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internal/uidriver/glfw: Rename gamePad -> gamepad
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@ -28,7 +28,7 @@ import (
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"github.com/hajimehoshi/ebiten/v2/internal/glfw"
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)
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type gamePad struct {
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type gamepad struct {
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valid bool
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guid string
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name string
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@ -46,7 +46,7 @@ type Input struct {
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scrollY float64
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cursorX int
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cursorY int
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gamepads [16]gamePad
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gamepads [16]gamepad
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touches map[driver.TouchID]pos // TODO: Implement this (#417)
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runeBuffer []rune
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ui *UserInterface
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