func AppendJustReleasedTouchIDs(touchIDs []ebiten.TouchID) []ebiten.TouchID { } } - s := touchIDs[origLen:] - sort.Slice(s, func(a, b int) bool { - return s[a] < s[b] - }) - + slices.Sort(touchIDs[origLen:]) return touchIDs } @@ -727,9 +710,8 @@ func IsTouchJustReleased(id ebiten.TouchID) bool { // TouchPressDuration is concurrent safe. func TouchPressDuration(id ebiten.TouchID) int { theInputState.m.RLock() - s := theInputState.touchDurations[id] - theInputState.m.RUnlock() - return s + defer theInputState.m.RUnlock() + return theInputState.touchDurations[id] } // TouchPositionInPreviousTick returns the position in the previous tick.