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examples/gamepad: Add usage of inpututil
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@ -24,6 +24,7 @@ import (
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/ebitenutil"
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"github.com/hajimehoshi/ebiten/inpututil"
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)
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)
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const (
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const (
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@ -47,6 +48,14 @@ func update(screen *ebiten.Image) error {
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if ebiten.IsGamepadButtonPressed(id, b) {
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if ebiten.IsGamepadButtonPressed(id, b) {
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pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b)))
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pressedButtons[id] = append(pressedButtons[id], strconv.Itoa(int(b)))
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}
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}
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// Log some events.
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if inpututil.IsGamepadButtonJustPressed(id, b) {
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log.Printf("Button Just Pressed: id(%d), button(%d)", id, b)
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}
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if inpututil.IsGamepadButtonJustReleased(id, b) {
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log.Printf("Button Just Released: id(%d), button(%d)", id, b)
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}
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}
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}
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}
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}
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