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internal/graphicsdriver/playstation5: change struct member names
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@ -36,8 +36,8 @@ type playstation5Error struct {
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func newPlaystation5Error(name string, err C.ebitengine_Error) *playstation5Error {
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return &playstation5Error{
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name: name,
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code: int(err.code),
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message: C.GoString(err.message),
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code: int(err.Code),
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message: C.GoString(err.Message),
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}
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}
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@ -25,12 +25,12 @@ extern "C" {
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#endif
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typedef struct ebitengine_Error {
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const char* message;
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int code;
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const char* Message;
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int Code;
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} ebitengine_Error;
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static bool ebitengine_IsErrorNil(ebitengine_Error* err) {
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return err->message == NULL && err->code == 0;
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return err->Message == NULL && err->Code == 0;
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}
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ebitengine_Error ebitengine_InitializeGraphics(void);
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