mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2024-12-25 11:18:54 +01:00
parent
048a30b4e7
commit
a74c00074e
@ -49,9 +49,7 @@ type context struct {
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context *C.pa_context
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stream *C.pa_stream
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players map[*playerImpl]struct{}
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buf []float32
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cond *sync.Cond
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players *players
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}
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var theContext *context
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@ -66,7 +64,9 @@ func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan stru
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sampleRate: sampleRate,
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channelNum: channelNum,
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bitDepthInBytes: bitDepthInBytes,
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cond: sync.NewCond(&sync.Mutex{}),
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players: &players{
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cond: sync.NewCond(&sync.Mutex{}),
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},
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}
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theContext = c
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@ -160,13 +160,19 @@ func NewContext(sampleRate, channelNum, bitDepthInBytes int) (Context, chan stru
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C.pa_stream_cork(c.stream, 0, C.pa_stream_success_cb_t(C.ebiten_readerdriver_streamSuccessCallback), unsafe.Pointer(c.mainloop))
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go c.loop()
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go c.players.loop()
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return c, ready, nil
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}
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func (c *context) shouldWait() bool {
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for p := range c.players {
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type players struct {
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players map[*playerImpl]struct{}
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buf []float32
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cond *sync.Cond
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}
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func (ps *players) shouldWait() bool {
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for p := range ps.players {
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if !p.isBufferFull() {
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return false
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}
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@ -174,26 +180,26 @@ func (c *context) shouldWait() bool {
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return true
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}
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func (c *context) wait() {
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c.cond.L.Lock()
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defer c.cond.L.Unlock()
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func (ps *players) wait() {
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ps.cond.L.Lock()
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defer ps.cond.L.Unlock()
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for c.shouldWait() {
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c.cond.Wait()
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for ps.shouldWait() {
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ps.cond.Wait()
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}
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}
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func (c *context) loop() {
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func (ps *players) loop() {
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var players []*playerImpl
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for {
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c.wait()
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ps.wait()
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c.cond.L.Lock()
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ps.cond.L.Lock()
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players = players[:0]
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for p := range c.players {
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for p := range ps.players {
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players = append(players, p)
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}
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c.cond.L.Unlock()
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ps.cond.L.Unlock()
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for _, p := range players {
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p.readSourceToBuffer()
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@ -211,22 +217,37 @@ func (c *context) Resume() error {
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return nil
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}
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func (c *context) addPlayer(player *playerImpl) {
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c.cond.L.Lock()
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defer c.cond.L.Unlock()
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func (ps *players) addPlayer(player *playerImpl) {
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ps.cond.L.Lock()
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defer ps.cond.L.Unlock()
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if c.players == nil {
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c.players = map[*playerImpl]struct{}{}
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if ps.players == nil {
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ps.players = map[*playerImpl]struct{}{}
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}
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c.players[player] = struct{}{}
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c.cond.Signal()
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ps.players[player] = struct{}{}
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ps.cond.Signal()
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}
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func (c *context) removePlayer(player *playerImpl) {
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c.cond.L.Lock()
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defer c.cond.L.Unlock()
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delete(c.players, player)
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c.cond.Signal()
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func (ps *players) removePlayer(player *playerImpl) {
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ps.cond.L.Lock()
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defer ps.cond.L.Unlock()
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delete(ps.players, player)
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ps.cond.Signal()
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}
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func (ps *players) read(buf []float32) {
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ps.cond.L.Lock()
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players := make([]*playerImpl, 0, len(ps.players))
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for p := range ps.players {
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players = append(players, p)
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}
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ps.cond.L.Unlock()
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for _, p := range players {
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p.readBufferAndAdd(buf)
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}
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ps.cond.Signal()
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}
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//export ebiten_readerdriver_contextStateCallback
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@ -250,15 +271,7 @@ func ebiten_readerdriver_streamWriteCallback(stream *C.pa_stream, requestedBytes
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var buf unsafe.Pointer
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var buf32 []float32
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var bytesToFill C.size_t = bufferSize
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var players []*playerImpl
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for n := int(requestedBytes); n > 0; n -= int(bytesToFill) {
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c.cond.L.Lock()
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players = players[:0]
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for p := range c.players {
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players = append(players, p)
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}
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c.cond.L.Unlock()
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C.pa_stream_begin_write(stream, &buf, &bytesToFill)
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if len(buf32) < int(bytesToFill)/4 {
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buf32 = make([]float32, bytesToFill/4)
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@ -267,10 +280,9 @@ func ebiten_readerdriver_streamWriteCallback(stream *C.pa_stream, requestedBytes
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buf32[i] = 0
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}
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}
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for _, p := range players {
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p.readBufferAndAdd(buf32[:bytesToFill/4])
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}
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c.cond.Signal()
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c.players.read(buf32[:bytesToFill/4])
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for i := uintptr(0); i < uintptr(bytesToFill/4); i++ {
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*(*float32)(unsafe.Pointer(uintptr(buf) + 4*i)) = buf32[i]
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}
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@ -285,6 +297,7 @@ type player struct {
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type playerImpl struct {
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context *context
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players *players
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src io.Reader
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volume float64
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err error
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@ -295,9 +308,14 @@ type playerImpl struct {
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}
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func (c *context) NewPlayer(src io.Reader) Player {
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return newPlayer(c, c.players, src)
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}
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func newPlayer(context *context, players *players, src io.Reader) *player {
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p := &player{
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p: &playerImpl{
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context: c,
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context: context,
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players: players,
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src: src,
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volume: 1,
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},
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@ -351,7 +369,7 @@ func (p *playerImpl) playImpl() {
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p.state = playerPlay
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p.m.Unlock()
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p.context.addPlayer(p)
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p.players.addPlayer(p)
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p.m.Lock()
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}
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@ -443,7 +461,7 @@ func (p *playerImpl) Close() error {
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func (p *playerImpl) closeImpl() error {
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p.m.Unlock()
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p.context.removePlayer(p)
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p.players.removePlayer(p)
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p.m.Lock()
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if p.state == playerClosed {
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@ -322,11 +322,6 @@ func (p *playerImpl) playImpl() {
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// Switching goroutines is very inefficient on Windows. Avoid a dedicated goroutine for a player.
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}
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func volumeForWinAPI(v float64) uint32 {
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u32 := uint32(0xffff * v)
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return (u32 << 16) | u32
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}
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func (p *playerImpl) queuedHeadersNum() int {
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var c int
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for _, h := range p.headers {
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