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41213108ba
commit
a70d6a314e
@ -51,8 +51,13 @@ func NewGame() (*Game, error) {
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return g, nil
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}
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// Layout implements ebiten.Game's Layout.
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func (g *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {
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return ScreenWidth, ScreenHeight
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}
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// Update updates the current game state.
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func (g *Game) Update() error {
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func (g *Game) Update(*ebiten.Image) error {
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g.input.Update()
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if err := g.board.Update(g.input); err != nil {
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return err
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@ -23,28 +23,14 @@ import (
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"github.com/hajimehoshi/ebiten/examples/2048/2048"
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)
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var (
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game *twenty48.Game
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)
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func update(screen *ebiten.Image) error {
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if err := game.Update(); err != nil {
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return err
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}
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if ebiten.IsDrawingSkipped() {
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return nil
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}
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game.Draw(screen)
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return nil
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}
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func main() {
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var err error
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game, err = twenty48.NewGame()
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game, err := twenty48.NewGame()
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if err != nil {
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log.Fatal(err)
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}
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if err := ebiten.Run(update, twenty48.ScreenWidth, twenty48.ScreenHeight, 1, "2048 (Ebiten Demo)"); err != nil {
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ebiten.SetWindowSize(twenty48.ScreenWidth, twenty48.ScreenHeight)
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ebiten.SetWindowTitle("2048 (Ebiten Demo)")
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if err := ebiten.RunGame(game); err != nil {
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log.Fatal(err)
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}
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}
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