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internal/uidriver/glfw: Use GLFW's fullscreen when the window is transparent on macOS
Closes #1822
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@ -178,7 +178,7 @@ func (u *UserInterface) setNativeCursor(shape driver.CursorShape) {
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}
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}
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func (u *UserInterface) isNativeFullscreenAvailable() bool {
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func (u *UserInterface) isNativeFullscreenAvailable() bool {
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return true
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return u.window.GetAttrib(glfw.TransparentFramebuffer) != glfw.True
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}
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}
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func (u *UserInterface) setNativeFullscreen(fullscreen bool) {
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func (u *UserInterface) setNativeFullscreen(fullscreen bool) {
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