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audio/internal/go2cpp: Add signaling at Pause
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@ -85,6 +85,7 @@ func (p *Player) Pause() {
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}
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}
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p.v.Call("pause")
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p.v.Call("pause")
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p.state = playerStatePaused
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p.state = playerStatePaused
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p.cond.Signal()
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}
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}
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func (p *Player) Play() {
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func (p *Player) Play() {
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