mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-11-10 04:57:26 +01:00
parent
a444f2dd40
commit
a6b4a7a2ac
@ -51,30 +51,34 @@ func init() {
|
||||
goRegularFaceSource = s
|
||||
}
|
||||
|
||||
type Game struct{}
|
||||
type Game struct {
|
||||
face text.Face
|
||||
}
|
||||
|
||||
func (g *Game) Update() error {
|
||||
if g.face == nil {
|
||||
g.face = text.NewMultiFace([]text.Face{
|
||||
// goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
|
||||
&text.GoTextFace{
|
||||
Source: goRegularFaceSource,
|
||||
Size: 24,
|
||||
},
|
||||
// M+ Font is the second font.
|
||||
// Use a relatively big size to see different-sized faces are well mixed.
|
||||
&text.GoTextFace{
|
||||
Source: mplusFaceSource,
|
||||
Size: 32,
|
||||
},
|
||||
})
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (g *Game) Draw(screen *ebiten.Image) {
|
||||
f := text.MultiFace([]text.Face{
|
||||
// goregular.TTF is used primarily. If a glyph is not found in this font, the second font is used.
|
||||
&text.GoTextFace{
|
||||
Source: goRegularFaceSource,
|
||||
Size: 24,
|
||||
},
|
||||
// M+ Font is the second font.
|
||||
// Use a relatively big size to see different-sized faces are well mixed.
|
||||
&text.GoTextFace{
|
||||
Source: mplusFaceSource,
|
||||
Size: 32,
|
||||
},
|
||||
})
|
||||
op := &text.DrawOptions{}
|
||||
op.GeoM.Translate(20, 20)
|
||||
op.LineSpacingInPixels = 48
|
||||
text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish", f, op)
|
||||
text.Draw(screen, "HelloこんにちはWorld世界\n日本語とEnglish", g.face, op)
|
||||
}
|
||||
|
||||
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||
|
@ -20,18 +20,28 @@ import (
|
||||
"github.com/hajimehoshi/ebiten/v2/vector"
|
||||
)
|
||||
|
||||
var _ Face = (MultiFace)(nil)
|
||||
var _ Face = (*MultiFace)(nil)
|
||||
|
||||
// MultiFace is a Face that consists of multiple Face objects.
|
||||
// The face in the first index is used in the highest priority, and the last the lowest priority.
|
||||
//
|
||||
// There is a known issue: if the writing directions of the faces don't agree, the rendering result might be messed up.
|
||||
type MultiFace []Face
|
||||
type MultiFace struct {
|
||||
faces []Face
|
||||
}
|
||||
|
||||
// NewMultiFace creates a new MultiFace from the given faces.
|
||||
func NewMultiFace(faces []Face) *MultiFace {
|
||||
m := &MultiFace{}
|
||||
m.faces = make([]Face, len(faces))
|
||||
copy(m.faces, faces)
|
||||
return m
|
||||
}
|
||||
|
||||
// Metrics implements Face.
|
||||
func (m MultiFace) Metrics() Metrics {
|
||||
func (m *MultiFace) Metrics() Metrics {
|
||||
var mt Metrics
|
||||
for _, f := range m {
|
||||
for _, f := range m.faces {
|
||||
mt1 := f.Metrics()
|
||||
if mt1.HLineGap > mt.HLineGap {
|
||||
mt.HLineGap = mt1.HLineGap
|
||||
@ -56,21 +66,21 @@ func (m MultiFace) Metrics() Metrics {
|
||||
}
|
||||
|
||||
// advance implements Face.
|
||||
func (m MultiFace) advance(text string) float64 {
|
||||
func (m *MultiFace) advance(text string) float64 {
|
||||
var a float64
|
||||
for _, c := range m.splitText(text) {
|
||||
if c.faceIndex == -1 {
|
||||
continue
|
||||
}
|
||||
f := m[c.faceIndex]
|
||||
f := m.faces[c.faceIndex]
|
||||
a += f.advance(text[c.textStartIndex:c.textEndIndex])
|
||||
}
|
||||
return a
|
||||
}
|
||||
|
||||
// hasGlyph implements Face.
|
||||
func (m MultiFace) hasGlyph(r rune) bool {
|
||||
for _, f := range m {
|
||||
func (m *MultiFace) hasGlyph(r rune) bool {
|
||||
for _, f := range m.faces {
|
||||
if f.hasGlyph(r) {
|
||||
return true
|
||||
}
|
||||
@ -79,12 +89,12 @@ func (m MultiFace) hasGlyph(r rune) bool {
|
||||
}
|
||||
|
||||
// appendGlyphsForLine implements Face.
|
||||
func (m MultiFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
|
||||
func (m *MultiFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset int, originX, originY float64) []Glyph {
|
||||
for _, c := range m.splitText(line) {
|
||||
if c.faceIndex == -1 {
|
||||
continue
|
||||
}
|
||||
f := m[c.faceIndex]
|
||||
f := m.faces[c.faceIndex]
|
||||
t := line[c.textStartIndex:c.textEndIndex]
|
||||
glyphs = f.appendGlyphsForLine(glyphs, t, indexOffset, originX, originY)
|
||||
if a := f.advance(t); f.direction().isHorizontal() {
|
||||
@ -98,12 +108,12 @@ func (m MultiFace) appendGlyphsForLine(glyphs []Glyph, line string, indexOffset
|
||||
}
|
||||
|
||||
// appendVectorPathForLine implements Face.
|
||||
func (m MultiFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
|
||||
func (m *MultiFace) appendVectorPathForLine(path *vector.Path, line string, originX, originY float64) {
|
||||
for _, c := range m.splitText(line) {
|
||||
if c.faceIndex == -1 {
|
||||
continue
|
||||
}
|
||||
f := m[c.faceIndex]
|
||||
f := m.faces[c.faceIndex]
|
||||
t := line[c.textStartIndex:c.textEndIndex]
|
||||
f.appendVectorPathForLine(path, t, originX, originY)
|
||||
if a := f.advance(t); f.direction().isHorizontal() {
|
||||
@ -115,15 +125,15 @@ func (m MultiFace) appendVectorPathForLine(path *vector.Path, line string, origi
|
||||
}
|
||||
|
||||
// direction implements Face.
|
||||
func (m MultiFace) direction() Direction {
|
||||
if len(m) == 0 {
|
||||
func (m *MultiFace) direction() Direction {
|
||||
if len(m.faces) == 0 {
|
||||
return DirectionLeftToRight
|
||||
}
|
||||
return m[0].direction()
|
||||
return m.faces[0].direction()
|
||||
}
|
||||
|
||||
// private implements Face.
|
||||
func (m MultiFace) private() {
|
||||
func (m *MultiFace) private() {
|
||||
}
|
||||
|
||||
type textChunk struct {
|
||||
@ -132,7 +142,7 @@ type textChunk struct {
|
||||
faceIndex int
|
||||
}
|
||||
|
||||
func (m MultiFace) splitText(text string) []textChunk {
|
||||
func (m *MultiFace) splitText(text string) []textChunk {
|
||||
var chunks []textChunk
|
||||
|
||||
for ri, r := range text {
|
||||
@ -140,7 +150,7 @@ func (m MultiFace) splitText(text string) []textChunk {
|
||||
fi := -1
|
||||
|
||||
_, l := utf8.DecodeRuneInString(text[ri:])
|
||||
for i, f := range m {
|
||||
for i, f := range m.faces {
|
||||
if !f.hasGlyph(r) {
|
||||
continue
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user