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internal/graphicsdriver/directx: bug fix: wrong SDK version for Xbox One
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@ -62,9 +62,6 @@ const (
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_D3D12_MIN_DEPTH = 0.0
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_D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384
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_D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff
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_D3D12_SDK_VERSION = (_D3D12_SDK_VERSION_MAJOR << 16) | _D3D12_SDK_VERSION_MINOR
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_D3D12_SDK_VERSION_MAJOR = 2
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_D3D12_SDK_VERSION_MINOR = 4
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_D3D12XBOX_DEFAULT_SIZE_BYTES = 0xffffffff
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)
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@ -303,7 +303,7 @@ func (g *Graphics) initializeXbox(useWARP bool, useDebugLayer bool) (ferr error)
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}
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params := &_D3D12XBOX_CREATE_DEVICE_PARAMETERS{
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Version: _D3D12_SDK_VERSION, // TODO: Can we always use the same value?
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Version: microsoftgdk.D3D12SDKVersion(),
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GraphicsCommandQueueRingSizeBytes: _D3D12XBOX_DEFAULT_SIZE_BYTES,
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GraphicsScratchMemorySizeBytes: _D3D12XBOX_DEFAULT_SIZE_BYTES,
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ComputeScratchMemorySizeBytes: _D3D12XBOX_DEFAULT_SIZE_BYTES,
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@ -87,6 +87,17 @@ func D3D12DLLName() string {
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}
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}
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func D3D12SDKVersion() uint32 {
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switch C.XSystemGetDeviceType() {
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case _XSystemDeviceType_XboxOne, _XSystemDeviceType_XboxOneS, _XSystemDeviceType_XboxOneX, _XSystemDeviceType_XboxOneXDevkit:
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return (1 << 16) | 10
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case _XSystemDeviceType_XboxScarlettLockhart, _XSystemDeviceType_XboxScarlettAnaconda, _XSystemDeviceType_XboxScarlettDevkit:
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return (2 << 16) | 4
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default:
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return 0
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}
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}
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func init() {
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if r := C.XGameRuntimeInitialize(); uint32(r) != uint32(windows.S_OK) {
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panic(fmt.Sprintf("microsoftgdk: XSystemGetDeviceType failed: HRESULT(%d)", uint32(r)))
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@ -27,3 +27,7 @@ func MonitorResolution() (int, int) {
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func D3D12DLLName() string {
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return ""
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}
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func D3D12SDKVersion() uint32 {
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return 0
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}
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