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Use typedef
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@ -55,7 +55,7 @@ func ebiten_EbitenOpenGLView_Updating() {
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}
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//export ebiten_EbitenOpenGLView_InputUpdated
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func ebiten_EbitenOpenGLView_InputUpdated(inputType C.int, cx, cy C.int) {
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func ebiten_EbitenOpenGLView_InputUpdated(inputType C.InputType, cx, cy C.int) {
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if inputType == C.InputTypeMouseUp {
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currentUI.input <- ebiten.InputState{-1, -1}
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return
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@ -5,7 +5,7 @@
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void ebiten_EbitenOpenGLView_Initialized(void);
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void ebiten_EbitenOpenGLView_Updating(void);
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void ebiten_EbitenOpenGLView_InputUpdated(enum InputType inputType, int x, int y);
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void ebiten_EbitenOpenGLView_InputUpdated(InputType inputType, int x, int y);
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// Reference:
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// http://developer.apple.com/library/mac/#qa/qa1385/_index.html
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@ -1,10 +1,10 @@
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#ifndef GO_EBITEN_UI_COCOA_INPUT_H_
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#define GO_EBITEN_UI_COCOA_INPUT_H_
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enum InputType {
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typedef enum {
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InputTypeMouseUp,
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InputTypeMouseDragged,
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InputTypeMouseDown,
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};
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} InputType;
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#endif
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