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https://github.com/hajimehoshi/ebiten.git
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ui: Rename SetTPS -> SetMaxTPS, Introduce UncappedTPS
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328c5ff7e1
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@ -152,7 +152,7 @@ func update(screen *ebiten.Image) error {
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ebiten.SetRunnableInBackground(runnableInBackground)
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ebiten.SetRunnableInBackground(runnableInBackground)
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ebiten.SetCursorVisible(cursorVisible)
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ebiten.SetCursorVisible(cursorVisible)
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ebiten.SetVsyncEnabled(vsyncEnabled)
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ebiten.SetVsyncEnabled(vsyncEnabled)
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ebiten.SetTPS(tps)
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ebiten.SetMaxTPS(tps)
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if inpututil.IsKeyJustPressed(ebiten.KeyI) {
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if inpututil.IsKeyJustPressed(ebiten.KeyI) {
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
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@ -175,6 +175,10 @@ func update(screen *ebiten.Image) error {
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screen.DrawImage(gophersImage, op)
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screen.DrawImage(gophersImage, op)
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x, y := ebiten.CursorPosition()
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x, y := ebiten.CursorPosition()
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tpsStr := "Uncapped"
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if tps := ebiten.TPS(); tps != ebiten.UncappedTPS {
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tpsStr = fmt.Sprintf("%d", tps)
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}
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msg := fmt.Sprintf(`Press arrow keys to change the window size
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msg := fmt.Sprintf(`Press arrow keys to change the window size
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Press S key to change the window scale
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Press S key to change the window scale
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Press F key to switch the fullscreen state
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Press F key to switch the fullscreen state
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@ -186,7 +190,7 @@ Press T key to switch TPS (ticks per second)
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Press Q key to quit
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Press Q key to quit
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Cursor: (%d, %d)
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Cursor: (%d, %d)
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FPS: %0.2f
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FPS: %0.2f
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TPS: %d`, x, y, ebiten.CurrentFPS(), ebiten.TPS())
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TPS: %s`, x, y, ebiten.CurrentFPS(), tpsStr)
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ebitenutil.DebugPrint(screen, msg)
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ebitenutil.DebugPrint(screen, msg)
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return nil
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return nil
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}
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}
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@ -83,11 +83,9 @@ func (c *graphicsContext) initializeIfNeeded() error {
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func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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func (c *graphicsContext) Update(afterFrameUpdate func()) error {
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tps := int(TPS())
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tps := int(TPS())
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count := clock.Update(tps)
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updateCount := clock.Update(tps)
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if tps == UncappedTPS {
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updateCount := 1
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updateCount = 1
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if tps >= 0 {
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updateCount = count
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}
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}
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if err := c.initializeIfNeeded(); err != nil {
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if err := c.initializeIfNeeded(); err != nil {
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17
run.go
17
run.go
@ -564,13 +564,20 @@ func TPS() int {
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return int(atomic.LoadInt32(¤tTPS))
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return int(atomic.LoadInt32(¤tTPS))
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}
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}
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// SetTPS sets the TPS (ticks per second), that represents how many updating function is called
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// UncappedTPS is a special TPS value that means the game doesn't have limitation on TPS.
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// per second.
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const UncappedTPS = -1
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// SetMaxTPS sets the maximum TPS (ticks per second),
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// that represents how many updating function is called per second.
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// The initial value is 60.
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// The initial value is 60.
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//
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//
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// If the given tps is negative, TPS is unfixed and the game is updated per frame.
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// If tps is UncappedTPS, TPS is uncapped and the game is updated per frame.
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// If tps is negative but not UncappedTPS, SetMaxTPS panics.
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//
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//
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// SetTPS is concurrent-safe.
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// SetMaxTPS is concurrent-safe.
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func SetTPS(tps int) {
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func SetMaxTPS(tps int) {
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if tps < 0 && tps != UncappedTPS {
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panic("ebiten: tps must be >= 0 or UncappedTPS")
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}
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atomic.StoreInt32(¤tTPS, int32(tps))
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atomic.StoreInt32(¤tTPS, int32(tps))
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}
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}
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